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-rw-r--r--gpu/demos/demos.gyp11
-rw-r--r--gpu/demos/mip_map_2d/main.cc64
2 files changed, 75 insertions, 0 deletions
diff --git a/gpu/demos/demos.gyp b/gpu/demos/demos.gyp
index 43ecb50..a7596c1 100644
--- a/gpu/demos/demos.gyp
+++ b/gpu/demos/demos.gyp
@@ -35,6 +35,17 @@
],
},
{
+ 'target_name': 'mip_map_2d',
+ 'type': 'executable',
+ 'dependencies': [
+ 'app_framework',
+ '../../third_party/gles2_book/gles2_book.gyp:mip_map_2d',
+ ],
+ 'sources': [
+ 'mip_map_2d/main.cc',
+ ],
+ },
+ {
'target_name': 'simple_vertex_shader',
'type': 'executable',
'dependencies': [
diff --git a/gpu/demos/mip_map_2d/main.cc b/gpu/demos/mip_map_2d/main.cc
new file mode 100644
index 0000000..6fa9bed
--- /dev/null
+++ b/gpu/demos/mip_map_2d/main.cc
@@ -0,0 +1,64 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is a simple example that demonstrates generating a mipmap chain
+// and rendering with it.
+
+#include "gpu/demos/app_framework/application.h"
+#include "third_party/gles2_book/Chapter_9/MipMap2D/MipMap2D.h"
+
+namespace gpu_demos {
+class MipMap2D : public Application {
+ public:
+ MipMap2D();
+ ~MipMap2D();
+
+ bool Init();
+
+ protected:
+ virtual void Draw(float);
+
+ private:
+ ESContext context_;
+ MMUserData user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(MipMap2D);
+};
+
+MipMap2D::MipMap2D() {
+ esInitContext(&context_);
+
+ memset(&user_data_, 0, sizeof(MMUserData));
+ context_.userData = &user_data_;
+}
+
+MipMap2D::~MipMap2D() {
+ mmShutDown(&context_);
+}
+
+bool MipMap2D::Init() {
+ if (!Application::InitRenderContext()) return false;
+
+ context_.width = width();
+ context_.height = height();
+ if (!mmInit(&context_)) return false;
+
+ return true;
+}
+
+void MipMap2D::Draw(float) {
+ mmDraw(&context_);
+}
+} // namespace gpu_demos
+
+int main(int argc, char *argv[]) {
+ gpu_demos::MipMap2D app;
+ if (!app.Init()) {
+ printf("Could not init.\n");
+ return EXIT_FAILURE;
+ }
+
+ app.MainLoop();
+ return EXIT_SUCCESS;
+}