diff options
Diffstat (limited to 'gpu/command_buffer/service')
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 3 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.cc | 165 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler.h | 133 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_linux.cc | 61 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_mac.cc | 147 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_unittest.cc | 27 | ||||
-rw-r--r-- | gpu/command_buffer/service/gpu_scheduler_win.cc | 60 |
7 files changed, 554 insertions, 42 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 530342b..eef54c3 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -2362,8 +2362,9 @@ void GLES2DecoderImpl::Destroy() { if (context_.get()) { context_->ReleaseCurrent(NULL); - context_ = NULL; + context_->Destroy(); } + context_ = NULL; offscreen_target_frame_buffer_.reset(); offscreen_target_color_texture_.reset(); diff --git a/gpu/command_buffer/service/gpu_scheduler.cc b/gpu/command_buffer/service/gpu_scheduler.cc index a6442e9..70f84a4 100644 --- a/gpu/command_buffer/service/gpu_scheduler.cc +++ b/gpu/command_buffer/service/gpu_scheduler.cc @@ -19,33 +19,120 @@ using ::base::SharedMemory; namespace gpu { -GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser) - : command_buffer_(command_buffer), - decoder_(decoder), - parser_(parser), - unscheduled_count_(0) { - // Map the ring buffer and create the parser. - if (!parser) { - Buffer ring_buffer = command_buffer_->GetRingBuffer(); - if (ring_buffer.ptr) { - parser_.reset(new CommandParser(ring_buffer.ptr, - ring_buffer.size, - 0, - ring_buffer.size, - 0, - decoder_)); - } else { - parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, - decoder_)); - } +GpuScheduler* GpuScheduler::Create(CommandBuffer* command_buffer, + gles2::ContextGroup* group) { + DCHECK(command_buffer); + + gles2::GLES2Decoder* decoder = gles2::GLES2Decoder::Create(group); + + GpuScheduler* scheduler = new GpuScheduler(command_buffer, + decoder, + NULL); + + decoder->set_engine(scheduler); + + if (CommandLine::ForCurrentProcess()->HasSwitch( + switches::kEnableGPUServiceLogging)) { + decoder->set_debug(true); } + + return scheduler; +} + +GpuScheduler* GpuScheduler::CreateForTests(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser) { + DCHECK(command_buffer); + GpuScheduler* scheduler = new GpuScheduler(command_buffer, + decoder, + parser); + + return scheduler; } GpuScheduler::~GpuScheduler() { + Destroy(); +} + +bool GpuScheduler::InitializeCommon( + const scoped_refptr<gfx::GLSurface>& surface, + const scoped_refptr<gfx::GLContext>& context, + const gfx::Size& size, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs) { + DCHECK(context); + + if (!context->MakeCurrent(surface)) + return false; + +#if !defined(OS_MACOSX) && !defined(TOUCH_UI) + // Set up swap interval for onscreen contexts. + if (!surface->IsOffscreen()) { + if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) + context->SetSwapInterval(0); + else + context->SetSwapInterval(1); + } +#endif + + // Map the ring buffer and create the parser. + Buffer ring_buffer = command_buffer_->GetRingBuffer(); + if (ring_buffer.ptr) { + parser_.reset(new CommandParser(ring_buffer.ptr, + ring_buffer.size, + 0, + ring_buffer.size, + 0, + decoder_.get())); + } else { + parser_.reset(new CommandParser(NULL, 0, 0, 0, 0, + decoder_.get())); + } + + // Initialize the decoder with either the view or pbuffer GLContext. + // TODO(apatrick): The GpuScheduler should know nothing about the surface the + // decoder is rendering to. Get rid of the surface parameter. + if (!decoder_->Initialize(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs)) { + LOG(ERROR) << "GpuScheduler::InitializeCommon failed because decoder " + << "failed to initialize."; + Destroy(); + return false; + } + + return true; } +void GpuScheduler::DestroyCommon() { + if (decoder_.get()) { + decoder_->MakeCurrent(); + decoder_->Destroy(); + decoder_.reset(); + } + + parser_.reset(); +} + +bool GpuScheduler::SetParent(GpuScheduler* parent_scheduler, + uint32 parent_texture_id) { + if (parent_scheduler) + return decoder_->SetParent(parent_scheduler->decoder_.get(), + parent_texture_id); + else + return decoder_->SetParent(NULL, 0); +} + +#if defined(OS_MACOSX) +namespace { +const unsigned int kMaxOutstandingSwapBuffersCallsPerOnscreenContext = 1; +} +#endif + void GpuScheduler::PutChanged() { TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); @@ -56,6 +143,23 @@ void GpuScheduler::PutChanged() { if (state.error != error::kNoError) return; + if (decoder_.get()) { + if (!decoder_->MakeCurrent()) { + LOG(ERROR) << "Context lost because MakeCurrent failed."; + command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); + command_buffer_->SetParseError(error::kLostContext); + return; + } + } + +#if defined(OS_MACOSX) + bool do_rate_limiting = surface_.get() != NULL; + + // Don't swamp the browser process with SwapBuffers calls it can't handle. + DCHECK(!do_rate_limiting || + swap_buffers_count_ - acknowledged_swap_buffers_count_ == 0); +#endif + error::Error error = error::kNoError; while (!parser_->IsEmpty()) { error = parser_->ProcessCommand(); @@ -122,9 +226,28 @@ int32 GpuScheduler::GetGetOffset() { return parser_->get(); } +void GpuScheduler::SetResizeCallback( + Callback1<gfx::Size>::Type* callback) { + decoder_->SetResizeCallback(callback); +} + void GpuScheduler::SetCommandProcessedCallback( Callback0::Type* callback) { command_processed_callback_.reset(callback); } +GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser) + : command_buffer_(command_buffer), + decoder_(decoder), + parser_(parser), + unscheduled_count_(0), +#if defined(OS_MACOSX) + swap_buffers_count_(0), + acknowledged_swap_buffers_count_(0), +#endif + method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) { +} + } // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler.h b/gpu/command_buffer/service/gpu_scheduler.h index 32b072c..72ffe26 100644 --- a/gpu/command_buffer/service/gpu_scheduler.h +++ b/gpu/command_buffer/service/gpu_scheduler.h @@ -5,29 +5,77 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ #define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_ +#include <map> +#include <queue> +#include <vector> + #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/shared_memory.h" +#include "base/task.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/service/cmd_buffer_engine.h" #include "gpu/command_buffer/service/cmd_parser.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" +#include "ui/gfx/native_widget_types.h" +#include "ui/gfx/size.h" +#include "ui/gfx/surface/transport_dib.h" + +#if defined(OS_MACOSX) +#include "ui/gfx/surface/accelerated_surface_mac.h" +#endif + +namespace gfx { +class GLContext; +class GLShareGroup; +class GLSurface; +} namespace gpu { +namespace gles2 { +class ContextGroup; +} -// This class schedules commands that have been flushed. They are received via -// a command buffer and forwarded to a command parser. TODO(apatrick): This -// class should not know about the decoder. Do not add additional dependencies -// on it. +// This class processes commands in a command buffer. It is event driven and +// posts tasks to the current message loop to do additional work. class GpuScheduler : public CommandBufferEngine { public: - GpuScheduler(CommandBuffer* command_buffer, - gles2::GLES2Decoder* decoder, - CommandParser* parser); + // If a group is not passed in one will be created. + static GpuScheduler* Create(CommandBuffer* command_buffer, + gles2::ContextGroup* group); + + // This constructor is for unit tests. + static GpuScheduler* CreateForTests(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); virtual ~GpuScheduler(); + // Platform specific code to create GLContexts and GLSurfaces that are + // handed off to the next function. + bool Initialize(gfx::PluginWindowHandle hwnd, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group); + + // Takes ownership of GLSurface and GLContext. + bool InitializeCommon( + const scoped_refptr<gfx::GLSurface>& surface, + const scoped_refptr<gfx::GLContext>& context, + const gfx::Size& size, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs); + + void Destroy(); + void DestroyCommon(); + + bool SetParent(GpuScheduler* parent_scheduler, uint32 parent_texture_id); + void PutChanged(); // Sets whether commands should be processed by this scheduler. Setting to @@ -49,29 +97,84 @@ class GpuScheduler : public CommandBufferEngine { virtual bool SetGetOffset(int32 offset); virtual int32 GetGetOffset(); +#if defined(OS_MACOSX) + // To prevent the GPU process from overloading the browser process, + // we need to track the number of swap buffers calls issued and + // acknowledged per on-screen context, and keep the GPU from getting + // too far ahead of the browser. Note that this + // is also predicated on a flow control mechanism between the + // renderer and GPU processes. + uint64 swap_buffers_count() const; + uint64 acknowledged_swap_buffers_count() const; + void set_acknowledged_swap_buffers_count( + uint64 acknowledged_swap_buffers_count); + + // Needed only on Mac OS X, which does not render into an on-screen + // window and therefore requires the backing store to be resized + // manually. Returns an opaque identifier for the new backing store. + // There are two versions of this method: one for use with the IOSurface + // available in Mac OS X 10.6; and, one for use with the + // TransportDIB-based version used on Mac OS X 10.5. + virtual uint64 SetWindowSizeForIOSurface(const gfx::Size& size); + virtual TransportDIB::Handle SetWindowSizeForTransportDIB( + const gfx::Size& size); + virtual void SetTransportDIBAllocAndFree( + Callback2<size_t, TransportDIB::Handle*>::Type* allocator, + Callback1<TransportDIB::Id>::Type* deallocator); + // Returns the id of the current surface that is being rendered to + // (or 0 if no such surface has been created). + virtual uint64 GetSurfaceId(); + + void DidDestroySurface(); + + // Sets a callback which is called when a SwapBuffers command is processed. + // Must be called after Initialize(). + // It is not defined on which thread this callback is called. + void SetSwapBuffersCallback(Callback0::Type* callback); +#endif + + // Sets a callback that is called when a glResizeCHROMIUM command + // is processed. + void SetResizeCallback(Callback1<gfx::Size>::Type* callback); + void SetCommandProcessedCallback(Callback0::Type* callback); + // Get the GLES2Decoder associated with this scheduler. + gles2::GLES2Decoder* decoder() const { return decoder_.get(); } + private: + // If a group is not passed in one will be created. + GpuScheduler(CommandBuffer* command_buffer, + gles2::GLES2Decoder* decoder, + CommandParser* parser); + +#if defined(OS_MACOSX) + // Called via a callback just before we are supposed to call the + // user's swap buffers callback. + void WillSwapBuffers(); +#endif // The GpuScheduler holds a weak reference to the CommandBuffer. The // CommandBuffer owns the GpuScheduler and holds a strong reference to it // through the ProcessCommands callback. CommandBuffer* command_buffer_; - // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a - // pointer to the decoder, it is only used to initialize the CommandParser, - // which could be an argument to the constructor, and to determine the - // reason for context lost. - gles2::GLES2Decoder* decoder_; - - // TODO(apatrick): The GpuScheduler currently creates and owns the parser. - // This should be an argument to the constructor. + scoped_ptr<gles2::GLES2Decoder> decoder_; scoped_ptr<CommandParser> parser_; // Greater than zero if this is waiting to be rescheduled before continuing. int unscheduled_count_; scoped_ptr<Callback0::Type> scheduled_callback_; + +#if defined(OS_MACOSX) + uint64 swap_buffers_count_; + uint64 acknowledged_swap_buffers_count_; + scoped_ptr<AcceleratedSurface> surface_; + scoped_ptr<Callback0::Type> wrapped_swap_buffers_callback_; +#endif + + ScopedRunnableMethodFactory<GpuScheduler> method_factory_; scoped_ptr<Callback0::Type> command_processed_callback_; }; diff --git a/gpu/command_buffer/service/gpu_scheduler_linux.cc b/gpu/command_buffer/service/gpu_scheduler_linux.cc new file mode 100644 index 0000000..7cb7689 --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_linux.cc @@ -0,0 +1,61 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { +#if defined(TOUCH_UI) + NOTIMPLEMENTED(); + return false; +#endif + + // Create either a view or pbuffer based GLSurface. + scoped_refptr<gfx::GLSurface> surface; + if (window) + surface = gfx::GLSurface::CreateViewGLSurface(software, window); + else + surface = gfx::GLSurface::CreateOffscreenGLSurface(software, + gfx::Size(1, 1)); + if (!surface.get()) { + LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + DestroyCommon(); +} + +} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_mac.cc b/gpu/command_buffer/service/gpu_scheduler_mac.cc new file mode 100644 index 0000000..b172db7 --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_mac.cc @@ -0,0 +1,147 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { + scoped_refptr<gfx::GLSurface> surface( + gfx::GLSurface::CreateOffscreenGLSurface(software, gfx::Size(1, 1))); + if (!surface.get()) { + LOG(ERROR) << "CreateOffscreenGLSurface failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + // On Mac OS X since we can not render on-screen we don't even + // attempt to create a view based GLContext. The only difference + // between "on-screen" and "off-screen" rendering on this platform + // is whether we allocate an AcceleratedSurface, which transmits the + // rendering results back to the browser. + if (window) { + surface_.reset(new AcceleratedSurface()); + + // Note that although the GLContext is passed to Initialize and the + // GLContext will later be owned by the decoder, AcceleratedSurface does + // not hold on to the reference. It simply extracts the underlying GL + // context in order to share the namespace with another context. + if (!surface_->Initialize(context.get(), false)) { + LOG(ERROR) << "GpuScheduler::Initialize failed to " + << "initialize AcceleratedSurface."; + Destroy(); + return false; + } + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + if (surface_.get()) { + surface_->Destroy(); + surface_.reset(); + } + + DestroyCommon(); +} + +uint64 GpuScheduler::SetWindowSizeForIOSurface(const gfx::Size& size) { + // Note: The following line changes the current context again. + return surface_->SetSurfaceSize(size); +} + +TransportDIB::Handle GpuScheduler::SetWindowSizeForTransportDIB( + const gfx::Size& size) { + return surface_->SetTransportDIBSize(size); +} + +void GpuScheduler::SetTransportDIBAllocAndFree( + Callback2<size_t, TransportDIB::Handle*>::Type* allocator, + Callback1<TransportDIB::Id>::Type* deallocator) { + surface_->SetTransportDIBAllocAndFree(allocator, deallocator); +} + +uint64 GpuScheduler::GetSurfaceId() { + if (!surface_.get()) + return 0; + return surface_->GetSurfaceId(); +} + +uint64 GpuScheduler::swap_buffers_count() const { + return swap_buffers_count_; +} + +uint64 GpuScheduler::acknowledged_swap_buffers_count() const { + return acknowledged_swap_buffers_count_; +} + +void GpuScheduler::set_acknowledged_swap_buffers_count( + uint64 acknowledged_swap_buffers_count) { + acknowledged_swap_buffers_count_ = acknowledged_swap_buffers_count; +} + +void GpuScheduler::DidDestroySurface() { + // When a browser window with a GpuScheduler is closed, the render process + // will attempt to finish all GL commands, it will busy-wait on the GPU + // process until the command queue is empty. If a paint is pending, the GPU + // process won't process any GL commands until the browser sends a paint ack, + // but since the browser window is already closed, it will never arrive. + // To break this infinite loop, the browser tells the GPU process that the + // surface became invalid, which causes the GPU process to not wait for paint + // acks. + surface_.reset(); +} + +void GpuScheduler::SetSwapBuffersCallback( + Callback0::Type* callback) { + wrapped_swap_buffers_callback_.reset(callback); + decoder_->SetSwapBuffersCallback( + NewCallback(this, + &GpuScheduler::WillSwapBuffers)); +} + +void GpuScheduler::WillSwapBuffers() { + DCHECK(decoder_.get()); + DCHECK(decoder_->GetGLContext()); + DCHECK(decoder_->GetGLContext()->IsCurrent(decoder_->GetGLSurface())); + + ++swap_buffers_count_; + + if (surface_.get()) { + surface_->SwapBuffers(); + } + + if (wrapped_swap_buffers_callback_.get()) { + wrapped_swap_buffers_callback_->Run(); + } +} + +} // namespace gpu diff --git a/gpu/command_buffer/service/gpu_scheduler_unittest.cc b/gpu/command_buffer/service/gpu_scheduler_unittest.cc index ce4fa11..4fb54b4 100644 --- a/gpu/command_buffer/service/gpu_scheduler_unittest.cc +++ b/gpu/command_buffer/service/gpu_scheduler_unittest.cc @@ -46,7 +46,7 @@ class GpuSchedulerTest : public testing::Test { async_api_.reset(new StrictMock<AsyncAPIMock>); - decoder_.reset(new gles2::MockGLES2Decoder()); + decoder_ = new gles2::MockGLES2Decoder(); parser_ = new CommandParser(buffer_, kRingBufferEntries, @@ -55,9 +55,13 @@ class GpuSchedulerTest : public testing::Test { 0, async_api_.get()); - scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), - decoder_.get(), - parser_)); + scheduler_.reset(gpu::GpuScheduler::CreateForTests(command_buffer_.get(), + decoder_, + parser_)); + + EXPECT_CALL(*decoder_, Destroy()) + .Times(1) + .RetiresOnSaturation(); } virtual void TearDown() { @@ -76,7 +80,7 @@ class GpuSchedulerTest : public testing::Test { scoped_ptr<base::SharedMemory> shared_memory_; Buffer shared_memory_buffer_; int32* buffer_; - scoped_ptr<gles2::MockGLES2Decoder> decoder_; + gles2::MockGLES2Decoder* decoder_; CommandParser* parser_; scoped_ptr<AsyncAPIMock> async_api_; scoped_ptr<GpuScheduler> scheduler_; @@ -142,6 +146,19 @@ TEST_F(GpuSchedulerTest, ProcessesTwoCommands) { scheduler_->PutChanged(); } +TEST_F(GpuSchedulerTest, SchedulerSetsTheGLContext) { + EXPECT_CALL(*decoder_, MakeCurrent()) + .WillOnce(Return(true)) + .WillOnce(Return(true)); + + CommandBuffer::State state; + state.put_offset = 0; + EXPECT_CALL(*command_buffer_, GetState()) + .WillRepeatedly(Return(state)); + + scheduler_->PutChanged(); +} + TEST_F(GpuSchedulerTest, SetsErrorCodeOnCommandBuffer) { CommandHeader* header = reinterpret_cast<CommandHeader*>(&buffer_[0]); header[0].command = 7; diff --git a/gpu/command_buffer/service/gpu_scheduler_win.cc b/gpu/command_buffer/service/gpu_scheduler_win.cc new file mode 100644 index 0000000..72a463b --- /dev/null +++ b/gpu/command_buffer/service/gpu_scheduler_win.cc @@ -0,0 +1,60 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include <windows.h> + +#include "gpu/command_buffer/service/gpu_scheduler.h" +#include "ui/gfx/gl/gl_context.h" +#include "ui/gfx/gl/gl_share_group.h" +#include "ui/gfx/gl/gl_surface.h" + +using ::base::SharedMemory; + +namespace gpu { + +bool GpuScheduler::Initialize( + gfx::PluginWindowHandle window, + const gfx::Size& size, + bool software, + const gles2::DisallowedExtensions& disallowed_extensions, + const char* allowed_extensions, + const std::vector<int32>& attribs, + gfx::GLShareGroup* share_group) { + // Create either a view or pbuffer based GLSurface. + scoped_refptr<gfx::GLSurface> surface; + if (window) { + surface = gfx::GLSurface::CreateViewGLSurface(software, window); + } else { + surface = gfx::GLSurface::CreateOffscreenGLSurface(software, + gfx::Size(1, 1)); + } + + if (!surface.get()) { + LOG(ERROR) << "GpuScheduler::Initialize failed.\n"; + Destroy(); + return false; + } + + // Create a GLContext and attach the surface. + scoped_refptr<gfx::GLContext> context( + gfx::GLContext::CreateGLContext(share_group, surface.get())); + if (!context.get()) { + LOG(ERROR) << "CreateGLContext failed.\n"; + Destroy(); + return false; + } + + return InitializeCommon(surface, + context, + size, + disallowed_extensions, + allowed_extensions, + attribs); +} + +void GpuScheduler::Destroy() { + DestroyCommon(); +} + +} // namespace gpu |