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-rw-r--r--gpu/demos/framework/window_win.cc100
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diff --git a/gpu/demos/framework/window_win.cc b/gpu/demos/framework/window_win.cc
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+++ b/gpu/demos/framework/window_win.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/demos/framework/window.h"
+
+namespace {
+LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg,
+ WPARAM w_param, LPARAM l_param) {
+ LRESULT result = 0;
+ switch (msg) {
+ case WM_CLOSE:
+ ::DestroyWindow(hwnd);
+ break;
+ case WM_DESTROY:
+ ::PostQuitMessage(0);
+ break;
+ case WM_ERASEBKGND:
+ break;
+ case WM_PAINT: {
+ gpu::demos::Window* window = reinterpret_cast<gpu::demos::Window*>(
+ GetWindowLongPtr(hwnd, GWL_USERDATA));
+ if (window != NULL) window->OnPaint();
+ ::ValidateRect(hwnd, NULL);
+ break;
+ }
+ default:
+ result = ::DefWindowProc(hwnd, msg, w_param, l_param);
+ break;
+ }
+ return result;
+}
+} // namespace.
+
+namespace gpu {
+namespace demos {
+
+void Window::MainLoop() {
+ // Set this to the GWL_USERDATA so that it is available to WindowProc.
+ SetWindowLongPtr(window_handle_, GWL_USERDATA,
+ reinterpret_cast<LONG_PTR>(this));
+
+ MSG msg;
+ bool done = false;
+ while (!done) {
+ while (::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (msg.message == WM_QUIT) done = true;
+ ::TranslateMessage(&msg);
+ ::DispatchMessage(&msg);
+ }
+ // Message queue is empty and application has not quit yet - keep painting.
+ if (!done) ::UpdateWindow(window_handle_);
+ }
+}
+
+gfx::NativeWindow Window::CreateNativeWindow(const wchar_t* title,
+ int width, int height) {
+ WNDCLASS wnd_class = {0};
+ HINSTANCE instance = GetModuleHandle(NULL);
+ wnd_class.style = CS_OWNDC;
+ wnd_class.lpfnWndProc = WindowProc;
+ wnd_class.hInstance = instance;
+ wnd_class.hbrBackground =
+ reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH));
+ wnd_class.lpszClassName = L"gpu_demo";
+ if (!RegisterClass(&wnd_class)) return NULL;
+
+ DWORD wnd_style = WS_VISIBLE | WS_POPUP | WS_BORDER | WS_SYSMENU | WS_CAPTION;
+ RECT wnd_rect;
+ wnd_rect.left = 0;
+ wnd_rect.top = 0;
+ wnd_rect.right = width;
+ wnd_rect.bottom = height;
+ AdjustWindowRect(&wnd_rect, wnd_style, FALSE);
+
+ HWND hwnd = CreateWindow(
+ wnd_class.lpszClassName,
+ title,
+ wnd_style,
+ 0,
+ 0,
+ wnd_rect.right - wnd_rect.left,
+ wnd_rect.bottom - wnd_rect.top,
+ NULL,
+ NULL,
+ instance,
+ NULL);
+ if (hwnd == NULL) return NULL;
+
+ ShowWindow(hwnd, SW_SHOWNORMAL);
+ return hwnd;
+}
+
+gfx::PluginWindowHandle Window::PluginWindow(gfx::NativeWindow hwnd) {
+ return hwnd;
+}
+
+} // namespace demos
+} // namespace gpu
+