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Diffstat (limited to 'gpu/command_buffer/service/gl_mock.h')
-rw-r--r-- | gpu/command_buffer/service/gl_mock.h | 380 |
1 files changed, 380 insertions, 0 deletions
diff --git a/gpu/command_buffer/service/gl_mock.h b/gpu/command_buffer/service/gl_mock.h new file mode 100644 index 0000000..1ef66ea --- /dev/null +++ b/gpu/command_buffer/service/gl_mock.h @@ -0,0 +1,380 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file implements mock GL Interface for unit testing. It has to mock +// Desktop GL, not GLES2 as it is used to test the service side code. + +#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ +#define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ + +#include "gpu/command_buffer/service/gl_interface.h" +#include "testing/gmock/include/gmock/gmock.h" + +namespace gles2 { + +class MockGLInterface : public GLInterface { + public: + virtual ~MockGLInterface() { + } + + MOCK_METHOD1(ActiveTexture, void(GLenum texture)); + + MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); + + MOCK_METHOD3(BindAttribLocation, void( + GLuint program, GLuint index, const char* name)); + + MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); + + MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); + + MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); + + MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); + + MOCK_METHOD4(BlendColor, void( + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); + + MOCK_METHOD1(BlendEquation, void(GLenum mode)); + + MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); + + MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); + + MOCK_METHOD4(BlendFuncSeparate, void( + GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); + + MOCK_METHOD4(BufferData, void( + GLenum target, GLsizeiptr size, const void* data, GLenum usage)); + + MOCK_METHOD4(BufferSubData, void( + GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); + + MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); + + MOCK_METHOD1(Clear, void(GLbitfield mask)); + + MOCK_METHOD4(ClearColor, void( + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); + + MOCK_METHOD1(ClearDepth, void(GLclampf depth)); + + MOCK_METHOD1(ClearStencil, void(GLint s)); + + MOCK_METHOD4(ColorMask, void( + GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); + + MOCK_METHOD1(CompileShader, void(GLuint shader)); + + MOCK_METHOD8(CompressedTexImage2D, void( + GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, const void* data)); + + MOCK_METHOD9(CompressedTexSubImage2D, void( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLsizei imageSize, const void* data)); + + MOCK_METHOD8(CopyTexImage2D, void( + GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border)); + + MOCK_METHOD8(CopyTexSubImage2D, void( + GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height)); + + MOCK_METHOD0(CreateProgram, GLuint()); + + MOCK_METHOD1(CreateShader, GLuint(GLenum type)); + + MOCK_METHOD1(CullFace, void(GLenum mode)); + + MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); + + MOCK_METHOD2(DeleteFramebuffersEXT, + void(GLsizei n, const GLuint* framebuffers)); + + MOCK_METHOD1(DeleteProgram, void(GLuint program)); + + MOCK_METHOD2(DeleteRenderbuffersEXT, void( + GLsizei n, const GLuint* renderbuffers)); + + MOCK_METHOD1(DeleteShader, void(GLuint shader)); + + MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); + + MOCK_METHOD1(DepthFunc, void(GLenum func)); + + MOCK_METHOD1(DepthMask, void(GLboolean flag)); + + MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar)); + + MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); + + MOCK_METHOD1(Disable, void(GLenum cap)); + + MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); + + MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); + + MOCK_METHOD4(DrawElements, void( + GLenum mode, GLsizei count, GLenum type, const void* indices)); + + MOCK_METHOD1(Enable, void(GLenum cap)); + + MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); + + MOCK_METHOD0(Finish, void()); + + MOCK_METHOD0(Flush, void()); + + MOCK_METHOD4(FramebufferRenderbufferEXT, void( + GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer)); + + MOCK_METHOD5(FramebufferTexture2DEXT, void( + GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level)); + + MOCK_METHOD1(FrontFace, void(GLenum mode)); + + MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); + + MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); + + MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); + + MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); + + MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); + + MOCK_METHOD7(GetActiveAttrib, void( + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, + GLint* size, GLenum* type, char* name)); + + MOCK_METHOD7(GetActiveUniform, void( + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, + GLint* size, GLenum* type, char* name)); + + MOCK_METHOD4(GetAttachedShaders, void( + GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); + + MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); + + MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); + + MOCK_METHOD3(GetBufferParameteriv, void( + GLenum target, GLenum pname, GLint* params)); + + MOCK_METHOD0(GetError, GLenum()); + + MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); + + MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void( + GLenum target, GLenum attachment, GLenum pname, GLint* params)); + + MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); + + MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); + + MOCK_METHOD4(GetProgramInfoLog, void( + GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); + + MOCK_METHOD3(GetRenderbufferParameterivEXT, void( + GLenum target, GLenum pname, GLint* params)); + + MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); + + MOCK_METHOD4(GetShaderInfoLog, void( + GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); + + MOCK_METHOD4(GetShaderPrecisionFormat, void( + GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); + + MOCK_METHOD4(GetShaderSource, void( + GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); + + MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); + + MOCK_METHOD3(GetTexParameterfv, void( + GLenum target, GLenum pname, GLfloat* params)); + + MOCK_METHOD3(GetTexParameteriv, void( + GLenum target, GLenum pname, GLint* params)); + + MOCK_METHOD3(GetUniformfv, + void(GLuint program, GLint location, GLfloat* params)); + + MOCK_METHOD3(GetUniformiv, + void(GLuint program, GLint location, GLint* params)); + + MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); + + MOCK_METHOD3(GetVertexAttribfv, void( + GLuint index, GLenum pname, GLfloat* params)); + + MOCK_METHOD3(GetVertexAttribiv, + void(GLuint index, GLenum pname, GLint* params)); + + MOCK_METHOD3(GetVertexAttribPointerv, void( + GLuint index, GLenum pname, void** pointer)); + + MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); + + MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); + + MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); + + MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); + + MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); + + MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); + + MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); + + MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); + + MOCK_METHOD1(LineWidth, void(GLfloat width)); + + MOCK_METHOD1(LinkProgram, void(GLuint program)); + + MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); + + MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); + + MOCK_METHOD7(ReadPixels, void( + GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, void* pixels)); + + MOCK_METHOD4(RenderbufferStorageEXT, void( + GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); + + MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); + + MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); + + MOCK_METHOD4(ShaderSource, void( + GLuint shader, GLsizei count, const char** str, const GLint* length)); + + MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); + + MOCK_METHOD4(StencilFuncSeparate, void( + GLenum face, GLenum func, GLint ref, GLuint mask)); + + MOCK_METHOD1(StencilMask, void(GLuint mask)); + + MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); + + MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); + + MOCK_METHOD4(StencilOpSeparate, void( + GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); + + MOCK_METHOD9(TexImage2D, void( + GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const void* pixels)); + + MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); + + MOCK_METHOD3(TexParameterfv, void( + GLenum target, GLenum pname, const GLfloat* params)); + + MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); + + MOCK_METHOD3(TexParameteriv, void( + GLenum target, GLenum pname, const GLint* params)); + + MOCK_METHOD9(TexSubImage2D, void( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, const void* pixels)); + + MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); + + MOCK_METHOD3(Uniform1fv, + void(GLint location, GLsizei count, const GLfloat* v)); + + MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); + + MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); + + MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); + + MOCK_METHOD3(Uniform2fv, + void(GLint location, GLsizei count, const GLfloat* v)); + + MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); + + MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); + + MOCK_METHOD4(Uniform3f, + void(GLint location, GLfloat x, GLfloat y, GLfloat z)); + + MOCK_METHOD3(Uniform3fv, + void(GLint location, GLsizei count, const GLfloat* v)); + + MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); + + MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); + + MOCK_METHOD5(Uniform4f, void( + GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); + + MOCK_METHOD3(Uniform4fv, + void(GLint location, GLsizei count, const GLfloat* v)); + + MOCK_METHOD5(Uniform4i, + void(GLint location, GLint x, GLint y, GLint z, GLint w)); + + MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); + + MOCK_METHOD4(UniformMatrix2fv, void( + GLint location, GLsizei count, GLboolean transpose, + const GLfloat* value)); + + MOCK_METHOD4(UniformMatrix3fv, void( + GLint location, GLsizei count, GLboolean transpose, + const GLfloat* value)); + + MOCK_METHOD4(UniformMatrix4fv, void( + GLint location, GLsizei count, GLboolean transpose, + const GLfloat* value)); + + MOCK_METHOD1(UseProgram, void(GLuint program)); + + MOCK_METHOD1(ValidateProgram, void(GLuint program)); + + MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); + + MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); + + MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); + + MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); + + MOCK_METHOD4(VertexAttrib3f, + void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); + + MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); + + MOCK_METHOD5(VertexAttrib4f, void( + GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); + + MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); + + MOCK_METHOD6(VertexAttribPointer, void( + GLuint indx, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const void* ptr)); + + MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); + + MOCK_METHOD0(SwapBuffers, void()); +}; + +} // namespace gles2 + +#endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ + + + |