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-rw-r--r--media/audio/audio_controller.cc48
1 files changed, 30 insertions, 18 deletions
diff --git a/media/audio/audio_controller.cc b/media/audio/audio_controller.cc
index b30f722..21ecdfc 100644
--- a/media/audio/audio_controller.cc
+++ b/media/audio/audio_controller.cc
@@ -6,8 +6,8 @@
// The following parameters limit the request buffer and packet size from the
// renderer to avoid renderer from requesting too much memory.
-static const int kMegabytes = 1024 * 1024;
-static const int kMaxHardwareBufferSize = 2 * kMegabytes;
+static const uint32 kMegabytes = 1024 * 1024;
+static const uint32 kMaxHardwareBufferSize = 2 * kMegabytes;
static const int kMaxChannels = 32;
static const int kMaxBitsPerSample = 64;
static const int kMaxSampleRate = 192000;
@@ -15,7 +15,7 @@ static const int kMaxSampleRate = 192000;
// Return true if the parameters for creating an audio stream is valid.
// Return false otherwise.
static bool CheckParameters(int channels, int sample_rate,
- int bits_per_sample, int hardware_buffer_size) {
+ int bits_per_sample, uint32 hardware_buffer_size) {
if (channels <= 0 || channels > kMaxChannels)
return false;
if (sample_rate <= 0 || sample_rate > kMaxSampleRate)
@@ -52,7 +52,7 @@ scoped_refptr<AudioController> AudioController::Create(
int channels,
int sample_rate,
int bits_per_sample,
- int hardware_buffer_size,
+ uint32 hardware_buffer_size,
uint32 buffer_capacity) {
if (!CheckParameters(channels, sample_rate, bits_per_sample,
@@ -60,18 +60,18 @@ scoped_refptr<AudioController> AudioController::Create(
return NULL;
// Starts the audio controller thread.
- scoped_refptr<AudioController> source = new AudioController(
+ scoped_refptr<AudioController> controller = new AudioController(
event_handler, buffer_capacity, NULL);
// Start the audio controller thread and post a task to create the
// audio stream.
- source->thread_.Start();
- source->thread_.message_loop()->PostTask(
+ controller->thread_.Start();
+ controller->thread_.message_loop()->PostTask(
FROM_HERE,
- NewRunnableMethod(source.get(), &AudioController::DoCreate,
+ NewRunnableMethod(controller.get(), &AudioController::DoCreate,
format, channels, sample_rate, bits_per_sample,
hardware_buffer_size));
- return source;
+ return controller;
}
// static
@@ -81,7 +81,7 @@ scoped_refptr<AudioController> AudioController::CreateLowLatency(
int channels,
int sample_rate,
int bits_per_sample,
- int hardware_buffer_size,
+ uint32 hardware_buffer_size,
SyncReader* sync_reader) {
DCHECK(sync_reader);
@@ -91,18 +91,18 @@ scoped_refptr<AudioController> AudioController::CreateLowLatency(
return NULL;
// Starts the audio controller thread.
- scoped_refptr<AudioController> source = new AudioController(
+ scoped_refptr<AudioController> controller = new AudioController(
event_handler, 0, sync_reader);
// Start the audio controller thread and post a task to create the
// audio stream.
- source->thread_.Start();
- source->thread_.message_loop()->PostTask(
+ controller->thread_.Start();
+ controller->thread_.message_loop()->PostTask(
FROM_HERE,
- NewRunnableMethod(source.get(), &AudioController::DoCreate,
+ NewRunnableMethod(controller.get(), &AudioController::DoCreate,
format, channels, sample_rate, bits_per_sample,
hardware_buffer_size));
- return source;
+ return controller;
}
void AudioController::Play() {
@@ -127,7 +127,13 @@ void AudioController::Flush() {
}
void AudioController::Close() {
- DCHECK(thread_.IsRunning());
+ if (!thread_.IsRunning()) {
+ // If the thread is not running make sure we are stopped.
+ DCHECK_EQ(kClosed, state_);
+ return;
+ }
+
+ // Wait for all tasks to complete on the audio thread.
thread_.message_loop()->PostTask(
FROM_HERE,
NewRunnableMethod(this, &AudioController::DoClose));
@@ -149,8 +155,8 @@ void AudioController::EnqueueData(const uint8* data, uint32 size) {
}
void AudioController::DoCreate(AudioManager::Format format, int channels,
- int sample_rate, int bits_per_sample,
- int hardware_buffer_size) {
+ int sample_rate, int bits_per_sample,
+ uint32 hardware_buffer_size) {
// Create the stream in the first place.
stream_ = AudioManager::GetAudioManager()->MakeAudioStream(
format, channels, sample_rate, bits_per_sample);
@@ -170,6 +176,12 @@ void AudioController::DoCreate(AudioManager::Format format, int channels,
return;
}
handler_->OnCreated(this);
+
+ // If in normal latency mode then start buffering.
+ if (!LowLatencyMode()) {
+ AutoLock auto_lock(lock_);
+ SubmitOnMoreData_Locked();
+ }
}
void AudioController::DoPlay() {