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-rw-r--r--chrome/renderer/user_script_idle_scheduler.cc47
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diff --git a/chrome/renderer/user_script_idle_scheduler.cc b/chrome/renderer/user_script_idle_scheduler.cc
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+++ b/chrome/renderer/user_script_idle_scheduler.cc
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/renderer/user_script_idle_scheduler.h"
+
+#include "base/message_loop.h"
+#include "chrome/renderer/render_view.h"
+
+namespace {
+// The length of time to wait after the DOM is complete to try and run user
+// scripts.
+const int kUserScriptIdleTimeoutMs = 200;
+}
+
+UserScriptIdleScheduler::UserScriptIdleScheduler(RenderView* view,
+ WebKit::WebFrame* frame)
+ : ALLOW_THIS_IN_INITIALIZER_LIST(method_factory_(this)), view_(view),
+ frame_(frame), has_run_(false) {
+}
+
+void UserScriptIdleScheduler::DidFinishDocumentLoad() {
+ MessageLoop::current()->PostDelayedTask(FROM_HERE,
+ method_factory_.NewRunnableMethod(&UserScriptIdleScheduler::MaybeRun),
+ kUserScriptIdleTimeoutMs);
+}
+
+void UserScriptIdleScheduler::DidFinishLoad() {
+ // Ensure that running scripts does not keep any progress UI running.
+ MessageLoop::current()->PostTask(FROM_HERE,
+ method_factory_.NewRunnableMethod(&UserScriptIdleScheduler::MaybeRun));
+}
+
+void UserScriptIdleScheduler::Cancel() {
+ view_ = NULL;
+ frame_ = NULL;
+}
+
+void UserScriptIdleScheduler::MaybeRun() {
+ if (!view_)
+ return;
+
+ DCHECK(frame_);
+ view_->OnUserScriptIdleTriggered(frame_);
+ Cancel();
+ has_run_ = true;
+}