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Diffstat (limited to 'content/renderer/paint_aggregator_unittest.cc')
-rw-r--r-- | content/renderer/paint_aggregator_unittest.cc | 437 |
1 files changed, 437 insertions, 0 deletions
diff --git a/content/renderer/paint_aggregator_unittest.cc b/content/renderer/paint_aggregator_unittest.cc new file mode 100644 index 0000000..1874270 --- /dev/null +++ b/content/renderer/paint_aggregator_unittest.cc @@ -0,0 +1,437 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "content/renderer/paint_aggregator.h" +#include "testing/gtest/include/gtest/gtest.h" + +TEST(PaintAggregator, InitialState) { + PaintAggregator greg; + EXPECT_FALSE(greg.HasPendingUpdate()); +} + +TEST(PaintAggregator, SingleInvalidation) { + PaintAggregator greg; + + gfx::Rect rect(2, 4, 10, 16); + greg.InvalidateRect(rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + ASSERT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, DoubleDisjointInvalidation) { + PaintAggregator greg; + + gfx::Rect r1(2, 4, 2, 40); + gfx::Rect r2(4, 2, 40, 2); + + greg.InvalidateRect(r1); + greg.InvalidateRect(r2); + + gfx::Rect expected_bounds = r1.Union(r2); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(2U, update.paint_rects.size()); + + EXPECT_EQ(expected_bounds, update.GetPaintBounds()); +} + +TEST(PaintAggregator, DisjointInvalidationsCombined) { + PaintAggregator greg; + + // Make the rectangles such that they don't overlap but cover a very large + // percentage of the area of covered by their union. This is so we're not + // very sensitive to the combining heuristic in the paint aggregator. + gfx::Rect r1(2, 4, 2, 1000); + gfx::Rect r2(5, 2, 2, 1000); + + greg.InvalidateRect(r1); + greg.InvalidateRect(r2); + + gfx::Rect expected_bounds = r1.Union(r2); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + ASSERT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(expected_bounds, update.paint_rects[0]); +} + +TEST(PaintAggregator, SingleScroll) { + PaintAggregator greg; + + gfx::Rect rect(1, 2, 3, 4); + gfx::Point delta(1, 0); + greg.ScrollRect(delta.x(), delta.y(), rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.paint_rects.empty()); + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + + EXPECT_EQ(rect, update.scroll_rect); + + EXPECT_EQ(delta.x(), update.scroll_delta.x()); + EXPECT_EQ(delta.y(), update.scroll_delta.y()); + + gfx::Rect resulting_damage = update.GetScrollDamage(); + gfx::Rect expected_damage(1, 2, 1, 4); + EXPECT_EQ(expected_damage, resulting_damage); +} + +TEST(PaintAggregator, DoubleOverlappingScroll) { + PaintAggregator greg; + + gfx::Rect rect(1, 2, 3, 4); + gfx::Point delta1(1, 0); + gfx::Point delta2(1, 0); + greg.ScrollRect(delta1.x(), delta1.y(), rect); + greg.ScrollRect(delta2.x(), delta2.y(), rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.paint_rects.empty()); + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + + EXPECT_EQ(rect, update.scroll_rect); + + gfx::Point expected_delta(delta1.x() + delta2.x(), + delta1.y() + delta2.y()); + EXPECT_EQ(expected_delta.x(), update.scroll_delta.x()); + EXPECT_EQ(expected_delta.y(), update.scroll_delta.y()); + + gfx::Rect resulting_damage = update.GetScrollDamage(); + gfx::Rect expected_damage(1, 2, 2, 4); + EXPECT_EQ(expected_damage, resulting_damage); +} + +TEST(PaintAggregator, NegatingScroll) { + PaintAggregator greg; + + // Scroll twice in opposite directions by equal amounts. The result + // should be no scrolling. + + gfx::Rect rect(1, 2, 3, 4); + gfx::Point delta1(1, 0); + gfx::Point delta2(-1, 0); + greg.ScrollRect(delta1.x(), delta1.y(), rect); + greg.ScrollRect(delta2.x(), delta2.y(), rect); + + EXPECT_FALSE(greg.HasPendingUpdate()); +} + +TEST(PaintAggregator, DiagonalScroll) { + PaintAggregator greg; + + // We don't support optimized diagonal scrolling, so this should result in + // repainting. + + gfx::Rect rect(1, 2, 3, 4); + gfx::Point delta(1, 1); + greg.ScrollRect(delta.x(), delta.y(), rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + ASSERT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, ContainedPaintAfterScroll) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + gfx::Rect paint_rect(4, 4, 2, 2); + greg.InvalidateRect(paint_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + // expecting a paint rect inside the scroll rect + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(scroll_rect, update.scroll_rect); + EXPECT_EQ(paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, ContainedPaintBeforeScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(4, 4, 2, 2); + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + // Expecting a paint rect inside the scroll rect + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + paint_rect.Offset(2, 0); + + EXPECT_EQ(scroll_rect, update.scroll_rect); + EXPECT_EQ(paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, ContainedPaintsBeforeAndAfterScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect1(4, 4, 2, 2); + greg.InvalidateRect(paint_rect1); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + gfx::Rect paint_rect2(6, 4, 2, 2); + greg.InvalidateRect(paint_rect2); + + gfx::Rect expected_paint_rect = paint_rect2; + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + // Expecting a paint rect inside the scroll rect + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(scroll_rect, update.scroll_rect); + EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, LargeContainedPaintAfterScroll) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(0, 1, scroll_rect); + + gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90% + greg.InvalidateRect(paint_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(scroll_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, LargeContainedPaintBeforeScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(0, 0, 10, 9); // Repaint 90% + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(0, 1, scroll_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(scroll_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, OverlappingPaintBeforeScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(4, 4, 10, 2); + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + gfx::Rect expected_paint_rect = scroll_rect.Union(paint_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, OverlappingPaintAfterScroll) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + gfx::Rect paint_rect(4, 4, 10, 2); + greg.InvalidateRect(paint_rect); + + gfx::Rect expected_paint_rect = scroll_rect.Union(paint_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_TRUE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, DisjointPaintBeforeScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(4, 4, 10, 2); + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 2, 10); + greg.ScrollRect(2, 0, scroll_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(paint_rect, update.paint_rects[0]); + EXPECT_EQ(scroll_rect, update.scroll_rect); +} + +TEST(PaintAggregator, DisjointPaintAfterScroll) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 2, 10); + greg.ScrollRect(2, 0, scroll_rect); + + gfx::Rect paint_rect(4, 4, 10, 2); + greg.InvalidateRect(paint_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(paint_rect, update.paint_rects[0]); + EXPECT_EQ(scroll_rect, update.scroll_rect); +} + +TEST(PaintAggregator, ContainedPaintTrimmedByScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(4, 4, 6, 6); + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(2, 0, scroll_rect); + + // The paint rect should have become narrower. + gfx::Rect expected_paint_rect(6, 4, 4, 6); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); + EXPECT_EQ(scroll_rect, update.scroll_rect); +} + +TEST(PaintAggregator, ContainedPaintEliminatedByScroll) { + PaintAggregator greg; + + gfx::Rect paint_rect(4, 4, 6, 6); + greg.InvalidateRect(paint_rect); + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(6, 0, scroll_rect); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_TRUE(update.paint_rects.empty()); + + EXPECT_EQ(scroll_rect, update.scroll_rect); +} + +TEST(PaintAggregator, ContainedPaintAfterScrollTrimmedByScrollDamage) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(4, 0, scroll_rect); + + gfx::Rect paint_rect(2, 0, 4, 10); + greg.InvalidateRect(paint_rect); + + gfx::Rect expected_scroll_damage(0, 0, 4, 10); + gfx::Rect expected_paint_rect(4, 0, 2, 10); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_EQ(1U, update.paint_rects.size()); + + EXPECT_EQ(scroll_rect, update.scroll_rect); + EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage()); + EXPECT_EQ(expected_paint_rect, update.paint_rects[0]); +} + +TEST(PaintAggregator, ContainedPaintAfterScrollEliminatedByScrollDamage) { + PaintAggregator greg; + + gfx::Rect scroll_rect(0, 0, 10, 10); + greg.ScrollRect(4, 0, scroll_rect); + + gfx::Rect paint_rect(2, 0, 2, 10); + greg.InvalidateRect(paint_rect); + + gfx::Rect expected_scroll_damage(0, 0, 4, 10); + + EXPECT_TRUE(greg.HasPendingUpdate()); + PaintAggregator::PendingUpdate update; + greg.PopPendingUpdate(&update); + + EXPECT_FALSE(update.scroll_rect.IsEmpty()); + EXPECT_TRUE(update.paint_rects.empty()); + + EXPECT_EQ(scroll_rect, update.scroll_rect); + EXPECT_EQ(expected_scroll_damage, update.GetScrollDamage()); +} |