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diff --git a/gpu/demos/simple_vertex_shader/main.cc b/gpu/demos/simple_vertex_shader/main.cc
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is a simple example that draws a single triangle with
+// a minimal vertex/fragment shader. The purpose of this
+// example is to demonstrate the basic concepts of
+// OpenGL ES 2.0 rendering.
+
+#include "gpu/demos/app_framework/application.h"
+#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h"
+
+namespace gpu_demos {
+class SimpleVertexShader : public Application {
+ public:
+ SimpleVertexShader();
+ ~SimpleVertexShader();
+
+ bool Init();
+
+ protected:
+ virtual void Draw();
+
+ private:
+ ESContext context_;
+ SVSUserData user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(SimpleVertexShader);
+};
+
+SimpleVertexShader::SimpleVertexShader() {
+ esInitContext(&context_);
+
+ memset(&user_data_, 0, sizeof(SVSUserData));
+ context_.userData = &user_data_;
+}
+
+SimpleVertexShader::~SimpleVertexShader() {
+ svsShutDown(&context_);
+}
+
+bool SimpleVertexShader::Init() {
+ if (!Application::InitRenderContext()) return false;
+
+ context_.width = width();
+ context_.height = height();
+ if (!svsInit(&context_)) return false;
+ svsUpdate(&context_, 0.0f);
+
+ return true;
+}
+
+void SimpleVertexShader::Draw() {
+ svsDraw(&context_);
+}
+} // namespace gpu_demos
+
+int main(int argc, char *argv[]) {
+ gpu_demos::SimpleVertexShader app;
+ if (!app.Init()) {
+ printf("Could not init.\n");
+ return EXIT_FAILURE;
+ }
+
+ app.MainLoop();
+ return EXIT_SUCCESS;
+}