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-rw-r--r--gfx/gdi_util.h30
1 files changed, 2 insertions, 28 deletions
diff --git a/gfx/gdi_util.h b/gfx/gdi_util.h
index 3f37ed8..324dafc 100644
--- a/gfx/gdi_util.h
+++ b/gfx/gdi_util.h
@@ -6,33 +6,7 @@
#define APP_GFX_GDI_UTIL_H_
#pragma once
-#include <vector>
-#include <windows.h>
-
-#include "gfx/rect.h"
-
-namespace gfx {
-
-// Creates a BITMAPINFOHEADER structure given the bitmap's size.
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
-
-// Creates a BITMAPINFOHEADER structure given the bitmap's size and
-// color depth in bits per pixel.
-void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
- BITMAPINFOHEADER* hdr);
-
-// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
-// only need to use BMP V4 if you need transparency (alpha channel). This
-// function sets the AlphaMask to 0xff000000.
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
-
-// Creates a monochrome bitmap header.
-void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
-
-// Modify the given hrgn by subtracting the given rectangles.
-void SubtractRectanglesFromRegion(HRGN hrgn,
- const std::vector<gfx::Rect>& cutouts);
-
-} // namespace gfx
+#include "ui/gfx/gdi_util.h"
+// TODO(sail): remove this file once all includes have been updated.
#endif // APP_GFX_GDI_UTIL_H_