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-rw-r--r--gpu/tools/compositor_model_bench/shaders.h54
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diff --git a/gpu/tools/compositor_model_bench/shaders.h b/gpu/tools/compositor_model_bench/shaders.h
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--- a/gpu/tools/compositor_model_bench/shaders.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Shaders from Chromium and an interface for setting them up
-
-#ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
-#define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
-
-#include <string>
-
-// Forward declarations.
-struct CCNode;
-struct ContentLayerNode;
-class TextureBuilder;
-
-typedef unsigned int GLuint;
-
-enum ShaderID {
- SHADER_UNRECOGNIZED = 0,
- VERTEX_SHADER_POS_TEX_YUV_STRETCH,
- VERTEX_SHADER_POS_TEX,
- VERTEX_SHADER_POS_TEX_TRANSFORM,
- FRAGMENT_SHADER_YUV_VIDEO,
- FRAGMENT_SHADER_RGBA_TEX_FLIP_ALPHA,
- FRAGMENT_SHADER_RGBA_TEX_ALPHA,
- SHADER_ID_MAX
-};
-
-ShaderID ShaderIDFromString(std::string name);
-std::string ShaderNameFromID(ShaderID id);
-
-void ConfigAndActivateShaderForNode(CCNode* n);
-
-// Call once to set up the parameters for an entire tiled layer, then use
-// DrawTileQuad for each tile to be drawn.
-void ConfigAndActivateShaderForTiling(ContentLayerNode* n);
-
-// One-off function to set up global VBO's that will be used every time
-// we want to draw a quad.
-void InitBuffers();
-
-// Per-frame initialization of the VBO's (to replicate behavior in Chrome.)
-void BeginFrame();
-
-// Draw the quad in those VBO's.
-void DrawQuad(float width, float height);
-
-// Draw the quad in those VBO's for an individual tile within a tiled layer.
-// x and y give the 2D index of the tile.
-void DrawTileQuad(GLuint texID, int x, int y);
-
-#endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_SHADERS_H_
-