diff options
Diffstat (limited to 'content/renderer/gamepad_shared_memory_reader.cc')
-rw-r--r-- | content/renderer/gamepad_shared_memory_reader.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/content/renderer/gamepad_shared_memory_reader.cc b/content/renderer/gamepad_shared_memory_reader.cc index f4e8194..23edeb3 100644 --- a/content/renderer/gamepad_shared_memory_reader.cc +++ b/content/renderer/gamepad_shared_memory_reader.cc @@ -35,14 +35,14 @@ GamepadSharedMemoryReader::GamepadSharedMemoryReader() static_cast<GamepadHardwareBuffer*>(memory); } -void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { +void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { // ========== // DANGER // ========== // // This logic is duplicated in Pepper as well. If you change it, that also // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. - WebKit::WebGamepads read_into; + blink::WebGamepads read_into; TRACE_EVENT0("GAMEPAD", "SampleGamepads"); if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) @@ -82,7 +82,7 @@ void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { // gamepads to prevent fingerprinting. The actual data is not cleared. // WebKit will only copy out data into the JS buffers for connected // gamepads so this is sufficient. - for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) + for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) gamepads.items[i].connected = false; } } |