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-rw-r--r--chrome/views/controls/button/text_button.cc323
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diff --git a/chrome/views/controls/button/text_button.cc b/chrome/views/controls/button/text_button.cc
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+++ b/chrome/views/controls/button/text_button.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/views/controls/button/text_button.h"
+
+#include "chrome/common/gfx/chrome_canvas.h"
+#include "chrome/common/l10n_util.h"
+#include "chrome/common/resource_bundle.h"
+#include "chrome/common/throb_animation.h"
+#include "chrome/common/win_util.h"
+#include "chrome/views/controls/button/button.h"
+#include "chrome/views/event.h"
+#include "grit/generated_resources.h"
+#include "grit/theme_resources.h"
+
+namespace views {
+
+// Padding between the icon and text.
+static const int kIconTextPadding = 5;
+
+// Preferred padding between text and edge
+static const int kPreferredPaddingHorizontal = 6;
+static const int kPreferredPaddingVertical = 5;
+
+static const SkColor kEnabledColor = SkColorSetRGB(6, 45, 117);
+static const SkColor kHighlightColor = SkColorSetARGB(200, 255, 255, 255);
+static const SkColor kDisabledColor = SkColorSetRGB(161, 161, 146);
+
+// How long the hover fade animation should last.
+static const int kHoverAnimationDurationMs = 170;
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// TextButtonBorder - constructors, destructors, initialization
+//
+////////////////////////////////////////////////////////////////////////////////
+
+TextButtonBorder::TextButtonBorder() {
+ ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+
+ hot_set_.top_left = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_LEFT_H);
+ hot_set_.top = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_H);
+ hot_set_.top_right = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_RIGHT_H);
+ hot_set_.left = rb.GetBitmapNamed(IDR_TEXTBUTTON_LEFT_H);
+ hot_set_.center = rb.GetBitmapNamed(IDR_TEXTBUTTON_CENTER_H);
+ hot_set_.right = rb.GetBitmapNamed(IDR_TEXTBUTTON_RIGHT_H);
+ hot_set_.bottom_left = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_LEFT_H);
+ hot_set_.bottom = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_H);
+ hot_set_.bottom_right = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_RIGHT_H);
+
+ pushed_set_.top_left = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_LEFT_P);
+ pushed_set_.top = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_P);
+ pushed_set_.top_right = rb.GetBitmapNamed(IDR_TEXTBUTTON_TOP_RIGHT_P);
+ pushed_set_.left = rb.GetBitmapNamed(IDR_TEXTBUTTON_LEFT_P);
+ pushed_set_.center = rb.GetBitmapNamed(IDR_TEXTBUTTON_CENTER_P);
+ pushed_set_.right = rb.GetBitmapNamed(IDR_TEXTBUTTON_RIGHT_P);
+ pushed_set_.bottom_left = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_LEFT_P);
+ pushed_set_.bottom = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_P);
+ pushed_set_.bottom_right = rb.GetBitmapNamed(IDR_TEXTBUTTON_BOTTOM_RIGHT_P);
+}
+
+TextButtonBorder::~TextButtonBorder() {
+}
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// TextButtonBackground - painting
+//
+////////////////////////////////////////////////////////////////////////////////
+
+void TextButtonBorder::Paint(const View& view, ChromeCanvas* canvas) const {
+ const TextButton* mb = static_cast<const TextButton*>(&view);
+ int state = mb->state();
+
+ // TextButton takes care of deciding when to call Paint.
+ const MBBImageSet* set = &hot_set_;
+ if (state == TextButton::BS_PUSHED)
+ set = &pushed_set_;
+
+ if (set) {
+ gfx::Rect bounds = view.bounds();
+
+ // Draw the top left image
+ canvas->DrawBitmapInt(*set->top_left, 0, 0);
+
+ // Tile the top image
+ canvas->TileImageInt(
+ *set->top,
+ set->top_left->width(),
+ 0,
+ bounds.width() - set->top_right->width() - set->top_left->width(),
+ set->top->height());
+
+ // Draw the top right image
+ canvas->DrawBitmapInt(*set->top_right,
+ bounds.width() - set->top_right->width(), 0);
+
+ // Tile the left image
+ canvas->TileImageInt(
+ *set->left,
+ 0,
+ set->top_left->height(),
+ set->top_left->width(),
+ bounds.height() - set->top->height() - set->bottom_left->height());
+
+ // Tile the center image
+ canvas->TileImageInt(
+ *set->center,
+ set->left->width(),
+ set->top->height(),
+ bounds.width() - set->right->width() - set->left->width(),
+ bounds.height() - set->bottom->height() - set->top->height());
+
+ // Tile the right image
+ canvas->TileImageInt(
+ *set->right,
+ bounds.width() - set->right->width(),
+ set->top_right->height(),
+ bounds.width(),
+ bounds.height() - set->bottom_right->height() -
+ set->top_right->height());
+
+ // Draw the bottom left image
+ canvas->DrawBitmapInt(*set->bottom_left,
+ 0,
+ bounds.height() - set->bottom_left->height());
+
+ // Tile the bottom image
+ canvas->TileImageInt(
+ *set->bottom,
+ set->bottom_left->width(),
+ bounds.height() - set->bottom->height(),
+ bounds.width() - set->bottom_right->width() -
+ set->bottom_left->width(),
+ set->bottom->height());
+
+ // Draw the bottom right image
+ canvas->DrawBitmapInt(*set->bottom_right,
+ bounds.width() - set->bottom_right->width(),
+ bounds.height() - set->bottom_right->height());
+ } else {
+ // Do nothing
+ }
+}
+
+void TextButtonBorder::GetInsets(gfx::Insets* insets) const {
+ insets->Set(kPreferredPaddingVertical, kPreferredPaddingHorizontal,
+ kPreferredPaddingVertical, kPreferredPaddingHorizontal);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// TextButton, public:
+
+TextButton::TextButton(ButtonListener* listener, const std::wstring& text)
+ : CustomButton(listener),
+ font_(ResourceBundle::GetSharedInstance().GetFont(
+ ResourceBundle::BaseFont)),
+ color_(kEnabledColor),
+ max_width_(0),
+ alignment_(ALIGN_LEFT) {
+ SetText(text);
+ set_border(new TextButtonBorder);
+ SetAnimationDuration(kHoverAnimationDurationMs);
+}
+
+TextButton::~TextButton() {
+}
+
+void TextButton::SetText(const std::wstring& text) {
+ text_ = text;
+ // Update our new current and max text size
+ text_size_.SetSize(font_.GetStringWidth(text_), font_.height());
+ max_text_size_.SetSize(std::max(max_text_size_.width(), text_size_.width()),
+ std::max(max_text_size_.height(),
+ text_size_.height()));
+}
+
+void TextButton::SetIcon(const SkBitmap& icon) {
+ icon_ = icon;
+}
+
+void TextButton::ClearMaxTextSize() {
+ max_text_size_ = text_size_;
+}
+
+void TextButton::Paint(ChromeCanvas* canvas, bool for_drag) {
+ if (!for_drag) {
+ PaintBackground(canvas);
+
+ if (hover_animation_->IsAnimating()) {
+ // Draw the hover bitmap into an offscreen buffer, then blend it
+ // back into the current canvas.
+ canvas->saveLayerAlpha(NULL,
+ static_cast<int>(hover_animation_->GetCurrentValue() * 255),
+ SkCanvas::kARGB_NoClipLayer_SaveFlag);
+ canvas->drawARGB(0, 255, 255, 255, SkPorterDuff::kClear_Mode);
+ PaintBorder(canvas);
+ canvas->restore();
+ } else if (state_ == BS_HOT || state_ == BS_PUSHED) {
+ PaintBorder(canvas);
+ }
+
+ PaintFocusBorder(canvas);
+ }
+
+ gfx::Insets insets = GetInsets();
+ int available_width = width() - insets.width();
+ int available_height = height() - insets.height();
+ // Use the actual text (not max) size to properly center the text.
+ int content_width = text_size_.width();
+ if (icon_.width() > 0) {
+ content_width += icon_.width();
+ if (!text_.empty())
+ content_width += kIconTextPadding;
+ }
+ // Place the icon along the left edge.
+ int icon_x;
+ if (alignment_ == ALIGN_LEFT) {
+ icon_x = insets.left();
+ } else if (alignment_ == ALIGN_RIGHT) {
+ icon_x = available_width - content_width;
+ } else {
+ icon_x =
+ std::max(0, (available_width - content_width) / 2) + insets.left();
+ }
+ int text_x = icon_x;
+ if (icon_.width() > 0)
+ text_x += icon_.width() + kIconTextPadding;
+ const int text_width = std::min(text_size_.width(),
+ width() - insets.right() - text_x);
+ int text_y = (available_height - text_size_.height()) / 2 + insets.top();
+
+ if (text_width > 0) {
+ // Because the text button can (at times) draw multiple elements on the
+ // canvas, we can not mirror the button by simply flipping the canvas as
+ // doing this will mirror the text itself. Flipping the canvas will also
+ // make the icons look wrong because icons are almost always represented as
+ // direction insentisive bitmaps and such bitmaps should never be flipped
+ // horizontally.
+ //
+ // Due to the above, we must perform the flipping manually for RTL UIs.
+ gfx::Rect text_bounds(text_x, text_y, text_width, text_size_.height());
+ text_bounds.set_x(MirroredLeftPointForRect(text_bounds));
+
+ if (for_drag) {
+ canvas->DrawStringWithHalo(text_, font_, color_, kHighlightColor,
+ text_bounds.x(),
+ text_bounds.y(),
+ text_bounds.width(),
+ text_bounds.height(),
+ l10n_util::DefaultCanvasTextAlignment());
+ } else {
+ // Draw bevel highlight
+ canvas->DrawStringInt(text_,
+ font_,
+ kHighlightColor,
+ text_bounds.x() + 1,
+ text_bounds.y() + 1,
+ text_bounds.width(),
+ text_bounds.height());
+
+ canvas->DrawStringInt(text_,
+ font_,
+ color_,
+ text_bounds.x(),
+ text_bounds.y(),
+ text_bounds.width(),
+ text_bounds.height());
+ }
+ }
+
+ if (icon_.width() > 0) {
+ int icon_y = (available_height - icon_.height()) / 2 + insets.top();
+
+ // Mirroring the icon position if necessary.
+ gfx::Rect icon_bounds(icon_x, icon_y, icon_.width(), icon_.height());
+ icon_bounds.set_x(MirroredLeftPointForRect(icon_bounds));
+ canvas->DrawBitmapInt(icon_, icon_bounds.x(), icon_bounds.y());
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// TextButton, View overrides:
+
+gfx::Size TextButton::GetPreferredSize() {
+ gfx::Insets insets = GetInsets();
+
+ // Use the max size to set the button boundaries.
+ gfx::Size prefsize(max_text_size_.width() + icon_.width() + insets.width(),
+ std::max(max_text_size_.height(), icon_.height()) +
+ insets.height());
+
+ if (icon_.width() > 0 && !text_.empty())
+ prefsize.Enlarge(kIconTextPadding, 0);
+
+ if (max_width_ > 0)
+ prefsize.set_width(std::min(max_width_, prefsize.width()));
+
+ return prefsize;
+}
+
+gfx::Size TextButton::GetMinimumSize() {
+ return max_text_size_;
+}
+
+void TextButton::SetEnabled(bool enabled) {
+ if (enabled == IsEnabled())
+ return;
+ CustomButton::SetEnabled(enabled);
+ color_ = enabled ? kEnabledColor : kDisabledColor;
+ SchedulePaint();
+}
+
+bool TextButton::OnMousePressed(const MouseEvent& e) {
+ return true;
+}
+
+void TextButton::Paint(ChromeCanvas* canvas) {
+ Paint(canvas, false);
+}
+
+} // namespace views