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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_GPU_GPU_WATCHDOG_THREAD_H_
+#define CONTENT_GPU_GPU_WATCHDOG_THREAD_H_
+
+#include "base/message_loop.h"
+#include "base/ref_counted.h"
+#include "base/scoped_ptr.h"
+#include "base/task.h"
+#include "base/threading/thread.h"
+#include "base/time.h"
+
+// A thread that intermitently sends tasks to a group of watched message loops
+// and deliberately crashes if one of them does not respond after a timeout.
+class GpuWatchdogThread : public base::Thread,
+ public base::RefCountedThreadSafe<GpuWatchdogThread> {
+ public:
+ explicit GpuWatchdogThread(int timeout);
+ virtual ~GpuWatchdogThread();
+
+ // Accessible on watched thread but only modified by watchdog thread.
+ bool armed() const { return armed_; }
+ void PostAcknowledge();
+
+ protected:
+ virtual void Init();
+ virtual void CleanUp();
+
+ private:
+
+ // An object of this type intercepts the reception and completion of all tasks
+ // on the watched thread and checks whether the watchdog is armed.
+ class GpuWatchdogTaskObserver : public MessageLoop::TaskObserver {
+ public:
+ explicit GpuWatchdogTaskObserver(GpuWatchdogThread* watchdog);
+ virtual ~GpuWatchdogTaskObserver();
+
+ // Implements MessageLoop::TaskObserver.
+ virtual void WillProcessTask(const Task* task);
+ virtual void DidProcessTask(const Task* task);
+
+ private:
+ void CheckArmed();
+ GpuWatchdogThread* watchdog_;
+ };
+
+ void OnAcknowledge();
+ void OnCheck();
+ void DeliberatelyCrashingToRecoverFromHang();
+ void Disable();
+
+ int64 GetWatchedThreadTime();
+
+ MessageLoop* watched_message_loop_;
+ int timeout_;
+ volatile bool armed_;
+ GpuWatchdogTaskObserver task_observer_;
+
+#if defined(OS_WIN)
+ void* watched_thread_handle_;
+ int64 arm_cpu_time_;
+#endif
+
+ base::Time arm_absolute_time_;
+
+ typedef ScopedRunnableMethodFactory<GpuWatchdogThread> MethodFactory;
+ scoped_ptr<MethodFactory> method_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread);
+};
+
+#endif // CONTENT_GPU_GPU_WATCHDOG_THREAD_H_