summaryrefslogtreecommitdiffstats
path: root/gpu/demos/simple_texture_2d/main.cc
diff options
context:
space:
mode:
Diffstat (limited to 'gpu/demos/simple_texture_2d/main.cc')
-rw-r--r--gpu/demos/simple_texture_2d/main.cc65
1 files changed, 65 insertions, 0 deletions
diff --git a/gpu/demos/simple_texture_2d/main.cc b/gpu/demos/simple_texture_2d/main.cc
new file mode 100644
index 0000000..7ba8691
--- /dev/null
+++ b/gpu/demos/simple_texture_2d/main.cc
@@ -0,0 +1,65 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is a simple example that draws a quad with a 2D
+// texture image. The purpose of this example is to demonstrate
+// the basics of 2D texturing
+
+#include "gpu/demos/app_framework/application.h"
+#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h"
+
+namespace gpu_demos {
+class SimpleTexture2D : public Application {
+ public:
+ SimpleTexture2D();
+ ~SimpleTexture2D();
+
+ bool Init();
+
+ protected:
+ virtual void Draw(float);
+
+ private:
+ ESContext context_;
+ STUserData user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(SimpleTexture2D);
+};
+
+SimpleTexture2D::SimpleTexture2D() {
+ esInitContext(&context_);
+
+ memset(&user_data_, 0, sizeof(STUserData));
+ context_.userData = &user_data_;
+}
+
+SimpleTexture2D::~SimpleTexture2D() {
+ stShutDown(&context_);
+}
+
+bool SimpleTexture2D::Init() {
+ if (!Application::InitRenderContext()) return false;
+
+ context_.width = width();
+ context_.height = height();
+ if (!stInit(&context_)) return false;
+
+ return true;
+}
+
+void SimpleTexture2D::Draw(float) {
+ stDraw(&context_);
+}
+} // namespace gpu_demos
+
+int main(int argc, char *argv[]) {
+ gpu_demos::SimpleTexture2D app;
+ if (!app.Init()) {
+ printf("Could not init.\n");
+ return EXIT_FAILURE;
+ }
+
+ app.MainLoop();
+ return EXIT_SUCCESS;
+}