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-rw-r--r--gpu/command_buffer/client/gles2_implementation.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/gpu/command_buffer/client/gles2_implementation.h b/gpu/command_buffer/client/gles2_implementation.h
index 339ed4b..bb69353 100644
--- a/gpu/command_buffer/client/gles2_implementation.h
+++ b/gpu/command_buffer/client/gles2_implementation.h
@@ -8,10 +8,10 @@
#include <map>
#include <string>
#include <vector>
-#include "gpu/command_buffer/common/gles2_cmd_utils.h"
-#include "gpu/command_buffer/client/gles2_cmd_helper.h"
-#include "gpu/command_buffer/client/id_allocator.h"
-#include "gpu/command_buffer/client/fenced_allocator.h"
+#include "../common/gles2_cmd_utils.h"
+#include "../client/gles2_cmd_helper.h"
+#include "../client/id_allocator.h"
+#include "../client/fenced_allocator.h"
namespace gpu {
namespace gles2 {
@@ -41,7 +41,7 @@ class GLES2Implementation {
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
- #include "gpu/command_buffer/client/gles2_implementation_autogen.h"
+ #include "../client/gles2_implementation_autogen.h"
private:
// Makes a set of Ids for glGen___ functions.