diff options
Diffstat (limited to 'chrome/views/window.h')
-rw-r--r-- | chrome/views/window.h | 341 |
1 files changed, 68 insertions, 273 deletions
diff --git a/chrome/views/window.h b/chrome/views/window.h index 9fe85dd..6ac5fb7 100644 --- a/chrome/views/window.h +++ b/chrome/views/window.h @@ -1,123 +1,34 @@ -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. +// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this +// source code is governed by a BSD-style license that can be found in the +// LICENSE file. #ifndef CHROME_VIEWS_WINDOW_H__ #define CHROME_VIEWS_WINDOW_H__ -#include "chrome/common/notification_registrar.h" -#include "chrome/views/client_view.h" -#include "chrome/views/non_client_view.h" -#include "chrome/views/widget_win.h" +#include "base/gfx/native_widget_types.h" namespace gfx { -class Point; +class Rect; class Size; -}; +} namespace views { -class Client; +class ClientView; +class NonClientFrameView; class NonClientView; class WindowDelegate; -/////////////////////////////////////////////////////////////////////////////// -// -// Window -// -// A Window is a WidgetWIn that has a caption and a border. The frame is -// rendered by the operating system. -// -/////////////////////////////////////////////////////////////////////////////// -class Window : public WidgetWin, - public NotificationObserver { +// An interface implemented by an object that provides a top level window. +class Window { public: - virtual ~Window(); + virtual ~Window() {} - // Creates the appropriate Window class for a Chrome dialog or window. This - // means a ChromeWindow or a standard Windows frame. - static Window* CreateChromeWindow(HWND parent, + // Creates an instance of an object implementing this interface. + static Window* CreateChromeWindow(gfx::NativeWindow parent, const gfx::Rect& bounds, WindowDelegate* window_delegate); - // Return the maximum size possible size the window should be have if it is - // to be positioned within the bounds of the current "work area" (screen or - // parent window). - gfx::Size CalculateMaximumSize() const; - - // Show the window. - void Show(); - void Show(int show_state); - - // Retrieve the show state of the window. This is one of the SW_SHOW* flags - // passed into Windows' ShowWindow method. For normal windows this defaults - // to SW_SHOWNORMAL, however windows (e.g. the main window) can override this - // method to provide different values (e.g. retrieve the user's specified - // show state from the shortcut starutp info). - virtual int GetShowState() const; - - // Activate the window, assuming it already exists and is visible. - void Activate(); - - // Sizes and/or places the window to the specified bounds, size or position. - void SetBounds(const gfx::Rect& bounds); - // As above, except the window is inserted after |other_hwnd| in the window - // Z-order. If this window's HWND is not yet visible, other_hwnd's monitor - // is used as the constraining rectangle, rather than this window's hwnd's - // monitor. - void SetBounds(const gfx::Rect& bounds, HWND other_hwnd); - - // Closes the window, ultimately destroying it. - void Close(); - - // Whether or not the window is maximized or minimized. - bool IsMaximized() const; - bool IsMinimized() const; - - // Toggles the enable state for the Close button (and the Close menu item in - // the system menu). - void EnableClose(bool enable); - - // Prevents the window from being rendered as deactivated the next time it is. - // This state is reset automatically as soon as the window becomes actiated - // again. There is no ability to control the state through this API as this - // leads to sync problems. - void DisableInactiveRendering(); - - // Tell the window to update its title from the delegate. - void UpdateWindowTitle(); - - // Tell the window to update its icon from the delegate. - void UpdateWindowIcon(); - - // Executes the specified SC_command. - void ExecuteSystemMenuCommand(int command); - - // Shortcut to access the determination of whether or not we're using a - // native frame. This triggers different rendering modes in certain views and - // should be used in preference to calling win_util::ShouldUseVistaFrame. - bool UseNativeFrame() const { return non_client_view_->UseNativeFrame(); } - - // Returns the bounds of the window required to display the content area - // at the specified bounds. - gfx::Rect GetWindowBoundsForClientBounds(const gfx::Rect& client_bounds); - - // Creates an appropriate NonClientFrameView for this window. - virtual NonClientFrameView* CreateFrameViewForWindow(); - - // Updates the frame after an event caused it to be changed. - virtual void UpdateFrameAfterFrameChange(); - - // Accessors and setters for various properties. - WindowDelegate* window_delegate() const { return window_delegate_; } - HWND owning_window() const { return owning_hwnd_; } - ClientView* client_view() const { return non_client_view_->client_view(); } - bool is_active() const { return is_active_; } - void set_focus_on_creation(bool focus_on_creation) { - focus_on_creation_ = focus_on_creation; - } - void set_force_hidden(bool force_hidden) { force_hidden_ = force_hidden; } - // Returns the preferred size of the contents view of this window based on // its localized size data. The width in cols is held in a localized string // resource identified by |col_resource_id|, the height in the same fashion. @@ -128,196 +39,80 @@ class Window : public WidgetWin, static gfx::Size GetLocalizedContentsSize(int col_resource_id, int row_resource_id); - // NotificationObserver overrides: - virtual void Observe(NotificationType type, - const NotificationSource& source, - const NotificationDetails& details); - - protected: - // Constructs the Window. |window_delegate| cannot be NULL. - explicit Window(WindowDelegate* window_delegate); - - // Create the Window. - // If parent is NULL, this Window is top level on the desktop. - // If |bounds| is empty, the view is queried for its preferred size and - // centered on screen. - virtual void Init(HWND parent, const gfx::Rect& bounds); + // Retrieves the window's bounds, including its frame. + virtual gfx::Rect GetBounds() const = 0; - // Sizes the window to the default size specified by its ClientView. - virtual void SizeWindowToDefault(); - - // Returns true if the Window is considered to be an "app window" - i.e. any - // window which when it is the last of its type closed causes the application - // to exit. - virtual bool IsAppWindow() const { return false; } - - // Shows the system menu at the specified screen point. - void RunSystemMenu(const gfx::Point& point); - - // Overridden from WidgetWin: - virtual void OnActivate(UINT action, BOOL minimized, HWND window); - virtual void OnActivateApp(BOOL active, DWORD thread_id); - virtual LRESULT OnAppCommand(HWND window, short app_command, WORD device, - int keystate); - virtual void OnCommand(UINT notification_code, int command_id, HWND window); - virtual void OnDestroy(); - virtual LRESULT OnDwmCompositionChanged(UINT msg, WPARAM w_param, - LPARAM l_param); - virtual void OnFinalMessage(HWND window); - virtual void OnInitMenu(HMENU menu); - virtual void OnMouseLeave(); - virtual LRESULT OnNCActivate(BOOL active); - virtual LRESULT OnNCCalcSize(BOOL mode, LPARAM l_param); - virtual LRESULT OnNCHitTest(const CPoint& point); - virtual void OnNCPaint(HRGN rgn); - virtual void OnNCLButtonDown(UINT ht_component, const CPoint& point); - virtual void OnNCRButtonDown(UINT ht_component, const CPoint& point); - virtual LRESULT OnNCUAHDrawCaption(UINT msg, WPARAM w_param, LPARAM l_param); - virtual LRESULT OnNCUAHDrawFrame(UINT msg, WPARAM w_param, LPARAM l_param); - virtual LRESULT OnSetCursor(HWND window, UINT hittest_code, UINT message); - virtual LRESULT OnSetIcon(UINT size_type, HICON new_icon); - virtual LRESULT OnSetText(const wchar_t* text); - virtual void OnSize(UINT size_param, const CSize& new_size); - virtual void OnSysCommand(UINT notification_code, CPoint click); - virtual void OnWindowPosChanging(WINDOWPOS* window_pos); - virtual Window* AsWindow() { return this; } - virtual const Window* AsWindow() const { return this; } - - // The View that provides the non-client area of the window (title bar, - // window controls, sizing borders etc). To use an implementation other than - // the default, this class must be subclassed and this value set to the - // desired implementation before calling |Init|. - NonClientView* non_client_view_; - - // Accessor for disable_inactive_rendering_. - bool disable_inactive_rendering() const { - return disable_inactive_rendering_; - } - - private: - // Set the window as modal (by disabling all the other windows). - void BecomeModal(); - - // Sets-up the focus manager with the view that should have focus when the - // window is shown the first time. If NULL is returned, the focus goes to the - // button if there is one, otherwise the to the Cancel button. - void SetInitialFocus(); - - // Place and size the window when it is created. |create_bounds| are the - // bounds used when the window was created. - void SetInitialBounds(const gfx::Rect& create_bounds); - - // Restore saved always on stop state and add the always on top system menu - // if needed. - void InitAlwaysOnTopState(); - - // Add an item for "Always on Top" to the System Menu. - void AddAlwaysOnTopSystemMenuItem(); - - // If necessary, enables all ancestors. - void RestoreEnabledIfNecessary(); - - // Update the window style to reflect the always on top state. - void AlwaysOnTopChanged(); - - // Calculate the appropriate window styles for this window. - DWORD CalculateWindowStyle(); - DWORD CalculateWindowExStyle(); - - // Asks the delegate if any to save the window's location and size. - void SaveWindowPosition(); - - // Lock or unlock the window from being able to redraw itself in response to - // updates to its invalid region. - class ScopedRedrawLock; - void LockUpdates(); - void UnlockUpdates(); - - // Resets the window region for the current window bounds if necessary. - // If |force| is true, the window region is reset to NULL even for native - // frame windows. - void ResetWindowRegion(bool force); - - // Converts a non-client mouse down message to a regular ChromeViews event - // and handle it. |point| is the mouse position of the message in screen - // coords. |flags| are flags that would be passed with a WM_L/M/RBUTTON* - // message and relate to things like which button was pressed. These are - // combined with flags relating to the current key state. - void ProcessNCMousePress(const CPoint& point, int flags); - - // Calls the default WM_NCACTIVATE handler with the specified activation - // value, safely wrapping the call in a ScopedRedrawLock to prevent frame - // flicker. - LRESULT CallDefaultNCActivateHandler(BOOL active); - - // Static resource initialization. - static void InitClass(); - enum ResizeCursor { - RC_NORMAL = 0, RC_VERTICAL, RC_HORIZONTAL, RC_NESW, RC_NWSE - }; - static HCURSOR resize_cursors_[6]; + // Sizes and/or places the window to the specified bounds, size or position. + virtual void SetBounds(const gfx::Rect& bounds) = 0; + + // As above, except the window is inserted after |other_window| in the window + // Z-order. If this window is not yet visible, other_window's monitor is used + // as the constraining rectangle, rather than this window's monitor. + virtual void SetBounds(const gfx::Rect& bounds, + gfx::NativeWindow other_window) = 0; - // Our window delegate (see Init method for documentation). - WindowDelegate* window_delegate_; + // Makes the window visible. + virtual void Show() = 0; - // Whether we should SetFocus() on a newly created window after - // Init(). Defaults to true. - bool focus_on_creation_; + // Activate the window, assuming it already exists and is visible. + virtual void Activate() = 0; - // We need to save the parent window that spawned us, since GetParent() - // returns NULL for dialogs. - HWND owning_hwnd_; + // Closes the window, ultimately destroying it. This isn't immediate (it + // occurs after a return to the message loop. Implementors must also make sure + // that invoking Close multiple times doesn't cause bad things to happen, + // since it can happen. + virtual void Close() = 0; - // The smallest size the window can be. - CSize minimum_size_; + // Maximizes/minimizes/restores the window. + virtual void Maximize() = 0; + virtual void Minimize() = 0; + virtual void Restore() = 0; - // Whether or not the window is modal. This comes from the delegate and is - // cached at Init time to avoid calling back to the delegate from the - // destructor. - bool is_modal_; + // Whether or not the window is currently active. + virtual bool IsActive() const = 0; - // Whether all ancestors have been enabled. This is only used if is_modal_ is - // true. - bool restored_enabled_; + // Whether or not the window is currently visible. + virtual bool IsVisible() const = 0; - // Whether the window is currently always on top. - bool is_always_on_top_; + // Whether or not the window is maximized or minimized. + virtual bool IsMaximized() const = 0; + virtual bool IsMinimized() const = 0; - // We need to own the text of the menu, the Windows API does not copy it. - std::wstring always_on_top_menu_text_; + // Toggles the enable state for the Close button (and the Close menu item in + // the system menu). + virtual void EnableClose(bool enable) = 0; - // Set to true if the window is in the process of closing . - bool window_closed_; + // Prevents the window from being rendered as deactivated the next time it is. + // This state is reset automatically as soon as the window becomes activated + // again. There is no ability to control the state through this API as this + // leads to sync problems. + virtual void DisableInactiveRendering() = 0; - // True when the window should be rendered as active, regardless of whether - // or not it actually is. - bool disable_inactive_rendering_; + // Tell the window to update its title from the delegate. + virtual void UpdateWindowTitle() = 0; - // True if this window is the active top level window. - bool is_active_; + // Tell the window to update its icon from the delegate. + virtual void UpdateWindowIcon() = 0; - // True if updates to this window are currently locked. - bool lock_updates_; + // Creates an appropriate NonClientFrameView for this window. + virtual NonClientFrameView* CreateFrameViewForWindow() = 0; - // The window styles of the window before updates were locked. - DWORD saved_window_style_; + // Updates the frame after an event caused it to be changed. + virtual void UpdateFrameAfterFrameChange() = 0; - // The saved maximized state for this window. See note in SetInitialBounds - // that explains why we save this. - bool saved_maximized_state_; + // Retrieves the Window's delegate. + virtual WindowDelegate* GetDelegate() const = 0; - // True if we should prevent attempts to make the window visible when we - // handle WM_WINDOWPOSCHANGING. Some calls like ShowWindow(SW_RESTORE) make - // the window visible in addition to restoring it, when all we want to do is - // restore it. - bool force_hidden_; + // Retrieves the Window's non-client view. + virtual NonClientView* GetNonClientView() const = 0; - // Hold onto notifications. - NotificationRegistrar notification_registrar_; + // Retrieves the Window's client view. + virtual ClientView* GetClientView() const = 0; - DISALLOW_COPY_AND_ASSIGN(Window); + // Retrieves the Window's native window handle. + virtual gfx::NativeWindow GetNativeWindow() const = 0; }; } // namespace views -#endif // CHROME_VIEWS_WINDOW_H__ +#endif // #ifndef CHROME_VIEWS_WINDOW_H__ |