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-rw-r--r--gfx/native_theme_win.cc2
-rw-r--r--gfx/skia_util.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/gfx/native_theme_win.cc b/gfx/native_theme_win.cc
index 6b4a545..5ee77f9 100644
--- a/gfx/native_theme_win.cc
+++ b/gfx/native_theme_win.cc
@@ -45,7 +45,7 @@ void SetCheckerboardShader(SkPaint* paint, const RECT& align_rect) {
matrix.setTranslate(SkIntToScalar(align_rect.left),
SkIntToScalar(align_rect.top));
shader->setLocalMatrix(matrix);
- paint->setShader(shader)->safeUnref();
+ SkSafeUnref(paint->setShader(shader));
}
} // namespace
diff --git a/gfx/skia_util.h b/gfx/skia_util.h
index 26c54bf..00a1d1c 100644
--- a/gfx/skia_util.h
+++ b/gfx/skia_util.h
@@ -22,9 +22,9 @@ gfx::Rect SkRectToRect(const SkRect& rect);
// Creates a vertical gradient shader. The caller owns the shader.
// Example usage to avoid leaks:
-// paint.setShader(gfx::CreateGradientShader(0, 10, red, blue))->safeUnref();
+// SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue)));
//
-// (The old shader in the paint, if any, needs to be freed, and safeUnref will
+// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will
// handle the NULL case.)
SkShader* CreateGradientShader(int start_point,
int end_point,