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-rw-r--r--content/browser/gamepad/gamepad_provider.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/content/browser/gamepad/gamepad_provider.cc b/content/browser/gamepad/gamepad_provider.cc
index 16976d9..8e7644e 100644
--- a/content/browser/gamepad/gamepad_provider.cc
+++ b/content/browser/gamepad/gamepad_provider.cc
@@ -131,10 +131,6 @@ void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
// On Linux, the data fetcher needs to watch file descriptors, so the message
// loop needs to be a libevent loop.
const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO;
-#elif defined(OS_ANDROID)
- // On Android, keeping a message loop of default type.
- const base::MessageLoop::Type kMessageLoopType =
- base::MessageLoop::TYPE_DEFAULT;
#else
// On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the
// message loop needs to be a UI-type loop. On Windows it must be a UI loop