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Diffstat (limited to 'chrome/renderer/media/gles2_video_decode_context.h')
-rw-r--r--chrome/renderer/media/gles2_video_decode_context.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/chrome/renderer/media/gles2_video_decode_context.h b/chrome/renderer/media/gles2_video_decode_context.h
index 3b8c649..3fe9889 100644
--- a/chrome/renderer/media/gles2_video_decode_context.h
+++ b/chrome/renderer/media/gles2_video_decode_context.h
@@ -37,7 +37,7 @@ class Context;
// bwith the GPU process). An additional step of uploading the content to
// video memory is needed. Since VideoDecodeEngine is unaware of the video
// memory, this upload operation is performed by calling
-// UploadToVideoFrame().
+// ConvertToVideoFrame().
//
// After the content is uploaded to video memory, WebKit will see the video
// frame as textures and will perform the necessary operations for
@@ -86,9 +86,9 @@ class Gles2VideoDecodeContext : public media::VideoDecodeContext {
media::VideoFrame::Format format,
std::vector<scoped_refptr<media::VideoFrame> >* frames_out, Task* task);
virtual void ReleaseAllVideoFrames();
- virtual void UploadToVideoFrame(void* buffer,
- scoped_refptr<media::VideoFrame> frame,
- Task* task);
+ virtual void ConvertToVideoFrame(void* buffer,
+ scoped_refptr<media::VideoFrame> frame,
+ Task* task);
virtual void Destroy(Task* task);
// Accessor of the current mode of this decode context.