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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_NP_UTILS_NP_DISPATCHER_H_
+#define GPU_NP_UTILS_NP_DISPATCHER_H_
+
+#include <string>
+
+#include "gpu/np_utils/np_utils.h"
+#include "gpu/np_utils/np_headers.h"
+
+// Dispatchers make regular member functions available as NPObject methods.
+// Usage:
+//
+// class MyNPObject : public DefaultNPObject<NPObject> {
+// public:
+// int MyMethod(bool a, float b);
+// NP_UTILS_BEGIN_DISPATCHER_CHAIN(MyNPObject, DispatchedNPObject)
+// NP_UTILS_DISPATCHER(MyMethod, int(bool, float))
+// NP_UTILS_END_DISPATCHER_CHAIN
+// };
+//
+// Multiple member functions may be listed in the dispatcher chain. Inheritance
+// is supported. The following types are supported as return types and parameter
+// types:
+// * bool
+// * int
+// * float
+// * double
+// * std::string
+// * NPObject*
+//
+
+// These macros are used to make dispatcher chains.
+#define NP_UTILS_NP_UTILS_DISPATCHER_JOIN2(a, b) a ## b
+#define NP_UTILS_DISPATCHER_JOIN(a, b) NP_UTILS_NP_UTILS_DISPATCHER_JOIN2(a, b)
+#define NP_UTILS_DISPATCHER_UNIQUE \
+ NP_UTILS_DISPATCHER_JOIN(dispatcher, __LINE__)
+
+#define NP_UTILS_BEGIN_DISPATCHER_CHAIN(Class, BaseClass) \
+ static ::np_utils::BaseNPDispatcher* GetDispatcherChain() { \
+ typedef Class ThisClass; \
+ ::np_utils::BaseNPDispatcher* top_dispatcher = \
+ BaseClass::GetDispatcherChain(); \
+
+#define NP_UTILS_DISPATCHER(name, Signature) \
+ static ::np_utils::NPDispatcher<ThisClass, Signature> \
+ NP_UTILS_DISPATCHER_UNIQUE( \
+ top_dispatcher, \
+ #name, \
+ &ThisClass::name); \
+ top_dispatcher = &NP_UTILS_DISPATCHER_UNIQUE; \
+
+#define NP_UTILS_END_DISPATCHER_CHAIN \
+ return top_dispatcher; \
+ } \
+ bool HasMethod(NPIdentifier name) { \
+ return ::np_utils::DispatcherHasMethodHelper( \
+ GetDispatcherChain(), this, name); \
+ } \
+ bool Invoke(NPIdentifier name, \
+ const NPVariant* args, \
+ uint32_t num_args, \
+ NPVariant* result) { \
+ return ::np_utils::DispatcherInvokeHelper(GetDispatcherChain(), \
+ this, \
+ name, \
+ args, \
+ num_args, \
+ result); \
+ } \
+ bool Enumerate(NPIdentifier** names, uint32_t* num_names) { \
+ return ::np_utils::DispatcherEnumerateHelper(GetDispatcherChain(), \
+ this, \
+ names, \
+ num_names); \
+ } \
+
+namespace np_utils {
+
+class BaseNPDispatcher {
+ public:
+ BaseNPDispatcher(BaseNPDispatcher* next, const NPUTF8* name);
+
+ virtual ~BaseNPDispatcher();
+
+ BaseNPDispatcher* next() const {
+ return next_;
+ }
+
+ NPIdentifier name() const {
+ return name_;
+ }
+
+ virtual int num_args() const = 0;
+
+ virtual bool Invoke(NPObject* object,
+ const NPVariant* args,
+ uint32_t num_args,
+ NPVariant* result) = 0;
+
+ private:
+ BaseNPDispatcher* next_;
+ NPIdentifier name_;
+ DISALLOW_COPY_AND_ASSIGN(BaseNPDispatcher);
+};
+
+bool DispatcherHasMethodHelper(BaseNPDispatcher* chain,
+ NPObject* object,
+ NPIdentifier name);
+
+bool DispatcherInvokeHelper(BaseNPDispatcher* chain,
+ NPObject* object,
+ NPIdentifier name,
+ const NPVariant* args,
+ uint32_t num_args,
+ NPVariant* result);
+
+bool DispatcherEnumerateHelper(BaseNPDispatcher* chain,
+ NPObject* object,
+ NPIdentifier** names,
+ uint32_t* num_names);
+
+// This class should never be instantiated. It is always specialized. Attempting
+// to instantiate it results in a compilation error. This might mean an
+// attempt to instantiate a dispatcher with more parameters than have been
+// specialized for. See the specialization code below.
+template <typename NPObjectType, typename FunctionType>
+struct NPDispatcher {
+};
+
+#define TO_NPVARIANT(index) \
+ T##index n##index; \
+ if (!NPVariantToValue(&n##index, args[index])) \
+ return false; \
+
+#define NUM_PARAMS 0
+#define PARAM_TYPENAMES
+#define PARAM_TYPES
+#define PARAM_NAMES
+#define PARAM_DECLS // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#define NUM_PARAMS 1
+#define PARAM_TYPENAMES , typename T0
+#define PARAM_TYPES T0
+#define PARAM_NAMES n0
+#define PARAM_DECLS T0 n0; // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+ TO_NPVARIANT(0); \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#define NUM_PARAMS 2
+#define PARAM_TYPENAMES , typename T0, typename T1
+#define PARAM_TYPES T0, T1
+#define PARAM_NAMES n0, n1
+#define PARAM_DECLS T0 n0; T1 n1; // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+ TO_NPVARIANT(0); \
+ TO_NPVARIANT(1); \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#define NUM_PARAMS 3
+#define PARAM_TYPENAMES , typename T0, typename T1, typename T2
+#define PARAM_TYPES T0, T1, T2
+#define PARAM_NAMES n0, n1, n2
+#define PARAM_DECLS T0 n0; T1 n1; T2 n2; // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+ TO_NPVARIANT(0); \
+ TO_NPVARIANT(1); \
+ TO_NPVARIANT(2); \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#define NUM_PARAMS 4
+#define PARAM_TYPENAMES , typename T0, typename T1, typename T2, typename T3
+#define PARAM_TYPES T0, T1, T2, T3
+#define PARAM_NAMES n0, n1, n2, n3
+#define PARAM_DECLS T0 n0; T1 n1; T2 n2; T3 n3; // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+ TO_NPVARIANT(0); \
+ TO_NPVARIANT(1); \
+ TO_NPVARIANT(2); \
+ TO_NPVARIANT(3); \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#define NUM_PARAMS 5
+#define PARAM_TYPENAMES , typename T0, typename T1, typename T2, typename T3, \
+ typename T4
+#define PARAM_TYPES T0, T1, T2, T3, T4
+#define PARAM_NAMES n0, n1, n2, n3, n4
+#define PARAM_DECLS T0 n0; T1 n1; T2 n2; T3 n3; T4 n4; // NOLINT
+
+#define PARAM_TO_NVPARIANT_CONVERSIONS \
+ TO_NPVARIANT(0); \
+ TO_NPVARIANT(1); \
+ TO_NPVARIANT(2); \
+ TO_NPVARIANT(3); \
+ TO_NPVARIANT(4); \
+
+#include "gpu/np_utils/np_dispatcher_specializations.h" // NOLINT
+
+
+#undef TO_NPVARIANT
+
+} // namespace np_utils
+
+#endif // GPU_NP_UTILS_NP_DISPATCHER_H_