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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_COMMON_NP_CHANNEL_BASE_H_
+#define CONTENT_COMMON_NP_CHANNEL_BASE_H_
+#pragma once
+
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/hash_tables.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "content/common/npobject_base.h"
+#include "content/common/message_router.h"
+#include "ipc/ipc_channel_handle.h"
+#include "ipc/ipc_sync_channel.h"
+#include "ui/gfx/native_widget_types.h"
+
+namespace base {
+class MessageLoopProxy;
+}
+
+#if defined(COMPILER_GCC)
+namespace __gnu_cxx {
+
+template<>
+struct hash<NPObject*> {
+ std::size_t operator()(NPObject* const& ptr) const {
+ return hash<size_t>()(reinterpret_cast<size_t>(ptr));
+ }
+};
+
+} // namespace __gnu_cxx
+#elif defined(COMPILER_MSVC)
+namespace stdext {
+
+template<>
+inline size_t hash_value(NPObject* const& ptr) {
+ return hash_value(reinterpret_cast<size_t>(ptr));
+}
+
+} // namespace stdext
+#endif // COMPILER
+
+// Encapsulates an IPC channel between a renderer and another process. Used to
+// proxy access to NP objects.
+class NPChannelBase : public IPC::Channel::Listener,
+ public IPC::Message::Sender,
+ public base::RefCountedThreadSafe<NPChannelBase> {
+ public:
+
+ // WebPlugin[Delegate] call these on construction and destruction to setup
+ // the routing and manage lifetime of this object (they pass NULL for
+ // npobject). These are also called by NPObjectProxy and NPObjectStub (which
+ // pass themselves for npobject). However the latter don't control the
+ // lifetime of this object because we don't want a leak of an NPObject to
+ // keep the channel around longer than necessary.
+ void AddRoute(int route_id, IPC::Channel::Listener* listener,
+ NPObjectBase* npobject);
+ void RemoveRoute(int route_id);
+
+
+ void AddMappingForNPObjectProxy(int route_id, NPObject* object);
+ void RemoveMappingForNPObjectProxy(int route_id);
+
+ void AddMappingForNPObjectStub(int route_id, NPObject* object);
+ void RemoveMappingForNPObjectStub(int route_id, NPObject* object);
+
+ NPObject* GetExistingNPObjectProxy(int route_id);
+ int GetExistingRouteForNPObjectStub(NPObject* npobject);
+
+
+ // IPC::Message::Sender implementation:
+ virtual bool Send(IPC::Message* msg);
+
+ int peer_pid() { return peer_pid_; }
+ IPC::ChannelHandle channel_handle() const { return channel_handle_; }
+
+ // Returns the number of open NPObject channels in this process.
+ static int Count();
+
+ // Returns a new route id.
+ virtual int GenerateRouteID() = 0;
+
+ // Returns whether the channel is valid or not. A channel is invalid
+ // if it is disconnected due to a channel error.
+ bool channel_valid() {
+ return channel_valid_;
+ }
+
+ // Returns the most recent NPChannelBase to have received a message
+ // in this process.
+ static NPChannelBase* GetCurrentChannel();
+
+ static void CleanupChannels();
+
+ // Returns the NPObjectBase object for the route id passed in.
+ // Returns NULL on failure.
+ NPObjectBase* GetNPObjectListenerForRoute(int route_id);
+
+ protected:
+ typedef NPChannelBase* (*ChannelFactory)();
+
+ friend class base::RefCountedThreadSafe<NPChannelBase>;
+
+ virtual ~NPChannelBase();
+
+ // Returns a NPChannelBase derived object for the given channel name.
+ // If an existing channel exists returns that object, otherwise creates a
+ // new one. Even though on creation the object is refcounted, each caller
+ // must still ref count the returned value. When there are no more routes
+ // on the channel and its ref count is 0, the object deletes itself.
+ static NPChannelBase* GetChannel(
+ const IPC::ChannelHandle& channel_handle, IPC::Channel::Mode mode,
+ ChannelFactory factory, base::MessageLoopProxy* ipc_message_loop,
+ bool create_pipe_now);
+
+ // Sends a message to all instances.
+ static void Broadcast(IPC::Message* message);
+
+ // Called on the worker thread
+ NPChannelBase();
+
+ virtual void CleanUp() { }
+
+ // Implemented by derived classes to handle control messages
+ virtual bool OnControlMessageReceived(const IPC::Message& msg);
+
+ // IPC::Channel::Listener implementation:
+ virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
+ virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
+ virtual void OnChannelError() OVERRIDE;
+
+ void set_send_unblocking_only_during_unblock_dispatch() {
+ send_unblocking_only_during_unblock_dispatch_ = true;
+ }
+
+ virtual bool Init(base::MessageLoopProxy* ipc_message_loop,
+ bool create_pipe_now);
+
+ scoped_ptr<IPC::SyncChannel> channel_;
+
+ private:
+ IPC::Channel::Mode mode_;
+ IPC::ChannelHandle channel_handle_;
+ // This tracks the number of routes registered without an NPObject. It's used
+ // to manage the lifetime of this object. See comment for AddRoute() and
+ // RemoveRoute().
+ int non_npobject_count_;
+ int peer_pid_;
+
+ // true when in the middle of a RemoveRoute call
+ bool in_remove_route_;
+
+ // Keep track of all the registered NPObjects proxies/stubs so that when the
+ // channel is closed we can inform them.
+ typedef base::hash_map<int, NPObjectBase*> ListenerMap;
+ ListenerMap npobject_listeners_;
+
+ typedef base::hash_map<int, NPObject*> ProxyMap;
+ ProxyMap proxy_map_;
+
+ typedef base::hash_map<NPObject*, int> StubMap;
+ StubMap stub_map_;
+
+ // Used to implement message routing functionality to WebPlugin[Delegate]
+ // objects
+ MessageRouter router_;
+
+ // A channel is invalid if it is disconnected as a result of a channel
+ // error. This flag is used to indicate the same.
+ bool channel_valid_;
+
+ // Track whether we're dispatching a message with the unblock flag; works like
+ // a refcount, 0 when we're not.
+ int in_unblock_dispatch_;
+
+ // If true, sync messages will only be marked as unblocking if the channel is
+ // in the middle of dispatching an unblocking message. The non-renderer
+ // process wants to avoid setting the unblock flag on its sync messages
+ // unless necessary, since it can potentially introduce reentrancy into
+ // WebKit in ways that it doesn't expect (i.e. causing layout during paint).
+ // However to avoid deadlock, we must ensure that any message that's sent as
+ // a result of a sync call from the renderer must unblock the renderer. We
+ // additionally have to do this for async messages from the renderer that
+ // have the unblock flag set, since they could be followed by a sync message
+ // that won't get dispatched until the call to the renderer is complete.
+ bool send_unblocking_only_during_unblock_dispatch_;
+
+ DISALLOW_COPY_AND_ASSIGN(NPChannelBase);
+};
+
+#endif // CONTENT_COMMON_NP_CHANNEL_BASE_H_