summaryrefslogtreecommitdiffstats
path: root/chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
diff options
context:
space:
mode:
Diffstat (limited to 'chrome/renderer/webgraphicscontext3d_command_buffer_impl.h')
-rw-r--r--chrome/renderer/webgraphicscontext3d_command_buffer_impl.h379
1 files changed, 0 insertions, 379 deletions
diff --git a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.h b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
index 86ecfd4..85edd03 100644
--- a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
+++ b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
@@ -32,8 +32,6 @@ class GLES2Implementation;
using WebKit::WebGLId;
-#if defined(USE_WGC3D_TYPES)
-
using WebKit::WGC3Dchar;
using WebKit::WGC3Denum;
using WebKit::WGC3Dboolean;
@@ -449,383 +447,6 @@ class WebGraphicsContext3DCommandBufferImpl
#endif
};
-#else // USE_WGC3D_TYPES
-
-class WebGraphicsContext3DCommandBufferImpl
- : public WebKit::WebGraphicsContext3D {
- public:
-
- WebGraphicsContext3DCommandBufferImpl();
- virtual ~WebGraphicsContext3DCommandBufferImpl();
-
- //----------------------------------------------------------------------
- // WebGraphicsContext3D methods
- virtual bool initialize(WebGraphicsContext3D::Attributes attributes,
- WebKit::WebView*,
- bool renderDirectlyToWebView);
-
- virtual bool makeContextCurrent();
-
- virtual int width();
- virtual int height();
-
- virtual int sizeInBytes(int type);
-
- virtual bool isGLES2Compliant();
- virtual bool isGLES2NPOTStrict();
- virtual bool isErrorGeneratedOnOutOfBoundsAccesses();
-
- virtual void reshape(int width, int height);
-
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
-
- virtual unsigned int getPlatformTextureId();
- virtual void prepareTexture();
-
- virtual void activeTexture(unsigned long texture);
- virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(WebGLId program, unsigned long index,
- const char* name);
- virtual void bindBuffer(unsigned long target, WebGLId buffer);
- virtual void bindFramebuffer(unsigned long target, WebGLId framebuffer);
- virtual void bindRenderbuffer(unsigned long target, WebGLId renderbuffer);
- virtual void bindTexture(unsigned long target, WebGLId texture);
- virtual void blendColor(double red, double green,
- double blue, double alpha);
- virtual void blendEquation(unsigned long mode);
- virtual void blendEquationSeparate(unsigned long modeRGB,
- unsigned long modeAlpha);
- virtual void blendFunc(unsigned long sfactor, unsigned long dfactor);
- virtual void blendFuncSeparate(unsigned long srcRGB,
- unsigned long dstRGB,
- unsigned long srcAlpha,
- unsigned long dstAlpha);
-
- virtual void bufferData(unsigned long target, int size,
- const void* data, unsigned long usage);
- virtual void bufferSubData(unsigned long target, long offset,
- int size, const void* data);
-
- virtual unsigned long checkFramebufferStatus(unsigned long target);
- virtual void clear(unsigned long mask);
- virtual void clearColor(double red, double green,
- double blue, double alpha);
- virtual void clearDepth(double depth);
- virtual void clearStencil(long s);
- virtual void colorMask(bool red, bool green, bool blue, bool alpha);
- virtual void compileShader(WebGLId shader);
-
- virtual void copyTexImage2D(unsigned long target,
- long level,
- unsigned long internalformat,
- long x,
- long y,
- unsigned long width,
- unsigned long height,
- long border);
- virtual void copyTexSubImage2D(unsigned long target,
- long level,
- long xoffset,
- long yoffset,
- long x,
- long y,
- unsigned long width,
- unsigned long height);
- virtual void cullFace(unsigned long mode);
- virtual void depthFunc(unsigned long func);
- virtual void depthMask(bool flag);
- virtual void depthRange(double zNear, double zFar);
- virtual void detachShader(WebGLId program, WebGLId shader);
- virtual void disable(unsigned long cap);
- virtual void disableVertexAttribArray(unsigned long index);
- virtual void drawArrays(unsigned long mode, long first, long count);
- virtual void drawElements(unsigned long mode,
- unsigned long count,
- unsigned long type,
- long offset);
-
- virtual void enable(unsigned long cap);
- virtual void enableVertexAttribArray(unsigned long index);
- virtual void finish();
- virtual void flush();
- virtual void framebufferRenderbuffer(unsigned long target,
- unsigned long attachment,
- unsigned long renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(unsigned long target,
- unsigned long attachment,
- unsigned long textarget,
- WebGLId texture,
- long level);
- virtual void frontFace(unsigned long mode);
- virtual void generateMipmap(unsigned long target);
-
- virtual bool getActiveAttrib(WebGLId program,
- unsigned long index,
- ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program,
- unsigned long index,
- ActiveInfo&);
-
- virtual void getAttachedShaders(WebGLId program,
- int maxCount,
- int* count,
- unsigned int* shaders);
-
- virtual int getAttribLocation(WebGLId program, const char* name);
-
- virtual void getBooleanv(unsigned long pname, unsigned char* value);
-
- virtual void getBufferParameteriv(unsigned long target,
- unsigned long pname,
- int* value);
-
- virtual Attributes getContextAttributes();
-
- virtual unsigned long getError();
-
- virtual bool isContextLost();
-
- virtual void getFloatv(unsigned long pname, float* value);
-
- virtual void getFramebufferAttachmentParameteriv(unsigned long target,
- unsigned long attachment,
- unsigned long pname,
- int* value);
-
- virtual void getIntegerv(unsigned long pname, int* value);
-
- virtual void getProgramiv(WebGLId program, unsigned long pname, int* value);
-
- virtual WebKit::WebString getProgramInfoLog(WebGLId program);
-
- virtual void getRenderbufferParameteriv(unsigned long target,
- unsigned long pname,
- int* value);
-
- virtual void getShaderiv(WebGLId shader, unsigned long pname, int* value);
-
- virtual WebKit::WebString getShaderInfoLog(WebGLId shader);
-
- // TBD
- // void glGetShaderPrecisionFormat (GLenum shadertype,
- // GLenum precisiontype,
- // GLint* range,
- // GLint* precision);
-
- virtual WebKit::WebString getShaderSource(WebGLId shader);
- virtual WebKit::WebString getString(unsigned long name);
-
- virtual void getTexParameterfv(unsigned long target,
- unsigned long pname,
- float* value);
- virtual void getTexParameteriv(unsigned long target,
- unsigned long pname,
- int* value);
-
- virtual void getUniformfv(WebGLId program, long location, float* value);
- virtual void getUniformiv(WebGLId program, long location, int* value);
-
- virtual long getUniformLocation(WebGLId program, const char* name);
-
- virtual void getVertexAttribfv(unsigned long index, unsigned long pname,
- float* value);
- virtual void getVertexAttribiv(unsigned long index, unsigned long pname,
- int* value);
-
- virtual long getVertexAttribOffset(unsigned long index, unsigned long pname);
-
- virtual void hint(unsigned long target, unsigned long mode);
- virtual bool isBuffer(WebGLId buffer);
- virtual bool isEnabled(unsigned long cap);
- virtual bool isFramebuffer(WebGLId framebuffer);
- virtual bool isProgram(WebGLId program);
- virtual bool isRenderbuffer(WebGLId renderbuffer);
- virtual bool isShader(WebGLId shader);
- virtual bool isTexture(WebGLId texture);
- virtual void lineWidth(double);
- virtual void linkProgram(WebGLId program);
- virtual void pixelStorei(unsigned long pname, long param);
- virtual void polygonOffset(double factor, double units);
-
- virtual void readPixels(long x,
- long y,
- unsigned long width,
- unsigned long height,
- unsigned long format,
- unsigned long type,
- void* pixels);
-
- virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(unsigned long target,
- unsigned long internalformat,
- unsigned long width,
- unsigned long height);
- virtual void sampleCoverage(double value, bool invert);
- virtual void scissor(long x, long y,
- unsigned long width, unsigned long height);
- virtual void shaderSource(WebGLId shader, const char* string);
- virtual void stencilFunc(unsigned long func, long ref, unsigned long mask);
- virtual void stencilFuncSeparate(unsigned long face,
- unsigned long func,
- long ref,
- unsigned long mask);
- virtual void stencilMask(unsigned long mask);
- virtual void stencilMaskSeparate(unsigned long face, unsigned long mask);
- virtual void stencilOp(unsigned long fail,
- unsigned long zfail,
- unsigned long zpass);
- virtual void stencilOpSeparate(unsigned long face,
- unsigned long fail,
- unsigned long zfail,
- unsigned long zpass);
-
- virtual void texImage2D(unsigned target,
- unsigned level,
- unsigned internalformat,
- unsigned width,
- unsigned height,
- unsigned border,
- unsigned format,
- unsigned type,
- const void* pixels);
-
- virtual void texParameterf(unsigned target, unsigned pname, float param);
- virtual void texParameteri(unsigned target, unsigned pname, int param);
-
- virtual void texSubImage2D(unsigned target,
- unsigned level,
- unsigned xoffset,
- unsigned yoffset,
- unsigned width,
- unsigned height,
- unsigned format,
- unsigned type,
- const void* pixels);
-
- virtual void uniform1f(long location, float x);
- virtual void uniform1fv(long location, int count, float* v);
- virtual void uniform1i(long location, int x);
- virtual void uniform1iv(long location, int count, int* v);
- virtual void uniform2f(long location, float x, float y);
- virtual void uniform2fv(long location, int count, float* v);
- virtual void uniform2i(long location, int x, int y);
- virtual void uniform2iv(long location, int count, int* v);
- virtual void uniform3f(long location, float x, float y, float z);
- virtual void uniform3fv(long location, int count, float* v);
- virtual void uniform3i(long location, int x, int y, int z);
- virtual void uniform3iv(long location, int count, int* v);
- virtual void uniform4f(long location, float x, float y, float z, float w);
- virtual void uniform4fv(long location, int count, float* v);
- virtual void uniform4i(long location, int x, int y, int z, int w);
- virtual void uniform4iv(long location, int count, int* v);
- virtual void uniformMatrix2fv(long location, int count, bool transpose,
- const float* value);
- virtual void uniformMatrix3fv(long location, int count, bool transpose,
- const float* value);
- virtual void uniformMatrix4fv(long location, int count, bool transpose,
- const float* value);
-
- virtual void useProgram(WebGLId program);
- virtual void validateProgram(WebGLId program);
-
- virtual void vertexAttrib1f(unsigned long indx, float x);
- virtual void vertexAttrib1fv(unsigned long indx, const float* values);
- virtual void vertexAttrib2f(unsigned long indx, float x, float y);
- virtual void vertexAttrib2fv(unsigned long indx, const float* values);
- virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z);
- virtual void vertexAttrib3fv(unsigned long indx, const float* values);
- virtual void vertexAttrib4f(unsigned long indx,
- float x, float y, float z, float w);
- virtual void vertexAttrib4fv(unsigned long indx, const float* values);
- virtual void vertexAttribPointer(unsigned long indx, int size, int type,
- bool normalized, unsigned long stride,
- unsigned long offset);
-
- virtual void viewport(long x, long y,
- unsigned long width, unsigned long height);
-
- // Support for buffer creation and deletion
- virtual unsigned createBuffer();
- virtual unsigned createFramebuffer();
- virtual unsigned createProgram();
- virtual unsigned createRenderbuffer();
- virtual unsigned createShader(unsigned long);
- virtual unsigned createTexture();
-
- virtual void deleteBuffer(unsigned);
- virtual void deleteFramebuffer(unsigned);
- virtual void deleteProgram(unsigned);
- virtual void deleteRenderbuffer(unsigned);
- virtual void deleteShader(unsigned);
- virtual void deleteTexture(unsigned);
-
- virtual void synthesizeGLError(unsigned long error);
-
- virtual void* mapBufferSubDataCHROMIUM(
- unsigned target, int offset, int size, unsigned access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- unsigned target,
- int level,
- int xoffset,
- int yoffset,
- int width,
- int height,
- unsigned format,
- unsigned type,
- unsigned access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
-
- virtual void copyTextureToParentTextureCHROMIUM(
- unsigned texture, unsigned parentTexture);
-
- virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- int srcX0, int srcY0, int srcX1, int srcY1,
- int dstX0, int dstY0, int dstX1, int dstY1,
- unsigned mask, unsigned filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- unsigned long target, int samples, unsigned internalformat,
- unsigned width, unsigned height);
-
- virtual unsigned createCompositorTexture(unsigned width, unsigned height);
- virtual void deleteCompositorTexture(unsigned parent_texture);
- virtual void copyTextureToCompositor(unsigned texture,
- unsigned parent_texture);
-
- ggl::Context* context() { return context_; }
-
- private:
- // SwapBuffers callback;
- void OnSwapBuffers();
-
- // The GGL context we use for OpenGL rendering.
- ggl::Context* context_;
- // If rendering directly to WebView, weak pointer to it.
- WebKit::WebView* web_view_;
-
- WebKit::WebGraphicsContext3D::Attributes attributes_;
- int cached_width_, cached_height_;
-
- // For tracking which FBO is bound.
- unsigned int bound_fbo_;
-
- // Errors raised by synthesizeGLError().
- std::vector<unsigned long> synthetic_errors_;
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scoped_ptr<uint8> scanline_;
- void FlipVertically(uint8* framebuffer,
- unsigned int width,
- unsigned int height);
-#endif
-};
-
-#endif // USE_WGC3D_TYPES
-
#endif // defined(ENABLE_GPU)
#endif // CHROME_RENDERER_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_