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Diffstat (limited to 'gpu/command_buffer/service/program_manager_unittest.cc')
-rw-r--r--gpu/command_buffer/service/program_manager_unittest.cc97
1 files changed, 90 insertions, 7 deletions
diff --git a/gpu/command_buffer/service/program_manager_unittest.cc b/gpu/command_buffer/service/program_manager_unittest.cc
index 90ce0af..ac4caac 100644
--- a/gpu/command_buffer/service/program_manager_unittest.cc
+++ b/gpu/command_buffer/service/program_manager_unittest.cc
@@ -162,6 +162,9 @@ class ProgramManagerWithShaderTest : public testing::Test {
static const GLint kAttrib1Size = 1;
static const GLint kAttrib2Size = 1;
static const GLint kAttrib3Size = 1;
+ static const int kAttrib1Precision = SH_PRECISION_MEDIUMP;
+ static const int kAttrib2Precision = SH_PRECISION_HIGHP;
+ static const int kAttrib3Precision = SH_PRECISION_LOWP;
static const GLint kAttrib1Location = 0;
static const GLint kAttrib2Location = 1;
static const GLint kAttrib3Location = 2;
@@ -178,6 +181,9 @@ class ProgramManagerWithShaderTest : public testing::Test {
static const GLint kUniform1Size = 1;
static const GLint kUniform2Size = 3;
static const GLint kUniform3Size = 2;
+ static const int kUniform1Precision = SH_PRECISION_LOWP;
+ static const int kUniform2Precision = SH_PRECISION_MEDIUMP;
+ static const int kUniform3Precision = SH_PRECISION_HIGHP;
static const GLint kUniform1FakeLocation = 0; // These are hard coded
static const GLint kUniform2FakeLocation = 1; // to match
static const GLint kUniform3FakeLocation = 2; // ProgramManager.
@@ -670,22 +676,25 @@ TEST_F(ProgramManagerWithShaderTest, GLDriverReturnsWrongTypeInfo) {
MockShaderTranslator shader_translator;
ShaderTranslator::VariableMap attrib_map;
ShaderTranslator::VariableMap uniform_map;
+ ShaderTranslator::VariableMap varying_map;
attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo(
- kAttrib1Type, kAttrib1Size, kAttrib1Name);
+ kAttrib1Type, kAttrib1Size, kAttrib1Precision, kAttrib1Name);
attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo(
- kAttrib2GoodType, kAttrib2Size, kAttrib2Name);
+ kAttrib2GoodType, kAttrib2Size, kAttrib2Precision, kAttrib2Name);
attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo(
- kAttrib3Type, kAttrib3Size, kAttrib3Name);
+ kAttrib3Type, kAttrib3Size, kAttrib3Precision, kAttrib3Name);
uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
- kUniform1Type, kUniform1Size, kUniform1Name);
+ kUniform1Type, kUniform1Size, kUniform1Precision, kUniform1Name);
uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
- kUniform2GoodType, kUniform2Size, kUniform2Name);
+ kUniform2GoodType, kUniform2Size, kUniform2Precision, kUniform2Name);
uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
- kUniform3Type, kUniform3Size, kUniform3GoodName);
+ kUniform3Type, kUniform3Size, kUniform3Precision, kUniform3GoodName);
EXPECT_CALL(shader_translator, attrib_map())
.WillRepeatedly(ReturnRef(attrib_map));
EXPECT_CALL(shader_translator, uniform_map())
.WillRepeatedly(ReturnRef(uniform_map));
+ EXPECT_CALL(shader_translator, varying_map())
+ .WillRepeatedly(ReturnRef(varying_map));
ShaderTranslator::NameMap name_map;
EXPECT_CALL(shader_translator, name_map())
.WillRepeatedly(ReturnRef(name_map));
@@ -937,13 +946,19 @@ TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) {
ShaderTranslator::VariableMap attrib_map;
for (uint32 ii = 0; ii < kNumAttribs; ++ii) {
attrib_map[kAttribs[ii].name] = ShaderTranslatorInterface::VariableInfo(
- kAttribs[ii].type, kAttribs[ii].size, kAttribs[ii].name);
+ kAttribs[ii].type,
+ kAttribs[ii].size,
+ SH_PRECISION_MEDIUMP,
+ kAttribs[ii].name);
}
ShaderTranslator::VariableMap uniform_map;
+ ShaderTranslator::VariableMap varying_map;
EXPECT_CALL(shader_translator, attrib_map())
.WillRepeatedly(ReturnRef(attrib_map));
EXPECT_CALL(shader_translator, uniform_map())
.WillRepeatedly(ReturnRef(uniform_map));
+ EXPECT_CALL(shader_translator, varying_map())
+ .WillRepeatedly(ReturnRef(varying_map));
ShaderTranslator::NameMap name_map;
EXPECT_CALL(shader_translator, name_map())
.WillRepeatedly(ReturnRef(name_map));
@@ -964,6 +979,7 @@ TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) {
ASSERT_TRUE(variable_info != NULL);
EXPECT_EQ(it->second.type, variable_info->type);
EXPECT_EQ(it->second.size, variable_info->size);
+ EXPECT_EQ(it->second.precision, variable_info->precision);
EXPECT_EQ(it->second.name, variable_info->name);
}
fshader->SetStatus(true, "", NULL);
@@ -997,6 +1013,73 @@ TEST_F(ProgramManagerWithShaderTest, BindAttribLocationConflicts) {
EXPECT_TRUE(LinkAsExpected(program, false));
}
+TEST_F(ProgramManagerWithShaderTest, UniformsPrecisionMismatch) {
+ // Set up shader
+ const GLuint kVShaderClientId = 1;
+ const GLuint kVShaderServiceId = 11;
+ const GLuint kFShaderClientId = 2;
+ const GLuint kFShaderServiceId = 12;
+
+ MockShaderTranslator vertex_shader_translator;
+ ShaderTranslator::VariableMap vertex_attrib_map;
+ ShaderTranslator::VariableMap vertex_uniform_map;
+ vertex_uniform_map["a"] = ShaderTranslator::VariableInfo(
+ 1, 3, SH_PRECISION_MEDIUMP, "a");
+ ShaderTranslator::VariableMap vertex_varying_map;
+ ShaderTranslator::NameMap vertex_name_map;
+ EXPECT_CALL(vertex_shader_translator, attrib_map())
+ .WillRepeatedly(ReturnRef(vertex_attrib_map));
+ EXPECT_CALL(vertex_shader_translator, uniform_map())
+ .WillRepeatedly(ReturnRef(vertex_uniform_map));
+ EXPECT_CALL(vertex_shader_translator, varying_map())
+ .WillRepeatedly(ReturnRef(vertex_varying_map));
+ EXPECT_CALL(vertex_shader_translator, name_map())
+ .WillRepeatedly(ReturnRef(vertex_name_map));
+
+ MockShaderTranslator frag_shader_translator;
+ ShaderTranslator::VariableMap frag_attrib_map;
+ ShaderTranslator::VariableMap frag_uniform_map;
+ frag_uniform_map["a"] = ShaderTranslator::VariableInfo(
+ 1, 3, SH_PRECISION_LOWP, "a");
+ ShaderTranslator::VariableMap frag_varying_map;
+ ShaderTranslator::NameMap frag_name_map;
+ EXPECT_CALL(frag_shader_translator, attrib_map())
+ .WillRepeatedly(ReturnRef(frag_attrib_map));
+ EXPECT_CALL(frag_shader_translator, uniform_map())
+ .WillRepeatedly(ReturnRef(frag_uniform_map));
+ EXPECT_CALL(frag_shader_translator, varying_map())
+ .WillRepeatedly(ReturnRef(frag_varying_map));
+ EXPECT_CALL(frag_shader_translator, name_map())
+ .WillRepeatedly(ReturnRef(frag_name_map));
+
+ // Check we can create shader.
+ Shader* vshader = shader_manager_.CreateShader(
+ kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER);
+ Shader* fshader = shader_manager_.CreateShader(
+ kFShaderClientId, kFShaderServiceId, GL_FRAGMENT_SHADER);
+ // Check shader got created.
+ ASSERT_TRUE(vshader != NULL && fshader != NULL);
+ // Set Status
+ vshader->SetStatus(true, "", &vertex_shader_translator);
+ fshader->SetStatus(true, "", &frag_shader_translator);
+
+ // Set up program
+ const GLuint kClientProgramId = 6666;
+ const GLuint kServiceProgramId = 8888;
+ Program* program =
+ manager_.CreateProgram(kClientProgramId, kServiceProgramId);
+ ASSERT_TRUE(program != NULL);
+ EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader));
+ EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader));
+
+ // TODO(zmo): change the expectation from FALSE to TRUE once we turn
+ // on DetectUniformsMismatch().
+ EXPECT_FALSE(program->DetectUniformsMismatch());
+ // TODO(zmo): change the link expectation from true to false once we
+ // turn on DetectUniformsMismatch().
+ EXPECT_TRUE(LinkAsExpected(program, true));
+}
+
TEST_F(ProgramManagerWithShaderTest, ClearWithSamplerTypes) {
const GLuint kVShaderClientId = 2001;
const GLuint kFShaderClientId = 2002;