diff options
Diffstat (limited to 'media/audio/async_socket_io_handler_win.cc')
-rw-r--r-- | media/audio/async_socket_io_handler_win.cc | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/media/audio/async_socket_io_handler_win.cc b/media/audio/async_socket_io_handler_win.cc new file mode 100644 index 0000000..aad3823 --- /dev/null +++ b/media/audio/async_socket_io_handler_win.cc @@ -0,0 +1,74 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "media/audio/async_socket_io_handler.h" + +namespace media { + +AsyncSocketIoHandler::AsyncSocketIoHandler() + : socket_(base::SyncSocket::kInvalidHandle), + context_(NULL) {} + +AsyncSocketIoHandler::~AsyncSocketIoHandler() { + // We need to be deleted on the correct thread to avoid racing with the + // message loop thread. + DCHECK(CalledOnValidThread()); + + if (context_) { + if (!read_complete_.is_null()) { + // Make the context be deleted by the message pump when done. + context_->handler = NULL; + } else { + delete context_; + } + } +} + +// Implementation of IOHandler on Windows. +void AsyncSocketIoHandler::OnIOCompleted(MessageLoopForIO::IOContext* context, + DWORD bytes_transfered, + DWORD error) { + DCHECK(CalledOnValidThread()); + DCHECK_EQ(context_, context); + if (!read_complete_.is_null()) { + read_complete_.Run(error == ERROR_SUCCESS ? bytes_transfered : 0); + read_complete_.Reset(); + } +} + +bool AsyncSocketIoHandler::Read(char* buffer, int buffer_len, + const ReadCompleteCallback& callback) { + DCHECK(CalledOnValidThread()); + DCHECK(read_complete_.is_null()); + DCHECK_NE(socket_, base::SyncSocket::kInvalidHandle); + + read_complete_ = callback; + + DWORD bytes_read = 0; + BOOL ok = ::ReadFile(socket_, buffer, buffer_len, &bytes_read, + &context_->overlapped); + // The completion port will be signaled regardless of completing the read + // straight away or asynchronously (ERROR_IO_PENDING). OnIOCompleted() will + // be called regardless and we don't need to explicitly run the callback + // in the case where ok is FALSE and GLE==ERROR_IO_PENDING. + return ok || GetLastError() == ERROR_IO_PENDING; +} + +bool AsyncSocketIoHandler::Initialize(base::SyncSocket::Handle socket) { + DCHECK(!context_); + DCHECK_EQ(socket_, base::SyncSocket::kInvalidHandle); + + DetachFromThread(); + + socket_ = socket; + MessageLoopForIO::current()->RegisterIOHandler(socket, this); + + context_ = new MessageLoopForIO::IOContext(); + context_->handler = this; + memset(&context_->overlapped, 0, sizeof(context_->overlapped)); + + return true; +} + +} // namespace media. |