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-rw-r--r--content/renderer/render_thread_impl.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
index 59b7c1d..aea1836 100644
--- a/content/renderer/render_thread_impl.h
+++ b/content/renderer/render_thread_impl.h
@@ -11,6 +11,7 @@
#include "base/memory/memory_pressure_listener.h"
#include "base/observer_list.h"
+#include "base/process/process_handle.h"
#include "base/strings/string16.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
@@ -343,6 +344,11 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
// Retrieve current gamepad data.
void SampleGamepads(WebKit::WebGamepads* data);
+ // Get the browser process's notion of the renderer process's ID.
+ // This is the first argument to RenderWidgetHost::FromID. Ideally
+ // this would be available on all platforms via base::Process.
+ base::ProcessId renderer_process_id() const;
+
private:
// ChildThread
virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE;
@@ -374,6 +380,7 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
void OnNetworkStateChanged(bool online);
void OnGetAccessibilityTree();
void OnTempCrashWithData(const GURL& data);
+ void OnSetRendererProcessID(base::ProcessId process_id);
void OnSetWebKitSharedTimersSuspended(bool suspend);
void OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
@@ -486,6 +493,8 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
+ base::ProcessId renderer_process_id_;
+
DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl);
};