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-rw-r--r--content/gpu/gpu_child_thread.cc14
-rw-r--r--content/gpu/gpu_main.cc12
2 files changed, 12 insertions, 14 deletions
diff --git a/content/gpu/gpu_child_thread.cc b/content/gpu/gpu_child_thread.cc
index c523550..451e31c 100644
--- a/content/gpu/gpu_child_thread.cc
+++ b/content/gpu/gpu_child_thread.cc
@@ -144,11 +144,11 @@ void GpuChildThread::OnInitialize() {
// Defer creation of the render thread. This is to prevent it from handling
// IPC messages before the sandbox has been enabled and all other necessary
// initialization has succeeded.
- gpu_channel_manager_.reset(new GpuChannelManager(
- this,
- watchdog_thread_,
- ChildProcess::current()->io_message_loop_proxy(),
- ChildProcess::current()->GetShutDownEvent()));
+ gpu_channel_manager_.reset(
+ new GpuChannelManager(this,
+ watchdog_thread_.get(),
+ ChildProcess::current()->io_message_loop_proxy(),
+ ChildProcess::current()->GetShutDownEvent()));
// Ensure the browser process receives the GPU info before a reply to any
// subsequent IPC it might send.
@@ -157,7 +157,7 @@ void GpuChildThread::OnInitialize() {
}
void GpuChildThread::StopWatchdog() {
- if (watchdog_thread_) {
+ if (watchdog_thread_.get()) {
watchdog_thread_->Stop();
}
}
@@ -224,7 +224,7 @@ void GpuChildThread::OnHang() {
void GpuChildThread::OnDisableWatchdog() {
VLOG(1) << "GPU: Disabling watchdog thread";
- if (watchdog_thread_) {
+ if (watchdog_thread_.get()) {
// Disarm the watchdog before shutting down the message loop. This prevents
// the future posting of tasks to the message loop.
if (watchdog_thread_->message_loop())
diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc
index d8a713b8..2bfd51f 100644
--- a/content/gpu/gpu_main.cc
+++ b/content/gpu/gpu_main.cc
@@ -276,24 +276,22 @@ namespace {
void CreateDummyGlContext() {
scoped_refptr<gfx::GLSurface> surface(
gfx::GLSurface::CreateOffscreenGLSurface(false, gfx::Size(1, 1)));
- if (!surface) {
+ if (!surface.get()) {
VLOG(1) << "gfx::GLSurface::CreateOffscreenGLSurface failed";
return;
}
// On Linux, this is needed to make sure /dev/nvidiactl has
// been opened and its descriptor cached.
- scoped_refptr<gfx::GLContext> context(
- gfx::GLContext::CreateGLContext(NULL,
- surface,
- gfx::PreferDiscreteGpu));
- if (!context) {
+ scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext(
+ NULL, surface.get(), gfx::PreferDiscreteGpu));
+ if (!context.get()) {
VLOG(1) << "gfx::GLContext::CreateGLContext failed";
return;
}
// Similarly, this is needed for /dev/nvidia0.
- if (context->MakeCurrent(surface)) {
+ if (context->MakeCurrent(surface.get())) {
context->ReleaseCurrent(surface.get());
} else {
VLOG(1) << "gfx::GLContext::MakeCurrent failed";