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-rw-r--r--chrome/views/button_dropdown.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/chrome/views/button_dropdown.cc b/chrome/views/button_dropdown.cc
index 11523b6..a2d473b 100644
--- a/chrome/views/button_dropdown.cc
+++ b/chrome/views/button_dropdown.cc
@@ -40,7 +40,7 @@ ButtonDropDown::~ButtonDropDown() {
////////////////////////////////////////////////////////////////////////////////
bool ButtonDropDown::OnMousePressed(const ChromeViews::MouseEvent& e) {
- if (IsEnabled() && e.IsLeftMouseButton() && HitTest(WTL::CPoint(e.x(), e.y()))) {
+ if (IsEnabled() && e.IsLeftMouseButton() && HitTest(e.location())) {
// Store the y pos of the mouse coordinates so we can use them later to
// determine if the user dragged the mouse down (which should pop up the
// drag down menu immediately, instead of waiting for the timer)
@@ -66,7 +66,7 @@ void ButtonDropDown::OnMouseReleased(const ChromeViews::MouseEvent& e,
if (e.IsLeftMouseButton())
show_menu_factory_.RevokeAll();
- if (IsEnabled() && e.IsRightMouseButton() && HitTest(WTL::CPoint(e.x(), e.y()))) {
+ if (IsEnabled() && e.IsRightMouseButton() && HitTest(e.location())) {
show_menu_factory_.RevokeAll();
// Make the button look depressed while the menu is open.
// NOTE: SetState() schedules a paint, but it won't occur until after the