diff options
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/canvas_direct2d.cc | 18 | ||||
-rw-r--r-- | gfx/canvas_direct2d_unittest.cc | 21 |
2 files changed, 35 insertions, 4 deletions
diff --git a/gfx/canvas_direct2d.cc b/gfx/canvas_direct2d.cc index e69de1d..b187455 100644 --- a/gfx/canvas_direct2d.cc +++ b/gfx/canvas_direct2d.cc @@ -117,13 +117,23 @@ bool CanvasDirect2D::ClipRectInt(int x, int y, int w, int h) { } void CanvasDirect2D::TranslateInt(int x, int y) { - rt_->SetTransform(D2D1::Matrix3x2F::Translation(static_cast<float>(x), - static_cast<float>(y))); + D2D1_MATRIX_3X2_F raw; + rt_->GetTransform(&raw); + D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, + raw._32); + transform = D2D1::Matrix3x2F::Translation(static_cast<float>(x), + static_cast<float>(y)) * transform; + rt_->SetTransform(transform); } void CanvasDirect2D::ScaleInt(int x, int y) { - rt_->SetTransform(D2D1::Matrix3x2F::Scale(static_cast<float>(x), - static_cast<float>(y))); + D2D1_MATRIX_3X2_F raw; + rt_->GetTransform(&raw); + D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, + raw._32); + transform = D2D1::Matrix3x2F::Scale(static_cast<float>(x), + static_cast<float>(y)) * transform; + rt_->SetTransform(transform); } void CanvasDirect2D::FillRectInt(int x, int y, int w, int h, diff --git a/gfx/canvas_direct2d_unittest.cc b/gfx/canvas_direct2d_unittest.cc index 7e2c734..541e3f0 100644 --- a/gfx/canvas_direct2d_unittest.cc +++ b/gfx/canvas_direct2d_unittest.cc @@ -181,3 +181,24 @@ TEST(CanvasDirect2D, ClipRectWithTranslate) { canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500); canvas.Restore(); } + +TEST(CanvasDirect2D, ClipRectWithScale) { + TestWindow window; + gfx::CanvasDirect2D canvas(window.rt()); + + // Repeat the same rendering as in ClipRect... + canvas.Save(); + canvas.FillRectInt(SK_ColorGREEN, 0, 0, 500, 500); + canvas.ClipRectInt(20, 20, 120, 120); + canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500); + canvas.Restore(); + + // ... then translate and scale, clip and fill again relative to the new + // origin. + canvas.Save(); + canvas.TranslateInt(150, 150); + canvas.ScaleInt(2, 2); + canvas.ClipRectInt(10, 10, 110, 110); + canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500); + canvas.Restore(); +} |