diff options
Diffstat (limited to 'gfx/canvas.h')
-rw-r--r-- | gfx/canvas.h | 200 |
1 files changed, 16 insertions, 184 deletions
diff --git a/gfx/canvas.h b/gfx/canvas.h index d66db03..589d77d 100644 --- a/gfx/canvas.h +++ b/gfx/canvas.h @@ -5,195 +5,27 @@ #ifndef GFX_CANVAS_H_ #define GFX_CANVAS_H_ -#include <string> - -#include "gfx/native_widget_types.h" -// TODO(beng): remove this include when we no longer depend on SkTypes. -#include "skia/ext/platform_canvas.h" +#include "gfx/canvas_skia.h" namespace gfx { -class CanvasSkia; -class Font; -class Rect; - -// TODO(beng): documentation. -class Canvas { +// Temporary compatibility shim, remove once Canvas2->Canvas. +class Canvas : public CanvasSkia { public: - // Specifies the alignment for text rendered with the DrawStringInt method. - enum { - TEXT_ALIGN_LEFT = 1, - TEXT_ALIGN_CENTER = 2, - TEXT_ALIGN_RIGHT = 4, - TEXT_VALIGN_TOP = 8, - TEXT_VALIGN_MIDDLE = 16, - TEXT_VALIGN_BOTTOM = 32, - - // Specifies the text consists of multiple lines. - MULTI_LINE = 64, - - // By default DrawStringInt does not process the prefix ('&') character - // specially. That is, the string "&foo" is rendered as "&foo". When - // rendering text from a resource that uses the prefix character for - // mnemonics, the prefix should be processed and can be rendered as an - // underline (SHOW_PREFIX), or not rendered at all (HIDE_PREFIX). - SHOW_PREFIX = 128, - HIDE_PREFIX = 256, - - // Prevent ellipsizing - NO_ELLIPSIS = 512, - - // Specifies if words can be split by new lines. - // This only works with MULTI_LINE. - CHARACTER_BREAK = 1024, - - // Instructs DrawStringInt() to render the text using RTL directionality. - // In most cases, passing this flag is not necessary because information - // about the text directionality is going to be embedded within the string - // in the form of special Unicode characters. However, we don't insert - // directionality characters into strings if the locale is LTR because some - // platforms (for example, an English Windows XP with no RTL fonts - // installed) don't support these characters. Thus, this flag should be - // used to render text using RTL directionality when the locale is LTR. - FORCE_RTL_DIRECTIONALITY = 2048, - }; - - virtual ~Canvas() {} - - // Creates an empty canvas. Must be initialized before it can be used. - static Canvas* CreateCanvas(); - - // Creates a canvas with the specified size. - static Canvas* CreateCanvas(int width, int height, bool is_opaque); - - // Retrieves the clip rectangle and sets it in the specified rectangle if any. - // Returns true if the clip rect is non-empty. - virtual bool GetClipRect(gfx::Rect* clip_rect) = 0; - - // Wrapper function that takes integer arguments. - // Returns true if the clip is non-empty. - // See clipRect for specifics. - virtual bool ClipRectInt(int x, int y, int w, int h) = 0; - - // Test whether the provided rectangle intersects the current clip rect. - virtual bool IntersectsClipRectInt(int x, int y, int w, int h) = 0; - - // Wrapper function that takes integer arguments. - // See translate() for specifics. - virtual void TranslateInt(int x, int y) = 0; - - // Wrapper function that takes integer arguments. - // See scale() for specifics. - virtual void ScaleInt(int x, int y) = 0; - - // Fills the given rectangle with the given paint's parameters. - virtual void FillRectInt(int x, int y, int w, int h, - const SkPaint& paint) = 0; - - // Fills the specified region with the specified color using a transfer - // mode of SkXfermode::kSrcOver_Mode. - virtual void FillRectInt(const SkColor& color, int x, int y, int w, - int h) = 0; - - // Draws a single pixel rect in the specified region with the specified - // color, using a transfer mode of SkXfermode::kSrcOver_Mode. - // - // NOTE: if you need a single pixel line, use DraLineInt. - virtual void DrawRectInt(const SkColor& color, int x, int y, int w, - int h) = 0; - - // Draws a single pixel rect in the specified region with the specified - // color and transfer mode. - // - // NOTE: if you need a single pixel line, use DraLineInt. - virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h, - SkXfermode::Mode mode) = 0; - - // Draws a single pixel line with the specified color. - virtual void DrawLineInt(const SkColor& color, int x1, int y1, int x2, - int y2) = 0; - - // Draws a bitmap with the origin at the specified location. The upper left - // corner of the bitmap is rendered at the specified location. - virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y) = 0; - - // Draws a bitmap with the origin at the specified location, using the - // specified paint. The upper left corner of the bitmap is rendered at the - // specified location. - virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y, - const SkPaint& paint) = 0; - - // Draws a portion of a bitmap in the specified location. The src parameters - // correspond to the region of the bitmap to draw in the region defined - // by the dest coordinates. - // - // If the width or height of the source differs from that of the destination, - // the bitmap will be scaled. When scaling down, it is highly recommended - // that you call buildMipMap(false) on your bitmap to ensure that it has - // a mipmap, which will result in much higher-quality output. Set |filter| - // to use filtering for bitmaps, otherwise the nearest-neighbor algorithm - // is used for resampling. - // - // An optional custom SkPaint can be provided. - virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, - int src_w, int src_h, int dest_x, int dest_y, - int dest_w, int dest_h, bool filter) = 0; - virtual void DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, - int src_w, int src_h, int dest_x, int dest_y, - int dest_w, int dest_h, bool filter, - const SkPaint& paint) = 0; - - // Draws text with the specified color, font and location. The text is - // aligned to the left, vertically centered, clipped to the region. If the - // text is too big, it is truncated and '...' is added to the end. - virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, - const SkColor& color, int x, int y, int w, - int h) = 0; - virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, - const SkColor& color, - const gfx::Rect& display_rect) = 0; - - // Draws text with the specified color, font and location. The last argument - // specifies flags for how the text should be rendered. It can be one of - // TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT or TEXT_ALIGN_LEFT. - virtual void DrawStringInt(const std::wstring& text, const gfx::Font& font, - const SkColor& color, int x, int y, int w, int h, - int flags) = 0; - - // Draws a dotted gray rectangle used for focus purposes. - virtual void DrawFocusRect(int x, int y, int width, int height) = 0; - - // Tiles the image in the specified region. - virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, - int h) = 0; - virtual void TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, - int dest_x, int dest_y, int w, int h) = 0; - - // TODO(beng): remove this once we don't need to use any skia-specific methods - // through this interface. - // A quick and dirty way to obtain the underlying SkCanvas. - virtual CanvasSkia* AsCanvasSkia() { return NULL; } - virtual const CanvasSkia* AsCanvasSkia() const { return NULL; } -}; - -class CanvasPaint { - public: - virtual ~CanvasPaint() {} - - // Creates a canvas that paints to |view| when it is destroyed. The canvas is - // sized to the client area of |view|. - static CanvasPaint* CreateCanvasPaint(gfx::NativeView view); - - // Returns true if the canvas has an invalid rect that needs to be repainted. - virtual bool IsValid() const = 0; - - // Returns the rectangle that is invalid. - virtual gfx::Rect GetInvalidRect() const = 0; - - // Returns the underlying Canvas. - virtual Canvas* AsCanvas() = 0; + Canvas(int width, int height, bool is_opaque) + : CanvasSkia(width, height, is_opaque) { + } + Canvas() : CanvasSkia() {} + + // Overridden from Canvas2: + Canvas* AsCanvas() { + return this; + } + + private: + DISALLOW_COPY_AND_ASSIGN(Canvas); }; -} // namespace gfx; +} #endif // GFX_CANVAS_H_ |