diff options
Diffstat (limited to 'gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h')
-rw-r--r-- | gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h | 3314 |
1 files changed, 2463 insertions, 851 deletions
diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h index e9f4f69..5283c24 100644 --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h @@ -12,784 +12,2341 @@ #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ static const GLES2Util::EnumToString enum_to_string_table[] = { - {0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, - {0x8825, "GL_DRAW_BUFFER0_EXT", }, - {0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, - {0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, - {0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, - {0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, - {0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, - {0x93A1, "GL_BGRA8_EXT", }, - {0, "GL_FALSE", }, - {0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, - {0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", }, - {0x8FC4, "GL_SHADER_BINARY_VIV", }, - {0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, - {0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, - {0x82E0, "GL_BUFFER_KHR", }, - {0x9135, "GL_MAX_SAMPLES_IMG", }, - {0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, - {0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", }, - {0x9136, "GL_TEXTURE_SAMPLES_IMG", }, - {0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, - {0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, - {0x0BC0, "GL_ALPHA_TEST_QCOM", }, - {0x0006, "GL_TRIANGLE_FAN", }, - {0x0004, "GL_TRIANGLES", }, - {0x0005, "GL_TRIANGLE_STRIP", }, - {0x0002, "GL_LINE_LOOP", }, - {0x0003, "GL_LINE_STRIP", }, - {0x0000, "GL_POINTS", }, - {0x0001, "GL_LINES", }, - {0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", }, - {0x88B8, "GL_READ_ONLY", }, - {0x88B9, "GL_WRITE_ONLY_OES", }, - {0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, - {0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, - {0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, - {0x8740, "GL_Z400_BINARY_AMD", }, - {0x8192, "GL_GENERATE_MIPMAP_HINT", }, - {0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", }, - {0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", }, - {0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", }, - {0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", }, - {0x8A51, "GL_RGB_RAW_422_APPLE", }, - {0x87F9, "GL_3DC_X_AMD", }, - {0x8A53, "GL_SYNC_OBJECT_APPLE", }, - {0x8DF8, "GL_SHADER_BINARY_FORMATS", }, - {0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", }, - {0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", }, - {0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", }, - {0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", }, - {0x8B59, "GL_BOOL_VEC4", }, - {0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", }, - {0x8B57, "GL_BOOL_VEC2", }, - {0x8DF1, "GL_MEDIUM_FLOAT", }, - {0x8B55, "GL_INT_VEC4", }, - {0x8B54, "GL_INT_VEC3", }, - {0x8DF4, "GL_MEDIUM_INT", }, - {0x8DF5, "GL_HIGH_INT", }, - {0x8B51, "GL_FLOAT_VEC3", }, - {0x8B50, "GL_FLOAT_VEC2", }, - {0x806F, "GL_TEXTURE_3D_OES", }, - {0x92E0, "GL_DEBUG_OUTPUT_KHR", }, - {0x806A, "GL_TEXTURE_BINDING_3D_OES", }, - {0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", }, - {0x1904, "GL_GREEN_NV", }, - {0x928D, "GL_DST_OUT_NV", }, - {0x8069, "GL_TEXTURE_BINDING_2D", }, - {0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, - {0x8DFA, "GL_SHADER_COMPILER", }, - {0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, - {0x8DFC, "GL_MAX_VARYING_VECTORS", }, - {0x8B5C, "GL_FLOAT_MAT4", }, - {0x8B5B, "GL_FLOAT_MAT3", }, - {0x8268, "GL_DEBUG_TYPE_MARKER_KHR", }, - {0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", }, - {0x1905, "GL_BLUE_NV", }, - {0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, - {0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, - {0x2600, "GL_NEAREST", }, - {0x2601, "GL_LINEAR", }, - {0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, - {0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, - {0x88BA, "GL_READ_WRITE", }, - {0x88BB, "GL_BUFFER_ACCESS_OES", }, - {0x88BC, "GL_BUFFER_MAPPED_OES", }, - {0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, - {0x88BF, "GL_TIME_ELAPSED_EXT", }, - {0x0C10, "GL_SCISSOR_BOX", }, - {0x0C11, "GL_SCISSOR_TEST", }, - {0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, - {0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", }, - {0x300E, "GL_CONTEXT_LOST", }, - {0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, - {0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, - {0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, - {0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, - {0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, - {0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, - {0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, - {0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, - {0x8B8D, "GL_CURRENT_PROGRAM", }, - {0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, - {0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, - {0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, - {0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, - {0x8B8C, "GL_SHADING_LANGUAGE_VERSION", }, - {0x8BDA, "GL_TEXTURE_TARGET_QCOM", }, - {0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", }, - {0x8BDC, "GL_STATE_RESTORE", }, - {0x8B88, "GL_SHADER_SOURCE_LENGTH", }, - {0x8B89, "GL_ACTIVE_ATTRIBUTES", }, - {0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", }, - {0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", }, - {0x8B84, "GL_INFO_LOG_LENGTH", }, - {0x8B85, "GL_ATTACHED_SHADERS", }, - {0x8B86, "GL_ACTIVE_UNIFORMS", }, - {0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, - {0x8B80, "GL_DELETE_STATUS", }, - {0x8B81, "GL_COMPILE_STATUS", }, - {0x8B82, "GL_LINK_STATUS", }, - {0x8B83, "GL_VALIDATE_STATUS", }, - {0x8D48, "GL_STENCIL_INDEX8", }, - {0x8D46, "GL_STENCIL_INDEX1_OES", }, - {0x8D47, "GL_STENCIL_INDEX4_OES", }, - {0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, - {0x00000100, "GL_DEPTH_BUFFER_BIT", }, - {0x8D42, "GL_RENDERBUFFER_WIDTH", }, - {0x8D43, "GL_RENDERBUFFER_HEIGHT", }, - {0x8D40, "GL_FRAMEBUFFER", }, - {0x8D41, "GL_RENDERBUFFER", }, - {0x0BD0, "GL_DITHER", }, - {0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, - {0x1801, "GL_DEPTH_EXT", }, - {0x1800, "GL_COLOR_EXT", }, - {0x1802, "GL_STENCIL_EXT", }, - {0x0B21, "GL_LINE_WIDTH", }, - {0x81A5, "GL_DEPTH_COMPONENT16", }, - {0x81A6, "GL_DEPTH_COMPONENT24_OES", }, - {0x81A7, "GL_DEPTH_COMPONENT32_OES", }, - {0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, - {0x8B6A, "GL_FLOAT_MAT4x3_NV", }, - {0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, - {0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", }, - {0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", }, - {0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", }, - {0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", }, - {0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", }, - {0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", }, - {0x9260, "GL_GCCSO_SHADER_BINARY_FJ", }, - {0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, - {0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", }, - {0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, - {0x822B, "GL_RG8_EXT", }, - {0x822F, "GL_RG16F_EXT", }, - {0x822D, "GL_R16F_EXT", }, - {0x822E, "GL_R32F_EXT", }, - {1, "GL_ES_VERSION_2_0", }, - {0x84F9, "GL_DEPTH_STENCIL_OES", }, - {0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, - {0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, - {0x8818, "GL_LUMINANCE32F_EXT", }, - {0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, - {0x8814, "GL_RGBA32F_EXT", }, - {0x84F2, "GL_ALL_COMPLETED_NV", }, - {0x8816, "GL_ALPHA32F_EXT", }, - {0x84F4, "GL_FENCE_CONDITION_NV", }, - {0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, - {0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, - {0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM", }, - {0x881E, "GL_LUMINANCE16F_EXT", }, - {0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, - {0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, - {0x881A, "GL_RGBA16F_EXT", }, - {0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, - {0x0901, "GL_CCW", }, - {0x0900, "GL_CW", }, - {0x8229, "GL_R8_EXT", }, - {0x9283, "GL_DISJOINT_NV", }, - {0x8227, "GL_RG_EXT", }, - {0x8B66, "GL_FLOAT_MAT2x4_NV", }, - {0x8B67, "GL_FLOAT_MAT3x2_NV", }, - {0x8B65, "GL_FLOAT_MAT2x3_NV", }, - {0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", }, - {0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, - {0x8B60, "GL_SAMPLER_CUBE", }, - {0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, - {0x8B68, "GL_FLOAT_MAT3x4_NV", }, - {0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, - {0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, - {0x88F0, "GL_DEPTH24_STENCIL8_OES", }, - {0x80A0, "GL_SAMPLE_COVERAGE", }, - {0x928F, "GL_DST_ATOP_NV", }, - {0x80A9, "GL_SAMPLES", }, - {0x80A8, "GL_SAMPLE_BUFFERS", }, - {0x0D55, "GL_ALPHA_BITS", }, - {0x0D54, "GL_BLUE_BITS", }, - {0x0D57, "GL_STENCIL_BITS", }, - {0x0D56, "GL_DEPTH_BITS", }, - {0x8CD5, "GL_FRAMEBUFFER_COMPLETE", }, - {0x0D50, "GL_SUBPIXEL_BITS", }, - {0x0D53, "GL_GREEN_BITS", }, - {0x0D52, "GL_RED_BITS", }, - {0x8037, "GL_POLYGON_OFFSET_FILL", }, - {0x928C, "GL_SRC_OUT_NV", }, - {0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", }, - {0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", }, - {0x928B, "GL_DST_IN_NV", }, - {0x0305, "GL_ONE_MINUS_DST_ALPHA", }, - {0x0304, "GL_DST_ALPHA", }, - {0x0307, "GL_ONE_MINUS_DST_COLOR", }, - {0x0306, "GL_DST_COLOR", }, - {0x0301, "GL_ONE_MINUS_SRC_COLOR", }, - {0x0300, "GL_SRC_COLOR", }, - {0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, - {0x0302, "GL_SRC_ALPHA", }, - {0x0308, "GL_SRC_ALPHA_SATURATE", }, - {0x2A00, "GL_POLYGON_OFFSET_UNITS", }, - {0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", }, - {0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, - {0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", }, - {0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, - {0x8D00, "GL_DEPTH_ATTACHMENT", }, - {0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, - {0x8815, "GL_RGB32F_EXT", }, - {0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, - {0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, - {0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, - {0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", }, - {0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", }, - {0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, - {0x90F1, "GL_MULTIVIEW_EXT", }, - {0x90F0, "GL_COLOR_ATTACHMENT_EXT", }, - {0x803C, "GL_ALPHA8_OES", }, - {0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, - {0x882A, "GL_DRAW_BUFFER5_EXT", }, - {0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, - {0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, - {0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, - {0x8C41, "GL_SRGB8_NV", }, - {0x8C40, "GL_SRGB_EXT", }, - {0x882B, "GL_DRAW_BUFFER6_EXT", }, - {0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", }, - {0x8A4A, "GL_SKIP_DECODE_EXT", }, - {0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, - {0x882C, "GL_DRAW_BUFFER7_EXT", }, - {0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, - {0x882D, "GL_DRAW_BUFFER8_EXT", }, - {0x8F37, "GL_COPY_WRITE_BUFFER_NV", }, - {0x8F36, "GL_COPY_READ_BUFFER_NV", }, - {0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, - {0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, - {0x0B74, "GL_DEPTH_FUNC", }, - {0x8A49, "GL_DECODE_EXT", }, - {0x881B, "GL_RGB16F_EXT", }, - {0x0B71, "GL_DEPTH_TEST", }, - {0x0B70, "GL_DEPTH_RANGE", }, - {0x0B73, "GL_DEPTH_CLEAR_VALUE", }, - {0x0B72, "GL_DEPTH_WRITEMASK", }, - {0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, - {0x882E, "GL_DRAW_BUFFER9_EXT", }, - {0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, - {0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, - {0x8072, "GL_TEXTURE_WRAP_R_OES", }, - {0x9289, "GL_DST_OVER_NV", }, - {0x882F, "GL_DRAW_BUFFER10_EXT", }, - {0x8074, "GL_VERTEX_ARRAY_KHR", }, - {0x80E1, "GL_BGRA_EXT", }, - {0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, - {0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, - {0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, - {0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, - {0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, - {0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, - {0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, - {0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, - {0x9288, "GL_SRC_OVER_NV", }, - {0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, - {0x00000400, "GL_STENCIL_BUFFER_BIT", }, - {0x800A, "GL_FUNC_SUBTRACT", }, - {0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, - {0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, - {0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, - {0x8E22, "GL_TRANSFORM_FEEDBACK", }, - {0x8E28, "GL_TIMESTAMP_EXT", }, - {0x8006, "GL_FUNC_ADD", }, - {0x8007, "GL_MIN_EXT", }, - {0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, - {0x8005, "GL_BLEND_COLOR", }, - {0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, - {0x8003, "GL_CONSTANT_ALPHA", }, - {0x8001, "GL_CONSTANT_COLOR", }, - {0x0204, "GL_GREATER", }, - {0x0205, "GL_NOTEQUAL", }, - {0x0206, "GL_GEQUAL", }, - {0x0207, "GL_ALWAYS", }, - {0x0200, "GL_NEVER", }, - {0x0201, "GL_LESS", }, - {0x0202, "GL_EQUAL", }, - {0x0203, "GL_LEQUAL", }, - {0x2901, "GL_REPEAT", }, - {0x92A0, "GL_EXCLUSION_NV", }, - {0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, - {0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, - {0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, - {0x190A, "GL_LUMINANCE_ALPHA", }, - {0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, - {0x92A1, "GL_CONTRAST_NV", }, - {0x1E00, "GL_KEEP", }, - {0x1E01, "GL_REPLACE", }, - {0x1E02, "GL_INCR", }, - {0x1E03, "GL_DECR", }, - {0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, - {0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", }, - {0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, - {0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, - {0x0BE2, "GL_BLEND", }, - {0x84CB, "GL_TEXTURE11", }, - {0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, - {0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, - {0x8D57, "GL_MAX_SAMPLES_ANGLE", }, - {0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, - {0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, - {0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, - {0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, - {0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, - {0x92A6, "GL_VIVIDLIGHT_NV", }, - {0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, - {0x92A7, "GL_LINEARLIGHT_NV", }, - {0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, - {0x0C01, "GL_DRAW_BUFFER_EXT", }, - {0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", }, - {0x8B5F, "GL_SAMPLER_3D_OES", }, - {0x8B95, "GL_PALETTE8_RGB8_OES", }, - {0x9250, "GL_SHADER_BINARY_DMP", }, - {0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, - {0x8C92, "GL_ATC_RGB_AMD", }, - {0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, - {0x9153, "GL_QUERY_OBJECT_EXT", }, - {0x8864, "GL_QUERY_COUNTER_BITS_EXT", }, - {0x9151, "GL_BUFFER_OBJECT_EXT", }, - {0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, - {0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, - {0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, - {0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", }, - {0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, - {0x1702, "GL_TEXTURE", }, - {0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, - {0x8B58, "GL_BOOL_VEC3", }, - {0x8828, "GL_DRAW_BUFFER3_EXT", }, - {0x8DF0, "GL_LOW_FLOAT", }, - {0x1906, "GL_ALPHA", }, - {0x1907, "GL_RGB", }, - {0x8FBB, "GL_GPU_DISJOINT_EXT", }, - {0x1902, "GL_DEPTH_COMPONENT", }, - {0x8B56, "GL_BOOL", }, - {0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, - {0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, - {0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, - {0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, - {0x1908, "GL_RGBA", }, - {0x8DF2, "GL_HIGH_FLOAT", }, - {0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, - {0x8827, "GL_DRAW_BUFFER2_EXT", }, - {0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, - 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{0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", }, - {0x1506, "GL_XOR_NV", }, - {0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, - {0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, - {0x8CA6, "GL_FRAMEBUFFER_BINDING", }, - {0x8CA7, "GL_RENDERBUFFER_BINDING", }, - {0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, - {0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, - {0x8B90, "GL_PALETTE4_RGB8_OES", }, - {0x8CA3, "GL_STENCIL_BACK_REF", }, - {0x80CB, "GL_BLEND_SRC_ALPHA", }, - {0x80CA, "GL_BLEND_DST_ALPHA", }, - {0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", }, - {0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, - {0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, - {0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, - {0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, - {0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, - {0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, - {0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, - {0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, - {0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, - {0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, - {0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, - {0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", }, - {0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", }, - {0x8B96, "GL_PALETTE8_RGBA8_OES", }, - {0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, - {0x8508, "GL_DECR_WRAP", }, - {0x92AD, "GL_HSL_HUE_NV", }, - {0x92AE, "GL_HSL_SATURATION_NV", }, - {0x92AF, "GL_HSL_COLOR_NV", }, - {0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", }, - {0x8507, "GL_INCR_WRAP", }, - {0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, - {0x8894, "GL_ARRAY_BUFFER_BINDING", }, - {0x92A3, "GL_INVERT_RGB_NV", }, - {0x92A4, "GL_LINEARDODGE_NV", }, - {0x92A5, "GL_LINEARBURN_NV", }, - {0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, - {0x8892, "GL_ARRAY_BUFFER", }, - {0x92A8, "GL_PINLIGHT_NV", }, - {0x92A9, "GL_HARDMIX_NV", }, - {0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, - {0x84D5, "GL_TEXTURE21", }, - {0x9287, "GL_DST_NV", }, - {0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, - {0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, - {0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, - {0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, - {0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, - {0x9281, "GL_BLEND_OVERLAP_NV", }, - {0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", }, - {0x8370, "GL_MIRRORED_REPEAT", }, - {0x84E0, "GL_ACTIVE_TEXTURE", }, - {0x8800, "GL_STENCIL_BACK_FUNC", }, - {0x8801, "GL_STENCIL_BACK_FAIL", }, - {0x0D33, "GL_MAX_TEXTURE_SIZE", }, - {0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, - {0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, - {0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, - {0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, - {0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", }, - {0x8259, "GL_ACTIVE_PROGRAM_EXT", }, - {0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, - {0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, - {0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, - {0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, - {0x1100, "GL_DONT_CARE", }, - {0x1101, "GL_FASTEST", }, - {0x8251, "GL_DEBUG_TYPE_OTHER_KHR", }, - {0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", }, - {0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", }, - {0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", }, - {0x0408, "GL_FRONT_AND_BACK", }, - {0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", }, - {0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", }, - {0x8CED, "GL_COLOR_ATTACHMENT13_EXT", }, - {0x8829, "GL_DRAW_BUFFER4_EXT", }, - {0x0404, "GL_FRONT", }, - {0x0405, "GL_BACK", }, - {0x88E1, "GL_STREAM_READ", }, - {0x88E0, "GL_STREAM_DRAW", }, - {0x88E4, "GL_STATIC_DRAW", }, - {0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", }, - {0x88E8, "GL_DYNAMIC_DRAW", }, - {0x9291, "GL_PLUS_NV", }, - {0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, - {0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", }, - {0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, - {0x9116, "GL_SYNC_FENCE_APPLE", }, - {0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", }, - {0x88EE, "GL_ETC1_SRGB8_NV", }, - {0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", }, - {0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, - {0x1903, "GL_RED_EXT", }, - {0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", }, - {0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", }, - {0x8BC1, "GL_COUNTER_RANGE_AMD", }, - {0x8CE0, "GL_COLOR_ATTACHMENT0", }, - {0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", }, - {0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", }, - {0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", }, - {0x8A1F, "GL_RGB_422_APPLE", }, - {0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, - {0x9292, "GL_PLUS_DARKER_NV", }, - {0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", }, - {0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", }, - {0x0C23, "GL_COLOR_WRITEMASK", }, - {0x0C22, "GL_COLOR_CLEAR_VALUE", }, - {0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, - {0x8824, "GL_MAX_DRAW_BUFFERS_EXT", }, - {0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", }, - {0x1909, "GL_LUMINANCE", }, - {0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, - {0x8B53, "GL_INT_VEC2", }, - {0x8826, "GL_DRAW_BUFFER1_EXT", }, - {0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, - {0x8BC0, "GL_COUNTER_TYPE_AMD", }, - {0x8BC3, "GL_PERCENTAGE_AMD", }, - {0x8BC2, "GL_UNSIGNED_INT64_AMD", }, - {0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, - {0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, - {0x8BC6, "GL_PERFMON_RESULT_AMD", }, }; + { + 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", + }, + { + 0x8825, "GL_DRAW_BUFFER0_EXT", + }, + { + 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", + }, + { + 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", + }, + { + 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", + }, + { + 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", + }, + { + 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", + }, + { + 0x93A1, "GL_BGRA8_EXT", + }, + { + 0, "GL_FALSE", + }, + { + 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", + }, + { + 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", + }, + { + 0x8FC4, "GL_SHADER_BINARY_VIV", + }, + { + 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", + }, + { + 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", + }, + { + 0x82E0, "GL_BUFFER_KHR", + }, + { + 0x9135, "GL_MAX_SAMPLES_IMG", + }, + { + 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", + }, + { + 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", + }, + { + 0x9136, "GL_TEXTURE_SAMPLES_IMG", + }, + { + 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", + }, + { + 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", + }, + { + 0x0BC0, "GL_ALPHA_TEST_QCOM", + }, + { + 0x0006, "GL_TRIANGLE_FAN", + }, + { + 0x0004, "GL_TRIANGLES", + }, + { + 0x0005, "GL_TRIANGLE_STRIP", + }, + { + 0x0002, "GL_LINE_LOOP", + }, + { + 0x0003, "GL_LINE_STRIP", + }, + { + 0x0000, "GL_POINTS", + }, + { + 0x0001, "GL_LINES", + }, + { + 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", + }, + { + 0x88B8, "GL_READ_ONLY", + }, + { + 0x88B9, "GL_WRITE_ONLY_OES", + }, + { + 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", + }, + { + 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", + }, + { + 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", + }, + { + 0x8740, "GL_Z400_BINARY_AMD", + }, + { + 0x8192, "GL_GENERATE_MIPMAP_HINT", + }, + { + 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", + }, + { + 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", + }, + { + 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", + }, + { + 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", + }, + { + 0x8A51, "GL_RGB_RAW_422_APPLE", + }, + { + 0x87F9, "GL_3DC_X_AMD", + }, + { + 0x8A53, "GL_SYNC_OBJECT_APPLE", + }, + { + 0x8DF8, "GL_SHADER_BINARY_FORMATS", + }, + { + 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", + }, + { + 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", + }, + { + 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", + }, + { + 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", + }, + { + 0x8B59, "GL_BOOL_VEC4", + }, + { + 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", + }, + { + 0x8B57, "GL_BOOL_VEC2", + }, + { + 0x8DF1, "GL_MEDIUM_FLOAT", + }, + { + 0x8B55, "GL_INT_VEC4", + }, + { + 0x8B54, "GL_INT_VEC3", + }, + { + 0x8DF4, "GL_MEDIUM_INT", + }, + { + 0x8DF5, "GL_HIGH_INT", + }, + { + 0x8B51, "GL_FLOAT_VEC3", + }, + { + 0x8B50, "GL_FLOAT_VEC2", + }, + { + 0x806F, "GL_TEXTURE_3D_OES", + }, + { + 0x92E0, "GL_DEBUG_OUTPUT_KHR", + }, + { + 0x806A, "GL_TEXTURE_BINDING_3D_OES", + }, + { + 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", + }, + { + 0x1904, "GL_GREEN_NV", + }, + { + 0x928D, "GL_DST_OUT_NV", + }, + { + 0x8069, "GL_TEXTURE_BINDING_2D", + }, + { + 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", + }, + { + 0x8DFA, "GL_SHADER_COMPILER", + }, + { + 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", + }, + { + 0x8DFC, "GL_MAX_VARYING_VECTORS", + }, + { + 0x8B5C, "GL_FLOAT_MAT4", + }, + { + 0x8B5B, "GL_FLOAT_MAT3", + }, + { + 0x8268, "GL_DEBUG_TYPE_MARKER_KHR", + }, + { + 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", + }, + { + 0x1905, "GL_BLUE_NV", + }, + { + 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", + }, + { + 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", + }, + { + 0x2600, "GL_NEAREST", + }, + { + 0x2601, "GL_LINEAR", + }, + { + 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", + }, + { + 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", + }, + { + 0x88BA, "GL_READ_WRITE", + }, + { + 0x88BB, "GL_BUFFER_ACCESS_OES", + }, + { + 0x88BC, "GL_BUFFER_MAPPED_OES", + }, + { + 0x88BD, "GL_BUFFER_MAP_POINTER_OES", + }, + { + 0x88BF, "GL_TIME_ELAPSED_EXT", + }, + { + 0x0C10, "GL_SCISSOR_BOX", + }, + { + 0x0C11, "GL_SCISSOR_TEST", + }, + { + 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", + }, + { + 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", + }, + { + 0x300E, "GL_CONTEXT_LOST", + }, + { + 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", + }, + { + 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", + }, + { + 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", + }, + { + 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", + }, + { + 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", + }, + { + 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", + }, + { + 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", + }, + { + 0x8BD7, "GL_TEXTURE_TYPE_QCOM", + }, + { + 0x8B8D, "GL_CURRENT_PROGRAM", + }, + { + 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", + }, + { + 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", + }, + { + 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", + }, + { + 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", + }, + { + 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", + }, + { + 0x8BDA, "GL_TEXTURE_TARGET_QCOM", + }, + { + 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", + }, + { + 0x8BDC, "GL_STATE_RESTORE", + }, + { + 0x8B88, "GL_SHADER_SOURCE_LENGTH", + }, + { + 0x8B89, "GL_ACTIVE_ATTRIBUTES", + }, + { + 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", + }, + { + 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", + }, + { + 0x8B84, "GL_INFO_LOG_LENGTH", + }, + { + 0x8B85, "GL_ATTACHED_SHADERS", + }, + { + 0x8B86, "GL_ACTIVE_UNIFORMS", + }, + { + 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", + }, + { + 0x8B80, "GL_DELETE_STATUS", + }, + { + 0x8B81, "GL_COMPILE_STATUS", + }, + { + 0x8B82, "GL_LINK_STATUS", + }, + { + 0x8B83, "GL_VALIDATE_STATUS", + }, + { + 0x8D48, "GL_STENCIL_INDEX8", + }, + { + 0x8D46, "GL_STENCIL_INDEX1_OES", + }, + { + 0x8D47, "GL_STENCIL_INDEX4_OES", + }, + { + 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", + }, + { + 0x00000100, "GL_DEPTH_BUFFER_BIT", + }, + { + 0x8D42, "GL_RENDERBUFFER_WIDTH", + }, + { + 0x8D43, "GL_RENDERBUFFER_HEIGHT", + }, + { + 0x8D40, "GL_FRAMEBUFFER", + }, + { + 0x8D41, "GL_RENDERBUFFER", + }, + { + 0x0BD0, "GL_DITHER", + }, + { + 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", + }, + { + 0x1801, "GL_DEPTH_EXT", + }, + { + 0x1800, "GL_COLOR_EXT", + }, + { + 0x1802, "GL_STENCIL_EXT", + }, + { + 0x0B21, "GL_LINE_WIDTH", + }, + { + 0x81A5, "GL_DEPTH_COMPONENT16", + }, + { + 0x81A6, "GL_DEPTH_COMPONENT24_OES", + }, + { + 0x81A7, "GL_DEPTH_COMPONENT32_OES", + }, + { + 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", + }, + { + 0x8B6A, "GL_FLOAT_MAT4x3_NV", + }, + { + 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", + }, + { + 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", + }, + { + 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", + }, + { + 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", + }, + { + 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", + }, + { + 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", + }, + { + 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", + }, + { + 0x9260, "GL_GCCSO_SHADER_BINARY_FJ", + }, + { + 0x8F60, "GL_MALI_SHADER_BINARY_ARM", + }, + { + 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", + }, + { + 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", + }, + { + 0x822B, "GL_RG8_EXT", + }, + { + 0x822F, "GL_RG16F_EXT", + }, + { + 0x822D, "GL_R16F_EXT", + }, + { + 0x822E, "GL_R32F_EXT", + }, + { + 1, "GL_ES_VERSION_2_0", + }, + { + 0x84F9, "GL_DEPTH_STENCIL_OES", + }, + { + 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", + }, + { + 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", + }, + { + 0x8818, "GL_LUMINANCE32F_EXT", + }, + { + 0x8363, "GL_UNSIGNED_SHORT_5_6_5", + }, + { + 0x8814, "GL_RGBA32F_EXT", + }, + { + 0x84F2, "GL_ALL_COMPLETED_NV", + }, + { + 0x8816, "GL_ALPHA32F_EXT", + }, + { + 0x84F4, "GL_FENCE_CONDITION_NV", + }, + { + 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", + }, + { + 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", + }, + { + 0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM", + }, + { + 0x881E, "GL_LUMINANCE16F_EXT", + }, + { + 0x84FA, "GL_UNSIGNED_INT_24_8_OES", + }, + { + 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", + }, + { + 0x881A, "GL_RGBA16F_EXT", + }, + { + 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", + }, + { + 0x0901, "GL_CCW", + }, + { + 0x0900, "GL_CW", + }, + { + 0x8229, "GL_R8_EXT", + }, + { + 0x9283, "GL_DISJOINT_NV", + }, + { + 0x8227, "GL_RG_EXT", + }, + { + 0x8B66, "GL_FLOAT_MAT2x4_NV", + }, + { + 0x8B67, "GL_FLOAT_MAT3x2_NV", + }, + { + 0x8B65, "GL_FLOAT_MAT2x3_NV", + }, + { + 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", + }, + { + 0x8B63, "GL_SAMPLER_2D_RECT_ARB", + }, + { + 0x8B60, "GL_SAMPLER_CUBE", + }, + { + 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", + }, + { + 0x8B68, "GL_FLOAT_MAT3x4_NV", + }, + { + 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", + }, + { + 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", + }, + { + 0x88F0, "GL_DEPTH24_STENCIL8_OES", + }, + { + 0x80A0, "GL_SAMPLE_COVERAGE", + }, + { + 0x928F, "GL_DST_ATOP_NV", + }, + { + 0x80A9, "GL_SAMPLES", + }, + { + 0x80A8, "GL_SAMPLE_BUFFERS", + }, + { + 0x0D55, "GL_ALPHA_BITS", + }, + { + 0x0D54, "GL_BLUE_BITS", + }, + { + 0x0D57, "GL_STENCIL_BITS", + }, + { + 0x0D56, "GL_DEPTH_BITS", + }, + { + 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", + }, + { + 0x0D50, "GL_SUBPIXEL_BITS", + }, + { + 0x0D53, "GL_GREEN_BITS", + }, + { + 0x0D52, "GL_RED_BITS", + }, + { + 0x8037, "GL_POLYGON_OFFSET_FILL", + }, + { + 0x928C, "GL_SRC_OUT_NV", + }, + { + 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", + }, + { + 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", + }, + { + 0x928B, "GL_DST_IN_NV", + }, + { + 0x0305, "GL_ONE_MINUS_DST_ALPHA", + }, + { + 0x0304, "GL_DST_ALPHA", + }, + { + 0x0307, "GL_ONE_MINUS_DST_COLOR", + }, + { + 0x0306, "GL_DST_COLOR", + }, + { + 0x0301, "GL_ONE_MINUS_SRC_COLOR", + }, + { + 0x0300, "GL_SRC_COLOR", + }, + { + 0x0303, "GL_ONE_MINUS_SRC_ALPHA", + }, + { + 0x0302, "GL_SRC_ALPHA", + }, + { + 0x0308, "GL_SRC_ALPHA_SATURATE", + }, + { + 0x2A00, "GL_POLYGON_OFFSET_UNITS", + }, + { + 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", + }, + { + 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", + }, + { + 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", + }, + { + 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", + }, + { + 0x8D00, "GL_DEPTH_ATTACHMENT", + }, + { + 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", + }, + { + 0x8815, "GL_RGB32F_EXT", + }, + { + 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", + }, + { + 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", + }, + { + 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", + }, + { + 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", + }, + { + 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", + }, + { + 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", + }, + { + 0x90F1, "GL_MULTIVIEW_EXT", + }, + { + 0x90F0, "GL_COLOR_ATTACHMENT_EXT", + }, + { + 0x803C, "GL_ALPHA8_OES", + }, + { + 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", + }, + { + 0x882A, "GL_DRAW_BUFFER5_EXT", + }, + { + 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", + }, + { + 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", + }, + { + 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", + }, + { + 0x8C41, "GL_SRGB8_NV", + }, + { + 0x8C40, "GL_SRGB_EXT", + }, + { + 0x882B, "GL_DRAW_BUFFER6_EXT", + }, + { + 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", + }, + { + 0x8A4A, "GL_SKIP_DECODE_EXT", + }, + { + 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", + }, + { + 0x882C, "GL_DRAW_BUFFER7_EXT", + }, + { + 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", + }, + { + 0x882D, "GL_DRAW_BUFFER8_EXT", + }, + { + 0x8F37, "GL_COPY_WRITE_BUFFER_NV", + }, + { + 0x8F36, "GL_COPY_READ_BUFFER_NV", + }, + { + 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", + }, + { + 0x6000, "GL_TEXTURE_POOL_CHROMIUM", + }, + { + 0x0B74, "GL_DEPTH_FUNC", + }, + { + 0x8A49, "GL_DECODE_EXT", + }, + { + 0x881B, "GL_RGB16F_EXT", + }, + { + 0x0B71, "GL_DEPTH_TEST", + }, + { + 0x0B70, "GL_DEPTH_RANGE", + }, + { + 0x0B73, "GL_DEPTH_CLEAR_VALUE", + }, + { + 0x0B72, "GL_DEPTH_WRITEMASK", + }, + { + 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", + }, + { + 0x882E, "GL_DRAW_BUFFER9_EXT", + }, + { + 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", + }, + { + 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", + }, + { + 0x8072, "GL_TEXTURE_WRAP_R_OES", + }, + { + 0x9289, "GL_DST_OVER_NV", + }, + { + 0x882F, "GL_DRAW_BUFFER10_EXT", + }, + { + 0x8074, "GL_VERTEX_ARRAY_KHR", + }, + { + 0x80E1, "GL_BGRA_EXT", + }, + { + 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", + }, + { + 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", + }, + { + 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", + }, + { + 0x8ED4, "GL_COVERAGE_SAMPLES_NV", + }, + { + 0x8ED3, "GL_COVERAGE_BUFFERS_NV", + }, + { + 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", + }, + { + 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", + }, + { + 0x8ED0, "GL_COVERAGE_COMPONENT_NV", + }, + { + 0x9288, "GL_SRC_OVER_NV", + }, + { + 0x800B, "GL_FUNC_REVERSE_SUBTRACT", + }, + { + 0x00000400, "GL_STENCIL_BUFFER_BIT", + }, + { + 0x800A, "GL_FUNC_SUBTRACT", + }, + { + 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", + }, + { + 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", + }, + { + 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", + }, + { + 0x8E22, "GL_TRANSFORM_FEEDBACK", + }, + { + 0x8E28, "GL_TIMESTAMP_EXT", + }, + { + 0x8006, "GL_FUNC_ADD", + }, + { + 0x8007, "GL_MIN_EXT", + }, + { + 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", + }, + { + 0x8005, "GL_BLEND_COLOR", + }, + { + 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", + }, + { + 0x8003, "GL_CONSTANT_ALPHA", + }, + { + 0x8001, "GL_CONSTANT_COLOR", + }, + { + 0x0204, "GL_GREATER", + }, + { + 0x0205, "GL_NOTEQUAL", + }, + { + 0x0206, "GL_GEQUAL", + }, + { + 0x0207, "GL_ALWAYS", + }, + { + 0x0200, "GL_NEVER", + }, + { + 0x0201, "GL_LESS", + }, + { + 0x0202, "GL_EQUAL", + }, + { + 0x0203, "GL_LEQUAL", + }, + { + 0x2901, "GL_REPEAT", + }, + { + 0x92A0, "GL_EXCLUSION_NV", + }, + { + 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", + }, + { + 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", + }, + { + 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", + }, + { + 0x190A, "GL_LUMINANCE_ALPHA", + }, + { + 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", + }, + { + 0x92A1, "GL_CONTRAST_NV", + }, + { + 0x1E00, "GL_KEEP", + }, + { + 0x1E01, "GL_REPLACE", + }, + { + 0x1E02, "GL_INCR", + }, + { + 0x1E03, "GL_DECR", + }, + { + 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", + }, + { + 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", + }, + { + 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", + }, + { + 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", + }, + { + 0x0BE2, "GL_BLEND", + }, + { + 0x84CB, "GL_TEXTURE11", + }, + { + 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", + }, + { + 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", + }, + { + 0x8D57, "GL_MAX_SAMPLES_ANGLE", + }, + { + 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", + }, + { + 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", + }, + { + 0x8D50, "GL_RENDERBUFFER_RED_SIZE", + }, + { + 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", + }, + { + 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", + }, + { + 0x92A6, "GL_VIVIDLIGHT_NV", + }, + { + 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", + }, + { + 0x92A7, "GL_LINEARLIGHT_NV", + }, + { + 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", + }, + { + 0x0C01, "GL_DRAW_BUFFER_EXT", + }, + { + 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", + }, + { + 0x8B5F, "GL_SAMPLER_3D_OES", + }, + { + 0x8B95, "GL_PALETTE8_RGB8_OES", + }, + { + 0x9250, "GL_SHADER_BINARY_DMP", + }, + { + 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", + }, + { + 0x8C92, "GL_ATC_RGB_AMD", + }, + { + 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", + }, + { + 0x9153, "GL_QUERY_OBJECT_EXT", + }, + { + 0x8864, "GL_QUERY_COUNTER_BITS_EXT", + }, + { + 0x9151, "GL_BUFFER_OBJECT_EXT", + }, + { + 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", + }, + { + 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", + }, + { + 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", + }, + { + 0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", + }, + { + 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", + }, + { + 0x1702, "GL_TEXTURE", + }, + { + 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", + }, + { + 0x8B58, "GL_BOOL_VEC3", + }, + { + 0x8828, "GL_DRAW_BUFFER3_EXT", + }, + { + 0x8DF0, "GL_LOW_FLOAT", + }, + { + 0x1906, "GL_ALPHA", + }, + { + 0x1907, "GL_RGB", + }, + { + 0x8FBB, "GL_GPU_DISJOINT_EXT", + }, + { + 0x1902, "GL_DEPTH_COMPONENT", + }, + { + 0x8B56, "GL_BOOL", + }, + { + 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", + }, + { + 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", + }, + { + 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", + }, + { + 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", + }, + { + 0x1908, "GL_RGBA", + }, + { + 0x8DF2, "GL_HIGH_FLOAT", + }, + { + 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", + }, + { + 0x8827, "GL_DRAW_BUFFER2_EXT", + }, + { + 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", + }, + { + 0x8DF3, "GL_LOW_INT", + }, + { + 0x82E8, "GL_MAX_LABEL_LENGTH_KHR", + }, + { + 0x82E6, "GL_SAMPLER_KHR", + }, + { + 0x0C02, "GL_READ_BUFFER_EXT", + }, + { + 0x82E3, "GL_QUERY_KHR", + }, + { + 0x82E2, "GL_PROGRAM_KHR", + }, + { + 0x82E1, "GL_SHADER_KHR", + }, + { + 0x8B52, "GL_FLOAT_VEC4", + }, + { + 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", + }, + { + 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", + }, + { + 0x8230, "GL_RG32F_EXT", + }, + { + 0x8DF7, "GL_INT_10_10_10_2_OES", + }, + { + 0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", + }, + { + 0x8B69, "GL_FLOAT_MAT4x2_NV", + }, + { + 0x812D, "GL_CLAMP_TO_BORDER_NV", + }, + { + 0x812F, "GL_CLAMP_TO_EDGE", + }, + { + 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", + }, + { + 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", + }, + { + 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", + }, + { + 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", + }, + { + 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", + }, + { + 0x140C, "GL_FIXED", + }, + { + 0x8008, "GL_MAX_EXT", + }, + { + 0x0CF5, "GL_UNPACK_ALIGNMENT", + }, + { + 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", + }, + { + 0x8009, "GL_BLEND_EQUATION", + }, + { + 0x1401, "GL_UNSIGNED_BYTE", + }, + { + 0x1400, "GL_BYTE", + }, + { + 0x1403, "GL_UNSIGNED_SHORT", + }, + { + 0x1402, "GL_SHORT", + }, + { + 0x1405, "GL_UNSIGNED_INT", + }, + { + 0x1404, "GL_INT", + }, + { + 0x1406, "GL_FLOAT", + }, + { + 0x8043, "GL_LUMINANCE4_ALPHA4_OES", + }, + { + 0x8040, "GL_LUMINANCE8_OES", + }, + { + 0x8045, "GL_LUMINANCE8_ALPHA8_OES", + }, + { + 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", + }, + { + 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", + }, + { + 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", + }, + { + 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT", + }, + { + 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", + }, + { + 0x929E, "GL_DIFFERENCE_NV", + }, + { + 0x0B90, "GL_STENCIL_TEST", + }, + { + 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", + }, + { + 0x881C, "GL_ALPHA16F_EXT", + }, + { + 0x928E, "GL_SRC_ATOP_NV", + }, + { + 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", + }, + { + 0x9298, "GL_LIGHTEN_NV", + }, + { + 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", + }, + { + 0x9112, "GL_OBJECT_TYPE_APPLE", + }, + { + 0x8038, "GL_POLYGON_OFFSET_FACTOR", + }, + { + 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", + }, + { + 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", + }, + { + 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", + }, + { + 0x84CC, "GL_TEXTURE12", + }, + { + 0x0BA2, "GL_VIEWPORT", + }, + { + 0x84CA, "GL_TEXTURE10", + }, + { + 0x84CF, "GL_TEXTURE15", + }, + { + 0x84CE, "GL_TEXTURE14", + }, + { + 0x84CD, "GL_TEXTURE13", + }, + { + 0x9115, "GL_SYNC_FLAGS_APPLE", + }, + { + 0x9286, "GL_SRC_NV", + }, + { + 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", + }, + { + 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", + }, + { + 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", + }, + { + 0x9114, "GL_SYNC_STATUS_APPLE", + }, + { + 0x8C0A, "GL_SGX_BINARY_IMG", + }, + { + 0x9285, "GL_BLEND_ADVANCED_COHERENT_NV", + }, + { + 0x911C, "GL_CONDITION_SATISFIED_APPLE", + }, + { + 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", + }, + { + 0x911A, "GL_ALREADY_SIGNALED_APPLE", + }, + { + 0x9284, "GL_CONJOINT_NV", + }, + { + 0x911D, "GL_WAIT_FAILED_APPLE", + }, + { + 0x929A, "GL_COLORBURN_NV", + }, + { + 0x929B, "GL_HARDLIGHT_NV", + }, + { + 0x929C, "GL_SOFTLIGHT_NV", + }, + { + 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", + }, + { + 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", + }, + { + 0x929F, "GL_MINUS_NV", + }, + { + 0x9282, "GL_UNCORRELATED_NV", + }, + { + 0x9113, "GL_SYNC_CONDITION_APPLE", + }, + { + 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", + }, + { + 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", + }, + { + 0x93A6, "GL_PROGRAM_BINARY_ANGLE", + }, + { + 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", + }, + { + 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", + }, + { + 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", + }, + { + 0x93A2, "GL_TEXTURE_USAGE_ANGLE", + }, + { + 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", + }, + { + 0x9119, "GL_SIGNALED_APPLE", + }, + { + 0x9118, "GL_UNSIGNALED_APPLE", + }, + { + 0x9294, "GL_MULTIPLY_NV", + }, + { + 0x9295, "GL_SCREEN_NV", + }, + { + 0x9296, "GL_OVERLAY_NV", + }, + { + 0x9297, "GL_DARKEN_NV", + }, + { + 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", + }, + { + 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", + }, + { + 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", + }, + { + 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", + }, + { + 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", + }, + { + 0x84C9, "GL_TEXTURE9", + }, + { + 0x84C8, "GL_TEXTURE8", + }, + { + 0x8869, "GL_MAX_VERTEX_ATTRIBS", + }, + { + 0x84C3, "GL_TEXTURE3", + }, + { + 0x84C2, "GL_TEXTURE2", + }, + { + 0x84C1, "GL_TEXTURE1", + }, + { + 0x84C0, "GL_TEXTURE0", + }, + { + 0x84C7, "GL_TEXTURE7", + }, + { + 0x84C6, "GL_TEXTURE6", + }, + { + 0x84C5, "GL_TEXTURE5", + }, + { + 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", + }, + { + 0x928A, "GL_SRC_IN_NV", + }, + { + 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", + }, + { + 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", + }, + { + 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", + }, + { + 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", + }, + { + 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", + }, + { + 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", + }, + { + 0x8513, "GL_TEXTURE_CUBE_MAP", + }, + { + 0x8626, "GL_CURRENT_VERTEX_ATTRIB", + }, + { + 0x92B1, "GL_PLUS_CLAMPED_NV", + }, + { + 0x92B0, "GL_HSL_LUMINOSITY_NV", + }, + { + 0x92B3, "GL_MINUS_CLAMPED_NV", + }, + { + 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", + }, + { + 0x8765, "GL_BUFFER_USAGE", + }, + { + 0x8764, "GL_BUFFER_SIZE", + }, + { + 0x8B99, "GL_PALETTE8_RGB5_A1_OES", + }, + { + 0x0503, "GL_STACK_OVERFLOW_KHR", + }, + { + 0x0502, "GL_INVALID_OPERATION", + }, + { + 0x0501, "GL_INVALID_VALUE", + }, + { + 0x0500, "GL_INVALID_ENUM", + }, + { + 64, "GL_MAILBOX_SIZE_CHROMIUM", + }, + { + 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", + }, + { + 0x0505, "GL_OUT_OF_MEMORY", + }, + { + 0x0504, "GL_STACK_UNDERFLOW_KHR", + }, + { + 0x0B44, "GL_CULL_FACE", + }, + { + 0x8B5E, "GL_SAMPLER_2D", + }, + { + 0x0B46, "GL_FRONT_FACE", + }, + { + 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", + }, + { + 0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", + }, + { + 0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", + }, + { + 0x824C, "GL_DEBUG_TYPE_ERROR_KHR", + }, + { + 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", + }, + { + 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", + }, + { + 0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", + }, + { + 0x8B31, "GL_VERTEX_SHADER", + }, + { + 0x8B30, "GL_FRAGMENT_SHADER", + }, + { + 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", + }, + { + 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", + }, + { + 0x8B5A, "GL_FLOAT_MAT2", + }, + { + 0x84D8, "GL_TEXTURE24", + }, + { + 0x84D9, "GL_TEXTURE25", + }, + { + 0x84D6, "GL_TEXTURE22", + }, + { + 0x84D7, "GL_TEXTURE23", + }, + { + 0x84D4, "GL_TEXTURE20", + }, + { + 0x0D05, "GL_PACK_ALIGNMENT", + }, + { + 0x84D2, "GL_TEXTURE18", + }, + { + 0x84D3, "GL_TEXTURE19", + }, + { + 0x84D0, "GL_TEXTURE16", + }, + { + 0x84D1, "GL_TEXTURE17", + }, + { + 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", + }, + { + 0x84DF, "GL_TEXTURE31", + }, + { + 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", + }, + { + 0x84DD, "GL_TEXTURE29", + }, + { + 0x84DE, "GL_TEXTURE30", + }, + { + 0x84DB, "GL_TEXTURE27", + }, + { + 0x84DC, "GL_TEXTURE28", + }, + { + 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", + }, + { + 0x84DA, "GL_TEXTURE26", + }, + { + 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", + }, + { + 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", + }, + { + 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR", + }, + { + 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR", + }, + { + 0x8246, "GL_DEBUG_SOURCE_API_KHR", + }, + { + 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", + }, + { + 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", + }, + { + 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", + }, + { + 0x8B94, "GL_PALETTE4_RGB5_A1_OES", + }, + { + 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", + }, + { + 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", + }, + { + 0x8865, "GL_CURRENT_QUERY_EXT", + }, + { + 0x8866, "GL_QUERY_RESULT_EXT", + }, + { + 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", + }, + { + 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", + }, + { + 0x87FA, "GL_3DC_XY_AMD", + }, + { + 0x84C4, "GL_TEXTURE4", + }, + { + 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", + }, + { + 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", + }, + { + 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", + }, + { + 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", + }, + { + 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", + }, + { + 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", + }, + { + 0x1102, "GL_NICEST", + }, + { + 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", + }, + { + 0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", + }, + { + 0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", + }, + { + 0x8C43, "GL_SRGB8_ALPHA8_EXT", + }, + { + 0x8C42, "GL_SRGB_ALPHA_EXT", + }, + { + 0x8C45, "GL_SLUMINANCE8_ALPHA8_NV", + }, + { + 0x8C44, "GL_SLUMINANCE_ALPHA_NV", + }, + { + 0x8C47, "GL_SLUMINANCE8_NV", + }, + { + 0x8C46, "GL_SLUMINANCE_NV", + }, + { + 0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", + }, + { + 0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", + }, + { + 0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", + }, + { + 0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", + }, + { + 0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", + }, + { + 0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", + }, + { + 0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", + }, + { + 0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", + }, + { + 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", + }, + { + 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", + }, + { + 0x8D61, "GL_HALF_FLOAT_OES", + }, + { + 0x8D62, "GL_RGB565", + }, + { + 0x8D64, "GL_ETC1_RGB8_OES", + }, + { + 0x8D65, "GL_TEXTURE_EXTERNAL_OES", + }, + { + 0x8D66, "GL_SAMPLER_EXTERNAL_OES", + }, + { + 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", + }, + { + 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", + }, + { + 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", + }, + { + 0x2800, "GL_TEXTURE_MAG_FILTER", + }, + { + 0x2801, "GL_TEXTURE_MIN_FILTER", + }, + { + 0x2802, "GL_TEXTURE_WRAP_S", + }, + { + 0x2803, "GL_TEXTURE_WRAP_T", + }, + { + 0x2703, "GL_LINEAR_MIPMAP_LINEAR", + }, + { + 0x8B98, "GL_PALETTE8_RGBA4_OES", + }, + { + 0x84F3, "GL_FENCE_STATUS_NV", + }, + { + 0x2702, "GL_NEAREST_MIPMAP_LINEAR", + }, + { + 0x1F03, "GL_EXTENSIONS", + }, + { + 0x1F02, "GL_VERSION", + }, + { + 0x1F01, "GL_RENDERER", + }, + { + 0x1F00, "GL_VENDOR", + }, + { + 0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", + }, + { + 0x2701, "GL_LINEAR_MIPMAP_NEAREST", + }, + { + 0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", + }, + { + 0x92B4, "GL_INVERT_OVG_NV", + }, + { + 0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", + }, + { + 0x0B94, "GL_STENCIL_FAIL", + }, + { + 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", + }, + { + 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", + }, + { + 0x8B4F, "GL_SHADER_TYPE", + }, + { + 0x00004000, "GL_COLOR_BUFFER_BIT", + }, + { + 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", + }, + { + 0x8834, "GL_DRAW_BUFFER15_EXT", + }, + { + 0x8833, "GL_DRAW_BUFFER14_EXT", + }, + { + 0x8832, "GL_DRAW_BUFFER13_EXT", + }, + { + 0x8831, "GL_DRAW_BUFFER12_EXT", + }, + { + 0x8830, "GL_DRAW_BUFFER11_EXT", + }, + { + 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", + }, + { + 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", + }, + { + 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", + }, + { + 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", + }, + { + 0x0B93, "GL_STENCIL_VALUE_MASK", + }, + { + 0x0B92, "GL_STENCIL_FUNC", + }, + { + 0x0B91, "GL_STENCIL_CLEAR_VALUE", + }, + { + 0x883D, "GL_BLEND_EQUATION_ALPHA", + }, + { + 0x0B97, "GL_STENCIL_REF", + }, + { + 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", + }, + { + 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", + }, + { + 0x2700, "GL_NEAREST_MIPMAP_NEAREST", + }, + { + 0x0B98, "GL_STENCIL_WRITEMASK", + }, + { + 0x8B40, "GL_PROGRAM_OBJECT_EXT", + }, + { + 0x1004, "GL_TEXTURE_BORDER_COLOR_NV", + }, + { + 0x8B48, "GL_SHADER_OBJECT_EXT", + }, + { + 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", + }, + { + 0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM", + }, + { + 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", + }, + { + 0x0DE1, "GL_TEXTURE_2D", + }, + { + 0x80C9, "GL_BLEND_SRC_RGB", + }, + { + 0x80C8, "GL_BLEND_DST_RGB", + }, + { + 0x8059, "GL_RGB10_A2_EXT", + }, + { + 0x8058, "GL_RGBA8_OES", + }, + { + 0x8B93, "GL_PALETTE4_RGBA4_OES", + }, + { + 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", + }, + { + 0x8051, "GL_RGB8_OES", + }, + { + 0x8052, "GL_RGB10_EXT", + }, + { + 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", + }, + { + 0x8057, "GL_RGB5_A1", + }, + { + 0x8056, "GL_RGBA4", + }, + { + 0x150A, "GL_INVERT", + }, + { + 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", + }, + { + 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", + }, + { + 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", + }, + { + 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", + }, + { + 0x0B45, "GL_CULL_FACE_MODE", + }, + { + 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", + }, + { + 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", + }, + { + 0x9299, "GL_COLORDODGE_NV", + }, + { + 0x8D20, "GL_STENCIL_ATTACHMENT", + }, + { + 0x8B91, "GL_PALETTE4_RGBA8_OES", + }, + { + 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", + }, + { + 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", + }, + { + 0x1506, "GL_XOR_NV", + }, + { + 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", + }, + { + 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", + }, + { + 0x8CA6, "GL_FRAMEBUFFER_BINDING", + }, + { + 0x8CA7, "GL_RENDERBUFFER_BINDING", + }, + { + 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", + }, + { + 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", + }, + { + 0x8B90, "GL_PALETTE4_RGB8_OES", + }, + { + 0x8CA3, "GL_STENCIL_BACK_REF", + }, + { + 0x80CB, "GL_BLEND_SRC_ALPHA", + }, + { + 0x80CA, "GL_BLEND_DST_ALPHA", + }, + { + 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", + }, + { + 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", + }, + { + 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", + }, + { + 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", + }, + { + 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", + }, + { + 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", + }, + { + 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", + }, + { + 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", + }, + { + 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", + }, + { + 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", + }, + { + 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", + }, + { + 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", + }, + { + 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", + }, + { + 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", + }, + { + 0x8B96, "GL_PALETTE8_RGBA8_OES", + }, + { + 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", + }, + { + 0x8508, "GL_DECR_WRAP", + }, + { + 0x92AD, "GL_HSL_HUE_NV", + }, + { + 0x92AE, "GL_HSL_SATURATION_NV", + }, + { + 0x92AF, "GL_HSL_COLOR_NV", + }, + { + 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", + }, + { + 0x8507, "GL_INCR_WRAP", + }, + { + 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", + }, + { + 0x8894, "GL_ARRAY_BUFFER_BINDING", + }, + { + 0x92A3, "GL_INVERT_RGB_NV", + }, + { + 0x92A4, "GL_LINEARDODGE_NV", + }, + { + 0x92A5, "GL_LINEARBURN_NV", + }, + { + 0x8893, "GL_ELEMENT_ARRAY_BUFFER", + }, + { + 0x8892, "GL_ARRAY_BUFFER", + }, + { + 0x92A8, "GL_PINLIGHT_NV", + }, + { + 0x92A9, "GL_HARDMIX_NV", + }, + { + 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", + }, + { + 0x84D5, "GL_TEXTURE21", + }, + { + 0x9287, "GL_DST_NV", + }, + { + 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", + }, + { + 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", + }, + { + 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", + }, + { + 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", + }, + { + 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", + }, + { + 0x9281, "GL_BLEND_OVERLAP_NV", + }, + { + 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", + }, + { + 0x8370, "GL_MIRRORED_REPEAT", + }, + { + 0x84E0, "GL_ACTIVE_TEXTURE", + }, + { + 0x8800, "GL_STENCIL_BACK_FUNC", + }, + { + 0x8801, "GL_STENCIL_BACK_FAIL", + }, + { + 0x0D33, "GL_MAX_TEXTURE_SIZE", + }, + { + 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", + }, + { + 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", + }, + { + 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", + }, + { + 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", + }, + { + 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", + }, + { + 0x8259, "GL_ACTIVE_PROGRAM_EXT", + }, + { + 0x8258, "GL_PROGRAM_SEPARABLE_EXT", + }, + { + 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", + }, + { + 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", + }, + { + 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", + }, + { + 0x1100, "GL_DONT_CARE", + }, + { + 0x1101, "GL_FASTEST", + }, + { + 0x8251, "GL_DEBUG_TYPE_OTHER_KHR", + }, + { + 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", + }, + { + 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", + }, + { + 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", + }, + { + 0x0408, "GL_FRONT_AND_BACK", + }, + { + 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", + }, + { + 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", + }, + { + 0x8CED, "GL_COLOR_ATTACHMENT13_EXT", + }, + { + 0x8829, "GL_DRAW_BUFFER4_EXT", + }, + { + 0x0404, "GL_FRONT", + }, + { + 0x0405, "GL_BACK", + }, + { + 0x88E1, "GL_STREAM_READ", + }, + { + 0x88E0, "GL_STREAM_DRAW", + }, + { + 0x88E4, "GL_STATIC_DRAW", + }, + { + 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", + }, + { + 0x88E8, "GL_DYNAMIC_DRAW", + }, + { + 0x9291, "GL_PLUS_NV", + }, + { + 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", + }, + { + 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", + }, + { + 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", + }, + { + 0x9116, "GL_SYNC_FENCE_APPLE", + }, + { + 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", + }, + { + 0x88EE, "GL_ETC1_SRGB8_NV", + }, + { + 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", + }, + { + 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", + }, + { + 0x1903, "GL_RED_EXT", + }, + { + 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", + }, + { + 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", + }, + { + 0x8BC1, "GL_COUNTER_RANGE_AMD", + }, + { + 0x8CE0, "GL_COLOR_ATTACHMENT0", + }, + { + 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", + }, + { + 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", + }, + { + 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", + }, + { + 0x8A1F, "GL_RGB_422_APPLE", + }, + { + 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", + }, + { + 0x9292, "GL_PLUS_DARKER_NV", + }, + { + 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", + }, + { + 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", + }, + { + 0x0C23, "GL_COLOR_WRITEMASK", + }, + { + 0x0C22, "GL_COLOR_CLEAR_VALUE", + }, + { + 0x8823, "GL_WRITEONLY_RENDERING_QCOM", + }, + { + 0x8824, "GL_MAX_DRAW_BUFFERS_EXT", + }, + { + 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", + }, + { + 0x1909, "GL_LUMINANCE", + }, + { + 0x0D3A, "GL_MAX_VIEWPORT_DIMS", + }, + { + 0x8B53, "GL_INT_VEC2", + }, + { + 0x8826, "GL_DRAW_BUFFER1_EXT", + }, + { + 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", + }, + { + 0x8BC0, "GL_COUNTER_TYPE_AMD", + }, + { + 0x8BC3, "GL_PERCENTAGE_AMD", + }, + { + 0x8BC2, "GL_UNSIGNED_INT64_AMD", + }, + { + 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", + }, + { + 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", + }, + { + 0x8BC6, "GL_PERFMON_RESULT_AMD", + }, +}; const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = enum_to_string_table; @@ -800,7 +2357,8 @@ std::string GLES2Util::GetStringAttachment(uint32 value) { static const EnumToString string_table[] = { {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"}, {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"}, - {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, }; + {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -809,22 +2367,24 @@ std::string GLES2Util::GetStringBackbufferAttachment(uint32 value) { static const EnumToString string_table[] = { {GL_COLOR_EXT, "GL_COLOR_EXT"}, {GL_DEPTH_EXT, "GL_DEPTH_EXT"}, - {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, }; + {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBlitFilter(uint32 value) { - static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"}, - {GL_LINEAR, "GL_LINEAR"}, }; + static const EnumToString string_table[] = { + {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringBufferParameter(uint32 value) { static const EnumToString string_table[] = { - {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, - {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, }; + {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -832,7 +2392,8 @@ std::string GLES2Util::GetStringBufferParameter(uint32 value) { std::string GLES2Util::GetStringBufferTarget(uint32 value) { static const EnumToString string_table[] = { {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"}, - {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, }; + {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -841,7 +2402,8 @@ std::string GLES2Util::GetStringBufferUsage(uint32 value) { static const EnumToString string_table[] = { {GL_STREAM_DRAW, "GL_STREAM_DRAW"}, {GL_STATIC_DRAW, "GL_STATIC_DRAW"}, - {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, }; + {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -856,20 +2418,23 @@ std::string GLES2Util::GetStringCapability(uint32 value) { {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, - {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, }; + {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringCmpFunction(uint32 value) { - static const EnumToString string_table[] = {{GL_NEVER, "GL_NEVER"}, - {GL_LESS, "GL_LESS"}, - {GL_EQUAL, "GL_EQUAL"}, - {GL_LEQUAL, "GL_LEQUAL"}, - {GL_GREATER, "GL_GREATER"}, - {GL_NOTEQUAL, "GL_NOTEQUAL"}, - {GL_GEQUAL, "GL_GEQUAL"}, - {GL_ALWAYS, "GL_ALWAYS"}, }; + static const EnumToString string_table[] = { + {GL_NEVER, "GL_NEVER"}, + {GL_LESS, "GL_LESS"}, + {GL_EQUAL, "GL_EQUAL"}, + {GL_LEQUAL, "GL_LEQUAL"}, + {GL_GREATER, "GL_GREATER"}, + {GL_NOTEQUAL, "GL_NOTEQUAL"}, + {GL_GEQUAL, "GL_GEQUAL"}, + {GL_ALWAYS, "GL_ALWAYS"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -886,7 +2451,8 @@ std::string GLES2Util::GetStringDrawMode(uint32 value) { {GL_LINES, "GL_LINES"}, {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"}, {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"}, - {GL_TRIANGLES, "GL_TRIANGLES"}, }; + {GL_TRIANGLES, "GL_TRIANGLES"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -906,7 +2472,8 @@ std::string GLES2Util::GetStringDstBlendFactor(uint32 value) { {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"}, {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, - {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, }; + {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -915,14 +2482,16 @@ std::string GLES2Util::GetStringEquation(uint32 value) { static const EnumToString string_table[] = { {GL_FUNC_ADD, "GL_FUNC_ADD"}, {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"}, - {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, }; + {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFaceMode(uint32 value) { - static const EnumToString string_table[] = {{GL_CW, "GL_CW"}, - {GL_CCW, "GL_CCW"}, }; + static const EnumToString string_table[] = { + {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -931,7 +2500,8 @@ std::string GLES2Util::GetStringFaceType(uint32 value) { static const EnumToString string_table[] = { {GL_FRONT, "GL_FRONT"}, {GL_BACK, "GL_BACK"}, - {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, }; + {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -945,14 +2515,16 @@ std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) { {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"}, {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, }; + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringFrameBufferTarget(uint32 value) { static const EnumToString string_table[] = { - {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, }; + {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1062,7 +2634,8 @@ std::string GLES2Util::GetStringGLState(uint32 value) { {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"}, {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, - {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, }; + {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1071,7 +2644,8 @@ std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, - {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, }; + {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1079,22 +2653,26 @@ std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) { std::string GLES2Util::GetStringGetTexParamTarget(uint32 value) { static const EnumToString string_table[] = { {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, - {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, }; + {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringHintMode(uint32 value) { - static const EnumToString string_table[] = {{GL_FASTEST, "GL_FASTEST"}, - {GL_NICEST, "GL_NICEST"}, - {GL_DONT_CARE, "GL_DONT_CARE"}, }; + static const EnumToString string_table[] = { + {GL_FASTEST, "GL_FASTEST"}, + {GL_NICEST, "GL_NICEST"}, + {GL_DONT_CARE, "GL_DONT_CARE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringHintTarget(uint32 value) { static const EnumToString string_table[] = { - {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, }; + {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1102,7 +2680,8 @@ std::string GLES2Util::GetStringHintTarget(uint32 value) { std::string GLES2Util::GetStringIndexType(uint32 value) { static const EnumToString string_table[] = { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, - {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, }; + {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1115,7 +2694,8 @@ std::string GLES2Util::GetStringPixelStore(uint32 value) { {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"}, {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, - "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, }; + "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1125,7 +2705,8 @@ std::string GLES2Util::GetStringPixelType(uint32 value) { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, - {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, }; + {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1140,7 +2721,8 @@ std::string GLES2Util::GetStringProgramParameter(uint32 value) { {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"}, {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"}, {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"}, - {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, }; + {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1148,14 +2730,16 @@ std::string GLES2Util::GetStringProgramParameter(uint32 value) { std::string GLES2Util::GetStringQueryObjectParameter(uint32 value) { static const EnumToString string_table[] = { {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"}, - {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, }; + {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringQueryParameter(uint32 value) { static const EnumToString string_table[] = { - {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, }; + {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1171,14 +2755,16 @@ std::string GLES2Util::GetStringQueryTarget(uint32 value) { "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"}, {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, - {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, }; + {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringReadPixelFormat(uint32 value) { static const EnumToString string_table[] = { - {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; + {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1188,7 +2774,8 @@ std::string GLES2Util::GetStringReadPixelType(uint32 value) { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"}, {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"}, - {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, }; + {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1199,7 +2786,8 @@ std::string GLES2Util::GetStringRenderBufferFormat(uint32 value) { {GL_RGB565, "GL_RGB565"}, {GL_RGB5_A1, "GL_RGB5_A1"}, {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"}, - {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, }; + {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1214,14 +2802,16 @@ std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) { {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"}, {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"}, {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"}, - {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, }; + {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringRenderBufferTarget(uint32 value) { static const EnumToString string_table[] = { - {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, }; + {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1230,7 +2820,8 @@ std::string GLES2Util::GetStringResetStatus(uint32 value) { static const EnumToString string_table[] = { {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"}, {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"}, - {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, }; + {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1247,7 +2838,8 @@ std::string GLES2Util::GetStringShaderParameter(uint32 value) { {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"}, {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"}, {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, - "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, }; + "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1259,7 +2851,8 @@ std::string GLES2Util::GetStringShaderPrecision(uint32 value) { {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"}, {GL_LOW_INT, "GL_LOW_INT"}, {GL_MEDIUM_INT, "GL_MEDIUM_INT"}, - {GL_HIGH_INT, "GL_HIGH_INT"}, }; + {GL_HIGH_INT, "GL_HIGH_INT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1267,7 +2860,8 @@ std::string GLES2Util::GetStringShaderPrecision(uint32 value) { std::string GLES2Util::GetStringShaderType(uint32 value) { static const EnumToString string_table[] = { {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"}, - {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, }; + {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1288,20 +2882,23 @@ std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) { {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"}, {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"}, {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, - {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, }; + {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringStencilOp(uint32 value) { - static const EnumToString string_table[] = {{GL_KEEP, "GL_KEEP"}, - {GL_ZERO, "GL_ZERO"}, - {GL_REPLACE, "GL_REPLACE"}, - {GL_INCR, "GL_INCR"}, - {GL_INCR_WRAP, "GL_INCR_WRAP"}, - {GL_DECR, "GL_DECR"}, - {GL_DECR_WRAP, "GL_DECR_WRAP"}, - {GL_INVERT, "GL_INVERT"}, }; + static const EnumToString string_table[] = { + {GL_KEEP, "GL_KEEP"}, + {GL_ZERO, "GL_ZERO"}, + {GL_REPLACE, "GL_REPLACE"}, + {GL_INCR, "GL_INCR"}, + {GL_INCR_WRAP, "GL_INCR_WRAP"}, + {GL_DECR, "GL_DECR"}, + {GL_DECR_WRAP, "GL_DECR_WRAP"}, + {GL_INVERT, "GL_INVERT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1312,7 +2909,8 @@ std::string GLES2Util::GetStringStringType(uint32 value) { {GL_RENDERER, "GL_RENDERER"}, {GL_VERSION, "GL_VERSION"}, {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"}, - {GL_EXTENSIONS, "GL_EXTENSIONS"}, }; + {GL_EXTENSIONS, "GL_EXTENSIONS"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1320,7 +2918,8 @@ std::string GLES2Util::GetStringStringType(uint32 value) { std::string GLES2Util::GetStringTextureBindTarget(uint32 value) { static const EnumToString string_table[] = { {GL_TEXTURE_2D, "GL_TEXTURE_2D"}, - {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, }; + {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1331,7 +2930,8 @@ std::string GLES2Util::GetStringTextureFormat(uint32 value) { {GL_LUMINANCE, "GL_LUMINANCE"}, {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, {GL_RGB, "GL_RGB"}, - {GL_RGBA, "GL_RGBA"}, }; + {GL_RGBA, "GL_RGBA"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1342,7 +2942,8 @@ std::string GLES2Util::GetStringTextureInternalFormat(uint32 value) { {GL_LUMINANCE, "GL_LUMINANCE"}, {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"}, {GL_RGB, "GL_RGB"}, - {GL_RGBA, "GL_RGBA"}, }; + {GL_RGBA, "GL_RGBA"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1356,14 +2957,16 @@ std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) { {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"}, {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"}, {GL_RGB8_OES, "GL_RGB8_OES"}, - {GL_RGBA8_OES, "GL_RGBA8_OES"}, }; + {GL_RGBA8_OES, "GL_RGBA8_OES"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) { - static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"}, - {GL_LINEAR, "GL_LINEAR"}, }; + static const EnumToString string_table[] = { + {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1375,7 +2978,8 @@ std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) { {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"}, {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"}, {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"}, - {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, }; + {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1386,7 +2990,8 @@ std::string GLES2Util::GetStringTextureParameter(uint32 value) { {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"}, {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"}, {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"}, - {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, }; + {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1395,7 +3000,8 @@ std::string GLES2Util::GetStringTexturePool(uint32 value) { static const EnumToString string_table[] = { {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"}, {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, - "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, }; + "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1408,7 +3014,8 @@ std::string GLES2Util::GetStringTextureTarget(uint32 value) { {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"}, {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"}, - {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, }; + {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1416,7 +3023,8 @@ std::string GLES2Util::GetStringTextureTarget(uint32 value) { std::string GLES2Util::GetStringTextureUsage(uint32 value) { static const EnumToString string_table[] = { {GL_NONE, "GL_NONE"}, - {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, }; + {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1425,7 +3033,8 @@ std::string GLES2Util::GetStringTextureWrapMode(uint32 value) { static const EnumToString string_table[] = { {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"}, {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"}, - {GL_REPEAT, "GL_REPEAT"}, }; + {GL_REPEAT, "GL_REPEAT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1436,7 +3045,8 @@ std::string GLES2Util::GetStringVertexAttribType(uint32 value) { {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"}, {GL_SHORT, "GL_SHORT"}, {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, - {GL_FLOAT, "GL_FLOAT"}, }; + {GL_FLOAT, "GL_FLOAT"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } @@ -1450,14 +3060,16 @@ std::string GLES2Util::GetStringVertexAttribute(uint32 value) { {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"}, {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"}, {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"}, - {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, }; + {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } std::string GLES2Util::GetStringVertexPointer(uint32 value) { static const EnumToString string_table[] = { - {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; + {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, + }; return GLES2Util::GetQualifiedEnumString( string_table, arraysize(string_table), value); } |