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-rw-r--r--content/renderer/gamepad_shared_memory_reader.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/content/renderer/gamepad_shared_memory_reader.cc b/content/renderer/gamepad_shared_memory_reader.cc
index f4e8194..23edeb3 100644
--- a/content/renderer/gamepad_shared_memory_reader.cc
+++ b/content/renderer/gamepad_shared_memory_reader.cc
@@ -35,14 +35,14 @@ GamepadSharedMemoryReader::GamepadSharedMemoryReader()
static_cast<GamepadHardwareBuffer*>(memory);
}
-void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) {
+void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) {
// ==========
// DANGER
// ==========
//
// This logic is duplicated in Pepper as well. If you change it, that also
// needs to be in sync. See ppapi/proxy/gamepad_resource.cc.
- WebKit::WebGamepads read_into;
+ blink::WebGamepads read_into;
TRACE_EVENT0("GAMEPAD", "SampleGamepads");
if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_))
@@ -82,7 +82,7 @@ void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) {
// gamepads to prevent fingerprinting. The actual data is not cleared.
// WebKit will only copy out data into the JS buffers for connected
// gamepads so this is sufficient.
- for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++)
+ for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++)
gamepads.items[i].connected = false;
}
}