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-rw-r--r--chrome/views/window.h341
1 files changed, 68 insertions, 273 deletions
diff --git a/chrome/views/window.h b/chrome/views/window.h
index 9fe85dd..6ac5fb7 100644
--- a/chrome/views/window.h
+++ b/chrome/views/window.h
@@ -1,123 +1,34 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this
+// source code is governed by a BSD-style license that can be found in the
+// LICENSE file.
#ifndef CHROME_VIEWS_WINDOW_H__
#define CHROME_VIEWS_WINDOW_H__
-#include "chrome/common/notification_registrar.h"
-#include "chrome/views/client_view.h"
-#include "chrome/views/non_client_view.h"
-#include "chrome/views/widget_win.h"
+#include "base/gfx/native_widget_types.h"
namespace gfx {
-class Point;
+class Rect;
class Size;
-};
+}
namespace views {
-class Client;
+class ClientView;
+class NonClientFrameView;
class NonClientView;
class WindowDelegate;
-///////////////////////////////////////////////////////////////////////////////
-//
-// Window
-//
-// A Window is a WidgetWIn that has a caption and a border. The frame is
-// rendered by the operating system.
-//
-///////////////////////////////////////////////////////////////////////////////
-class Window : public WidgetWin,
- public NotificationObserver {
+// An interface implemented by an object that provides a top level window.
+class Window {
public:
- virtual ~Window();
+ virtual ~Window() {}
- // Creates the appropriate Window class for a Chrome dialog or window. This
- // means a ChromeWindow or a standard Windows frame.
- static Window* CreateChromeWindow(HWND parent,
+ // Creates an instance of an object implementing this interface.
+ static Window* CreateChromeWindow(gfx::NativeWindow parent,
const gfx::Rect& bounds,
WindowDelegate* window_delegate);
- // Return the maximum size possible size the window should be have if it is
- // to be positioned within the bounds of the current "work area" (screen or
- // parent window).
- gfx::Size CalculateMaximumSize() const;
-
- // Show the window.
- void Show();
- void Show(int show_state);
-
- // Retrieve the show state of the window. This is one of the SW_SHOW* flags
- // passed into Windows' ShowWindow method. For normal windows this defaults
- // to SW_SHOWNORMAL, however windows (e.g. the main window) can override this
- // method to provide different values (e.g. retrieve the user's specified
- // show state from the shortcut starutp info).
- virtual int GetShowState() const;
-
- // Activate the window, assuming it already exists and is visible.
- void Activate();
-
- // Sizes and/or places the window to the specified bounds, size or position.
- void SetBounds(const gfx::Rect& bounds);
- // As above, except the window is inserted after |other_hwnd| in the window
- // Z-order. If this window's HWND is not yet visible, other_hwnd's monitor
- // is used as the constraining rectangle, rather than this window's hwnd's
- // monitor.
- void SetBounds(const gfx::Rect& bounds, HWND other_hwnd);
-
- // Closes the window, ultimately destroying it.
- void Close();
-
- // Whether or not the window is maximized or minimized.
- bool IsMaximized() const;
- bool IsMinimized() const;
-
- // Toggles the enable state for the Close button (and the Close menu item in
- // the system menu).
- void EnableClose(bool enable);
-
- // Prevents the window from being rendered as deactivated the next time it is.
- // This state is reset automatically as soon as the window becomes actiated
- // again. There is no ability to control the state through this API as this
- // leads to sync problems.
- void DisableInactiveRendering();
-
- // Tell the window to update its title from the delegate.
- void UpdateWindowTitle();
-
- // Tell the window to update its icon from the delegate.
- void UpdateWindowIcon();
-
- // Executes the specified SC_command.
- void ExecuteSystemMenuCommand(int command);
-
- // Shortcut to access the determination of whether or not we're using a
- // native frame. This triggers different rendering modes in certain views and
- // should be used in preference to calling win_util::ShouldUseVistaFrame.
- bool UseNativeFrame() const { return non_client_view_->UseNativeFrame(); }
-
- // Returns the bounds of the window required to display the content area
- // at the specified bounds.
- gfx::Rect GetWindowBoundsForClientBounds(const gfx::Rect& client_bounds);
-
- // Creates an appropriate NonClientFrameView for this window.
- virtual NonClientFrameView* CreateFrameViewForWindow();
-
- // Updates the frame after an event caused it to be changed.
- virtual void UpdateFrameAfterFrameChange();
-
- // Accessors and setters for various properties.
- WindowDelegate* window_delegate() const { return window_delegate_; }
- HWND owning_window() const { return owning_hwnd_; }
- ClientView* client_view() const { return non_client_view_->client_view(); }
- bool is_active() const { return is_active_; }
- void set_focus_on_creation(bool focus_on_creation) {
- focus_on_creation_ = focus_on_creation;
- }
- void set_force_hidden(bool force_hidden) { force_hidden_ = force_hidden; }
-
// Returns the preferred size of the contents view of this window based on
// its localized size data. The width in cols is held in a localized string
// resource identified by |col_resource_id|, the height in the same fashion.
@@ -128,196 +39,80 @@ class Window : public WidgetWin,
static gfx::Size GetLocalizedContentsSize(int col_resource_id,
int row_resource_id);
- // NotificationObserver overrides:
- virtual void Observe(NotificationType type,
- const NotificationSource& source,
- const NotificationDetails& details);
-
- protected:
- // Constructs the Window. |window_delegate| cannot be NULL.
- explicit Window(WindowDelegate* window_delegate);
-
- // Create the Window.
- // If parent is NULL, this Window is top level on the desktop.
- // If |bounds| is empty, the view is queried for its preferred size and
- // centered on screen.
- virtual void Init(HWND parent, const gfx::Rect& bounds);
+ // Retrieves the window's bounds, including its frame.
+ virtual gfx::Rect GetBounds() const = 0;
- // Sizes the window to the default size specified by its ClientView.
- virtual void SizeWindowToDefault();
-
- // Returns true if the Window is considered to be an "app window" - i.e. any
- // window which when it is the last of its type closed causes the application
- // to exit.
- virtual bool IsAppWindow() const { return false; }
-
- // Shows the system menu at the specified screen point.
- void RunSystemMenu(const gfx::Point& point);
-
- // Overridden from WidgetWin:
- virtual void OnActivate(UINT action, BOOL minimized, HWND window);
- virtual void OnActivateApp(BOOL active, DWORD thread_id);
- virtual LRESULT OnAppCommand(HWND window, short app_command, WORD device,
- int keystate);
- virtual void OnCommand(UINT notification_code, int command_id, HWND window);
- virtual void OnDestroy();
- virtual LRESULT OnDwmCompositionChanged(UINT msg, WPARAM w_param,
- LPARAM l_param);
- virtual void OnFinalMessage(HWND window);
- virtual void OnInitMenu(HMENU menu);
- virtual void OnMouseLeave();
- virtual LRESULT OnNCActivate(BOOL active);
- virtual LRESULT OnNCCalcSize(BOOL mode, LPARAM l_param);
- virtual LRESULT OnNCHitTest(const CPoint& point);
- virtual void OnNCPaint(HRGN rgn);
- virtual void OnNCLButtonDown(UINT ht_component, const CPoint& point);
- virtual void OnNCRButtonDown(UINT ht_component, const CPoint& point);
- virtual LRESULT OnNCUAHDrawCaption(UINT msg, WPARAM w_param, LPARAM l_param);
- virtual LRESULT OnNCUAHDrawFrame(UINT msg, WPARAM w_param, LPARAM l_param);
- virtual LRESULT OnSetCursor(HWND window, UINT hittest_code, UINT message);
- virtual LRESULT OnSetIcon(UINT size_type, HICON new_icon);
- virtual LRESULT OnSetText(const wchar_t* text);
- virtual void OnSize(UINT size_param, const CSize& new_size);
- virtual void OnSysCommand(UINT notification_code, CPoint click);
- virtual void OnWindowPosChanging(WINDOWPOS* window_pos);
- virtual Window* AsWindow() { return this; }
- virtual const Window* AsWindow() const { return this; }
-
- // The View that provides the non-client area of the window (title bar,
- // window controls, sizing borders etc). To use an implementation other than
- // the default, this class must be subclassed and this value set to the
- // desired implementation before calling |Init|.
- NonClientView* non_client_view_;
-
- // Accessor for disable_inactive_rendering_.
- bool disable_inactive_rendering() const {
- return disable_inactive_rendering_;
- }
-
- private:
- // Set the window as modal (by disabling all the other windows).
- void BecomeModal();
-
- // Sets-up the focus manager with the view that should have focus when the
- // window is shown the first time. If NULL is returned, the focus goes to the
- // button if there is one, otherwise the to the Cancel button.
- void SetInitialFocus();
-
- // Place and size the window when it is created. |create_bounds| are the
- // bounds used when the window was created.
- void SetInitialBounds(const gfx::Rect& create_bounds);
-
- // Restore saved always on stop state and add the always on top system menu
- // if needed.
- void InitAlwaysOnTopState();
-
- // Add an item for "Always on Top" to the System Menu.
- void AddAlwaysOnTopSystemMenuItem();
-
- // If necessary, enables all ancestors.
- void RestoreEnabledIfNecessary();
-
- // Update the window style to reflect the always on top state.
- void AlwaysOnTopChanged();
-
- // Calculate the appropriate window styles for this window.
- DWORD CalculateWindowStyle();
- DWORD CalculateWindowExStyle();
-
- // Asks the delegate if any to save the window's location and size.
- void SaveWindowPosition();
-
- // Lock or unlock the window from being able to redraw itself in response to
- // updates to its invalid region.
- class ScopedRedrawLock;
- void LockUpdates();
- void UnlockUpdates();
-
- // Resets the window region for the current window bounds if necessary.
- // If |force| is true, the window region is reset to NULL even for native
- // frame windows.
- void ResetWindowRegion(bool force);
-
- // Converts a non-client mouse down message to a regular ChromeViews event
- // and handle it. |point| is the mouse position of the message in screen
- // coords. |flags| are flags that would be passed with a WM_L/M/RBUTTON*
- // message and relate to things like which button was pressed. These are
- // combined with flags relating to the current key state.
- void ProcessNCMousePress(const CPoint& point, int flags);
-
- // Calls the default WM_NCACTIVATE handler with the specified activation
- // value, safely wrapping the call in a ScopedRedrawLock to prevent frame
- // flicker.
- LRESULT CallDefaultNCActivateHandler(BOOL active);
-
- // Static resource initialization.
- static void InitClass();
- enum ResizeCursor {
- RC_NORMAL = 0, RC_VERTICAL, RC_HORIZONTAL, RC_NESW, RC_NWSE
- };
- static HCURSOR resize_cursors_[6];
+ // Sizes and/or places the window to the specified bounds, size or position.
+ virtual void SetBounds(const gfx::Rect& bounds) = 0;
+
+ // As above, except the window is inserted after |other_window| in the window
+ // Z-order. If this window is not yet visible, other_window's monitor is used
+ // as the constraining rectangle, rather than this window's monitor.
+ virtual void SetBounds(const gfx::Rect& bounds,
+ gfx::NativeWindow other_window) = 0;
- // Our window delegate (see Init method for documentation).
- WindowDelegate* window_delegate_;
+ // Makes the window visible.
+ virtual void Show() = 0;
- // Whether we should SetFocus() on a newly created window after
- // Init(). Defaults to true.
- bool focus_on_creation_;
+ // Activate the window, assuming it already exists and is visible.
+ virtual void Activate() = 0;
- // We need to save the parent window that spawned us, since GetParent()
- // returns NULL for dialogs.
- HWND owning_hwnd_;
+ // Closes the window, ultimately destroying it. This isn't immediate (it
+ // occurs after a return to the message loop. Implementors must also make sure
+ // that invoking Close multiple times doesn't cause bad things to happen,
+ // since it can happen.
+ virtual void Close() = 0;
- // The smallest size the window can be.
- CSize minimum_size_;
+ // Maximizes/minimizes/restores the window.
+ virtual void Maximize() = 0;
+ virtual void Minimize() = 0;
+ virtual void Restore() = 0;
- // Whether or not the window is modal. This comes from the delegate and is
- // cached at Init time to avoid calling back to the delegate from the
- // destructor.
- bool is_modal_;
+ // Whether or not the window is currently active.
+ virtual bool IsActive() const = 0;
- // Whether all ancestors have been enabled. This is only used if is_modal_ is
- // true.
- bool restored_enabled_;
+ // Whether or not the window is currently visible.
+ virtual bool IsVisible() const = 0;
- // Whether the window is currently always on top.
- bool is_always_on_top_;
+ // Whether or not the window is maximized or minimized.
+ virtual bool IsMaximized() const = 0;
+ virtual bool IsMinimized() const = 0;
- // We need to own the text of the menu, the Windows API does not copy it.
- std::wstring always_on_top_menu_text_;
+ // Toggles the enable state for the Close button (and the Close menu item in
+ // the system menu).
+ virtual void EnableClose(bool enable) = 0;
- // Set to true if the window is in the process of closing .
- bool window_closed_;
+ // Prevents the window from being rendered as deactivated the next time it is.
+ // This state is reset automatically as soon as the window becomes activated
+ // again. There is no ability to control the state through this API as this
+ // leads to sync problems.
+ virtual void DisableInactiveRendering() = 0;
- // True when the window should be rendered as active, regardless of whether
- // or not it actually is.
- bool disable_inactive_rendering_;
+ // Tell the window to update its title from the delegate.
+ virtual void UpdateWindowTitle() = 0;
- // True if this window is the active top level window.
- bool is_active_;
+ // Tell the window to update its icon from the delegate.
+ virtual void UpdateWindowIcon() = 0;
- // True if updates to this window are currently locked.
- bool lock_updates_;
+ // Creates an appropriate NonClientFrameView for this window.
+ virtual NonClientFrameView* CreateFrameViewForWindow() = 0;
- // The window styles of the window before updates were locked.
- DWORD saved_window_style_;
+ // Updates the frame after an event caused it to be changed.
+ virtual void UpdateFrameAfterFrameChange() = 0;
- // The saved maximized state for this window. See note in SetInitialBounds
- // that explains why we save this.
- bool saved_maximized_state_;
+ // Retrieves the Window's delegate.
+ virtual WindowDelegate* GetDelegate() const = 0;
- // True if we should prevent attempts to make the window visible when we
- // handle WM_WINDOWPOSCHANGING. Some calls like ShowWindow(SW_RESTORE) make
- // the window visible in addition to restoring it, when all we want to do is
- // restore it.
- bool force_hidden_;
+ // Retrieves the Window's non-client view.
+ virtual NonClientView* GetNonClientView() const = 0;
- // Hold onto notifications.
- NotificationRegistrar notification_registrar_;
+ // Retrieves the Window's client view.
+ virtual ClientView* GetClientView() const = 0;
- DISALLOW_COPY_AND_ASSIGN(Window);
+ // Retrieves the Window's native window handle.
+ virtual gfx::NativeWindow GetNativeWindow() const = 0;
};
} // namespace views
-#endif // CHROME_VIEWS_WINDOW_H__
+#endif // #ifndef CHROME_VIEWS_WINDOW_H__