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Diffstat (limited to 'content/renderer/render_view_mouse_lock_dispatcher.cc')
-rw-r--r-- | content/renderer/render_view_mouse_lock_dispatcher.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/content/renderer/render_view_mouse_lock_dispatcher.cc b/content/renderer/render_view_mouse_lock_dispatcher.cc index bafdea8..a7a0bd9 100644 --- a/content/renderer/render_view_mouse_lock_dispatcher.cc +++ b/content/renderer/render_view_mouse_lock_dispatcher.cc @@ -40,7 +40,7 @@ bool RenderViewMouseLockDispatcher::OnMessageReceived( const IPC::Message& message) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(RenderViewMouseLockDispatcher, message) - IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnMsgLockMouseACK) + IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK) IPC_MESSAGE_FORWARD(ViewMsg_MouseLockLost, static_cast<MouseLockDispatcher*>(this), MouseLockDispatcher::OnMouseLockLost) @@ -49,9 +49,9 @@ bool RenderViewMouseLockDispatcher::OnMessageReceived( return handled; } -void RenderViewMouseLockDispatcher::OnMsgLockMouseACK(bool succeeded) { +void RenderViewMouseLockDispatcher::OnLockMouseACK(bool succeeded) { // Notify the base class. - OnLockMouseACK(succeeded); + MouseLockDispatcher::OnLockMouseACK(succeeded); // Mouse Lock removes the system cursor and provides all mouse motion as // .movementX/Y values on events all sent to a fixed target. This requires |