summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/service/gl_mock.h
diff options
context:
space:
mode:
Diffstat (limited to 'gpu/command_buffer/service/gl_mock.h')
-rw-r--r--gpu/command_buffer/service/gl_mock.h380
1 files changed, 380 insertions, 0 deletions
diff --git a/gpu/command_buffer/service/gl_mock.h b/gpu/command_buffer/service/gl_mock.h
new file mode 100644
index 0000000..1ef66ea
--- /dev/null
+++ b/gpu/command_buffer/service/gl_mock.h
@@ -0,0 +1,380 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file implements mock GL Interface for unit testing. It has to mock
+// Desktop GL, not GLES2 as it is used to test the service side code.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
+
+#include "gpu/command_buffer/service/gl_interface.h"
+#include "testing/gmock/include/gmock/gmock.h"
+
+namespace gles2 {
+
+class MockGLInterface : public GLInterface {
+ public:
+ virtual ~MockGLInterface() {
+ }
+
+ MOCK_METHOD1(ActiveTexture, void(GLenum texture));
+
+ MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
+
+ MOCK_METHOD3(BindAttribLocation, void(
+ GLuint program, GLuint index, const char* name));
+
+ MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
+
+ MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
+
+ MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
+
+ MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
+
+ MOCK_METHOD4(BlendColor, void(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+
+ MOCK_METHOD1(BlendEquation, void(GLenum mode));
+
+ MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
+
+ MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
+
+ MOCK_METHOD4(BlendFuncSeparate, void(
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
+
+ MOCK_METHOD4(BufferData, void(
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage));
+
+ MOCK_METHOD4(BufferSubData, void(
+ GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
+
+ MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
+
+ MOCK_METHOD1(Clear, void(GLbitfield mask));
+
+ MOCK_METHOD4(ClearColor, void(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+
+ MOCK_METHOD1(ClearDepth, void(GLclampf depth));
+
+ MOCK_METHOD1(ClearStencil, void(GLint s));
+
+ MOCK_METHOD4(ColorMask, void(
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
+
+ MOCK_METHOD1(CompileShader, void(GLuint shader));
+
+ MOCK_METHOD8(CompressedTexImage2D, void(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize, const void* data));
+
+ MOCK_METHOD9(CompressedTexSubImage2D, void(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLsizei imageSize, const void* data));
+
+ MOCK_METHOD8(CopyTexImage2D, void(
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border));
+
+ MOCK_METHOD8(CopyTexSubImage2D, void(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height));
+
+ MOCK_METHOD0(CreateProgram, GLuint());
+
+ MOCK_METHOD1(CreateShader, GLuint(GLenum type));
+
+ MOCK_METHOD1(CullFace, void(GLenum mode));
+
+ MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
+
+ MOCK_METHOD2(DeleteFramebuffersEXT,
+ void(GLsizei n, const GLuint* framebuffers));
+
+ MOCK_METHOD1(DeleteProgram, void(GLuint program));
+
+ MOCK_METHOD2(DeleteRenderbuffersEXT, void(
+ GLsizei n, const GLuint* renderbuffers));
+
+ MOCK_METHOD1(DeleteShader, void(GLuint shader));
+
+ MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
+
+ MOCK_METHOD1(DepthFunc, void(GLenum func));
+
+ MOCK_METHOD1(DepthMask, void(GLboolean flag));
+
+ MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar));
+
+ MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
+
+ MOCK_METHOD1(Disable, void(GLenum cap));
+
+ MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
+
+ MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
+
+ MOCK_METHOD4(DrawElements, void(
+ GLenum mode, GLsizei count, GLenum type, const void* indices));
+
+ MOCK_METHOD1(Enable, void(GLenum cap));
+
+ MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
+
+ MOCK_METHOD0(Finish, void());
+
+ MOCK_METHOD0(Flush, void());
+
+ MOCK_METHOD4(FramebufferRenderbufferEXT, void(
+ GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer));
+
+ MOCK_METHOD5(FramebufferTexture2DEXT, void(
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level));
+
+ MOCK_METHOD1(FrontFace, void(GLenum mode));
+
+ MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
+
+ MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
+
+ MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
+
+ MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
+
+ MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
+
+ MOCK_METHOD7(GetActiveAttrib, void(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
+ GLint* size, GLenum* type, char* name));
+
+ MOCK_METHOD7(GetActiveUniform, void(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
+ GLint* size, GLenum* type, char* name));
+
+ MOCK_METHOD4(GetAttachedShaders, void(
+ GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
+
+ MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
+
+ MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
+
+ MOCK_METHOD3(GetBufferParameteriv, void(
+ GLenum target, GLenum pname, GLint* params));
+
+ MOCK_METHOD0(GetError, GLenum());
+
+ MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
+
+ MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void(
+ GLenum target, GLenum attachment, GLenum pname, GLint* params));
+
+ MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
+
+ MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
+
+ MOCK_METHOD4(GetProgramInfoLog, void(
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
+
+ MOCK_METHOD3(GetRenderbufferParameterivEXT, void(
+ GLenum target, GLenum pname, GLint* params));
+
+ MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
+
+ MOCK_METHOD4(GetShaderInfoLog, void(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
+
+ MOCK_METHOD4(GetShaderPrecisionFormat, void(
+ GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision));
+
+ MOCK_METHOD4(GetShaderSource, void(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
+
+ MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
+
+ MOCK_METHOD3(GetTexParameterfv, void(
+ GLenum target, GLenum pname, GLfloat* params));
+
+ MOCK_METHOD3(GetTexParameteriv, void(
+ GLenum target, GLenum pname, GLint* params));
+
+ MOCK_METHOD3(GetUniformfv,
+ void(GLuint program, GLint location, GLfloat* params));
+
+ MOCK_METHOD3(GetUniformiv,
+ void(GLuint program, GLint location, GLint* params));
+
+ MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
+
+ MOCK_METHOD3(GetVertexAttribfv, void(
+ GLuint index, GLenum pname, GLfloat* params));
+
+ MOCK_METHOD3(GetVertexAttribiv,
+ void(GLuint index, GLenum pname, GLint* params));
+
+ MOCK_METHOD3(GetVertexAttribPointerv, void(
+ GLuint index, GLenum pname, void** pointer));
+
+ MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
+
+ MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
+
+ MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
+
+ MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
+
+ MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
+
+ MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
+
+ MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
+
+ MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
+
+ MOCK_METHOD1(LineWidth, void(GLfloat width));
+
+ MOCK_METHOD1(LinkProgram, void(GLuint program));
+
+ MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
+
+ MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
+
+ MOCK_METHOD7(ReadPixels, void(
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, void* pixels));
+
+ MOCK_METHOD4(RenderbufferStorageEXT, void(
+ GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
+
+ MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
+
+ MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
+
+ MOCK_METHOD4(ShaderSource, void(
+ GLuint shader, GLsizei count, const char** str, const GLint* length));
+
+ MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
+
+ MOCK_METHOD4(StencilFuncSeparate, void(
+ GLenum face, GLenum func, GLint ref, GLuint mask));
+
+ MOCK_METHOD1(StencilMask, void(GLuint mask));
+
+ MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
+
+ MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
+
+ MOCK_METHOD4(StencilOpSeparate, void(
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
+
+ MOCK_METHOD9(TexImage2D, void(
+ GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels));
+
+ MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
+
+ MOCK_METHOD3(TexParameterfv, void(
+ GLenum target, GLenum pname, const GLfloat* params));
+
+ MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
+
+ MOCK_METHOD3(TexParameteriv, void(
+ GLenum target, GLenum pname, const GLint* params));
+
+ MOCK_METHOD9(TexSubImage2D, void(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, const void* pixels));
+
+ MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
+
+ MOCK_METHOD3(Uniform1fv,
+ void(GLint location, GLsizei count, const GLfloat* v));
+
+ MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
+
+ MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
+
+ MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
+
+ MOCK_METHOD3(Uniform2fv,
+ void(GLint location, GLsizei count, const GLfloat* v));
+
+ MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
+
+ MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
+
+ MOCK_METHOD4(Uniform3f,
+ void(GLint location, GLfloat x, GLfloat y, GLfloat z));
+
+ MOCK_METHOD3(Uniform3fv,
+ void(GLint location, GLsizei count, const GLfloat* v));
+
+ MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
+
+ MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
+
+ MOCK_METHOD5(Uniform4f, void(
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+
+ MOCK_METHOD3(Uniform4fv,
+ void(GLint location, GLsizei count, const GLfloat* v));
+
+ MOCK_METHOD5(Uniform4i,
+ void(GLint location, GLint x, GLint y, GLint z, GLint w));
+
+ MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
+
+ MOCK_METHOD4(UniformMatrix2fv, void(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value));
+
+ MOCK_METHOD4(UniformMatrix3fv, void(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value));
+
+ MOCK_METHOD4(UniformMatrix4fv, void(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value));
+
+ MOCK_METHOD1(UseProgram, void(GLuint program));
+
+ MOCK_METHOD1(ValidateProgram, void(GLuint program));
+
+ MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
+
+ MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
+
+ MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
+
+ MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
+
+ MOCK_METHOD4(VertexAttrib3f,
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
+
+ MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
+
+ MOCK_METHOD5(VertexAttrib4f, void(
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+
+ MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
+
+ MOCK_METHOD6(VertexAttribPointer, void(
+ GLuint indx, GLint size, GLenum type, GLboolean normalized,
+ GLsizei stride, const void* ptr));
+
+ MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
+
+ MOCK_METHOD0(SwapBuffers, void());
+};
+
+} // namespace gles2
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_
+
+
+