diff options
Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index ef3eec0..5fa47fc 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -32,7 +32,13 @@ #include "gpu/command_buffer/service/shader_manager.h" #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/GLES2/gles2_command_buffer.h" + +// TODO(alokp): Remove GLES2_GPU_SERVICE_TRANSLATE_SHADER guard +// as soon as translator is ready. +//#define GLES2_GPU_SERVICE_TRANSLATE_SHADER +#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) #include "third_party/angle/include/GLSLANG/ShaderLang.h" +#endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER #if !defined(GL_DEPTH24_STENCIL8) #define GL_DEPTH24_STENCIL8 0x88F0 @@ -1427,7 +1433,7 @@ bool GLES2DecoderImpl::Initialize(gfx::GLContext* context, // mailing list archives. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); -#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) && !defined(UNIT_TEST) +#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) // Initialize GLSL ES to GLSL translator. if (!ShInitialize()) { DLOG(ERROR) << "Could not initialize GLSL translator."; @@ -1785,7 +1791,7 @@ void GLES2DecoderImpl::Destroy() { default_context_.reset(); } -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) // Terminate GLSL translator. ShFinalize(); @@ -2933,7 +2939,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { // Translate GL ES 2.0 shader to Desktop GL shader and pass that to // glShaderSource and then glCompileShader. const char* shader_src = info->source().c_str(); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) int dbg_options = 0; EShLanguage language = info->shader_type() == GL_VERTEX_SHADER ? @@ -2953,7 +2959,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { dbg_options)) { // TODO(alokp): Ask gman where to set compile-status and info-log. // May be add member variables to ShaderManager::ShaderInfo? - //const char* info_log = ShGetInfoLog(compiler); + const char* info_log = ShGetInfoLog(compiler); ShDestruct(compiler); return; } @@ -2964,7 +2970,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { glShaderSource(info->service_id(), 1, &shader_src, NULL); glCompileShader(info->service_id()); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) #ifdef GLES2_GPU_SERVICE_TRANSLATE_SHADER ShDestruct(compiler); #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER |