diff options
Diffstat (limited to 'content/browser/gamepad/gamepad_standard_mappings_linux.cc')
-rw-r--r-- | content/browser/gamepad/gamepad_standard_mappings_linux.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/content/browser/gamepad/gamepad_standard_mappings_linux.cc b/content/browser/gamepad/gamepad_standard_mappings_linux.cc index e9e7094..712e753 100644 --- a/content/browser/gamepad/gamepad_standard_mappings_linux.cc +++ b/content/browser/gamepad/gamepad_standard_mappings_linux.cc @@ -23,8 +23,8 @@ float AxisPositiveAsButton(float input) { } void MapperXInputStyleGamepad( - const WebKit::WebGamepad& input, - WebKit::WebGamepad* mapped) { + const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); @@ -44,8 +44,8 @@ void MapperXInputStyleGamepad( } void MapperLakeviewResearch( - const WebKit::WebGamepad& input, - WebKit::WebGamepad* mapped) { + const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[3]; @@ -65,8 +65,8 @@ void MapperLakeviewResearch( } void MapperPlaystationSixAxis( - const WebKit::WebGamepad& input, - WebKit::WebGamepad* mapped) { + const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[14]; mapped->buttons[kButtonSecondary] = input.buttons[13]; @@ -91,8 +91,8 @@ void MapperPlaystationSixAxis( } void MapperXGEAR( - const WebKit::WebGamepad& input, - WebKit::WebGamepad* mapped) { + const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[2]; mapped->buttons[kButtonSecondary] = input.buttons[1]; @@ -114,8 +114,8 @@ void MapperXGEAR( void MapperDragonRiseGeneric( - const WebKit::WebGamepad& input, - WebKit::WebGamepad* mapped) { + const blink::WebGamepad& input, + blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); |