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-rw-r--r--gpu/command_buffer/client/id_allocator.cc49
1 files changed, 9 insertions, 40 deletions
diff --git a/gpu/command_buffer/client/id_allocator.cc b/gpu/command_buffer/client/id_allocator.cc
index e6f9b6c..2d244d0 100644
--- a/gpu/command_buffer/client/id_allocator.cc
+++ b/gpu/command_buffer/client/id_allocator.cc
@@ -9,50 +9,19 @@
namespace gpu {
-IdAllocator::IdAllocator() : bitmap_(1) { bitmap_[0] = 0; }
-
-static const unsigned int kBitsPerUint32 = sizeof(Uint32) * 8; // NOLINT
+IdAllocator::IdAllocator() {
+}
-// Looks for the first non-full entry, and return the first free bit in that
-// entry. If all the entries are full, it will return the first bit of an entry
-// that would be appended, but doesn't actually append that entry to the vector.
unsigned int IdAllocator::FindFirstFree() const {
- size_t size = bitmap_.size();
- for (unsigned int i = 0; i < size; ++i) {
- Uint32 value = bitmap_[i];
- if (value != 0xffffffffU) {
- for (unsigned int j = 0; j < kBitsPerUint32; ++j) {
- if (!(value & (1 << j))) return i * kBitsPerUint32 + j;
- }
- DLOG(FATAL) << "Code should not reach here.";
+ ResourceId id = 1;
+ for (ResourceIdSet::const_iterator it = used_ids_.begin();
+ it != used_ids_.end(); ++it) {
+ if ((*it) != id) {
+ return id;
}
+ ++id;
}
- return size*kBitsPerUint32;
-}
-
-// Sets the correct bit in the proper entry, resizing the vector if needed.
-void IdAllocator::SetBit(unsigned int bit, bool value) {
- size_t size = bitmap_.size();
- if (bit >= size * kBitsPerUint32) {
- size_t newsize = bit / kBitsPerUint32 + 1;
- bitmap_.resize(newsize);
- for (size_t i = size; i < newsize; ++i) bitmap_[i] = 0;
- }
- Uint32 mask = 1U << (bit % kBitsPerUint32);
- if (value) {
- bitmap_[bit / kBitsPerUint32] |= mask;
- } else {
- bitmap_[bit / kBitsPerUint32] &= ~mask;
- }
-}
-
-// Gets the bit from the proper entry. This doesn't resize the vector, just
-// returns false if the bit is beyond the last entry.
-bool IdAllocator::GetBit(unsigned int bit) const {
- size_t size = bitmap_.size();
- if (bit / kBitsPerUint32 >= size) return false;
- Uint32 mask = 1U << (bit % kBitsPerUint32);
- return (bitmap_[bit / kBitsPerUint32] & mask) != 0;
+ return id;
}
} // namespace gpu