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Diffstat (limited to 'gpu/tools/compositor_model_bench/shaders.h')
-rw-r--r-- | gpu/tools/compositor_model_bench/shaders.h | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/gpu/tools/compositor_model_bench/shaders.h b/gpu/tools/compositor_model_bench/shaders.h deleted file mode 100644 index 184fb80..0000000 --- a/gpu/tools/compositor_model_bench/shaders.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Shaders from Chromium and an interface for setting them up - -#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ -#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ - -#include <string> - -// Forward declarations. -struct CCNode; -struct ContentLayerNode; -class TextureBuilder; - -typedef unsigned int GLuint; - -enum ShaderID { - SHADER_UNRECOGNIZED = 0, - VERTEX_SHADER_POS_TEX_YUV_STRETCH, - VERTEX_SHADER_POS_TEX, - VERTEX_SHADER_POS_TEX_TRANSFORM, - FRAGMENT_SHADER_YUV_VIDEO, - FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA, - FRAGMENT_SHADER_RGBA_TEX_ALPHA, - SHADER_ID_MAX -}; - -ShaderID ShaderIDFromString(std::string name); -std::string ShaderNameFromID(ShaderID id); - -void ConfigAndActivateShaderForNode(CCNode* n); - -// Call once to set up the parameters for an entire tiled layer, then use -// DrawTileQuad for each tile to be drawn. -void ConfigAndActivateShaderForTiling(ContentLayerNode* n); - -// One-off function to set up global VBO's that will be used every time -// we want to draw a quad. -void InitBuffers(); - -// Per-frame initialization of the VBO's (to replicate behavior in Chrome.) -void BeginFrame(); - -// Draw the quad in those VBO's. -void DrawQuad(float width, float height); - -// Draw the quad in those VBO's for an individual tile within a tiled layer. -// x and y give the 2D index of the tile. -void DrawTileQuad(GLuint texID, int x, int y); - -#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_ - |