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-rw-r--r--chrome/gpu/media/gpu_video_device.h56
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diff --git a/chrome/gpu/media/gpu_video_device.h b/chrome/gpu/media/gpu_video_device.h
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--- a/chrome/gpu/media/gpu_video_device.h
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@@ -1,56 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_
-#define CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_
-
-#include <vector>
-
-#include "media/base/video_frame.h"
-#include "media/video/video_decode_context.h"
-
-// A GpuVideoDevice is used by GpuVideoDecoder to allocate video frames
-// meaningful to a corresponding VideoDecodeEngine.
-//
-// GpuVideoDecoder will provide a set of GL textures to this class and then
-// GpuVideoDevice will transform the textures into a set of VideoFrame
-// objects that can be used by VideoDecodeEngine.
-//
-// See text in GpuVideoDecoder for the overall flow for buffer allocation.
-//
-// Since all graphics commands execute on the main thread in the GPU process
-// all the methods provided by this class are synchronous.
-class GpuVideoDevice {
- public:
- virtual ~GpuVideoDevice() {}
-
- // Get the hardware video decoding device handle.
- virtual void* GetDevice() = 0;
-
- // The following method is used by GpuVideoDecoder to create VideoFrame(s)
- // associated with some GL textures.
- //
- // VideoFrame generated is used by VideoDecodeEngine for output buffer.
- //
- // |frame| will contain the VideoFrame generated.
- //
- // Return true if the operation was successful.
- virtual bool CreateVideoFrameFromGlTextures(
- size_t width, size_t height, media::VideoFrame::Format format,
- const std::vector<media::VideoFrame::GlTexture>& textures,
- scoped_refptr<media::VideoFrame>* frame) = 0;
-
- // Release VideoFrame generated.
- virtual void ReleaseVideoFrame(
- const scoped_refptr<media::VideoFrame>& frame) = 0;
-
- // Upload a device specific buffer to a VideoFrame object that can be used in
- // the GPU process.
- //
- // Return true if successful.
- virtual bool ConvertToVideoFrame(void* buffer,
- scoped_refptr<media::VideoFrame> frame) = 0;
-};
-
-#endif // CHROME_GPU_MEDIA_GPU_VIDEO_DEVICE_H_