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-rw-r--r--media/audio/audio_io.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h
index 990f7c1..6e1e289 100644
--- a/media/audio/audio_io.h
+++ b/media/audio/audio_io.h
@@ -107,6 +107,52 @@ class AudioOutputStream {
virtual ~AudioOutputStream() {}
};
+// Models an audio sink receiving recorded audio from the audio driver.
+class AudioInputStream {
+ public:
+ class AudioInputCallback {
+ public:
+ virtual ~AudioInputCallback() {}
+
+ // Called by the audio recorder when a full packet of audio data is
+ // available. This is called from a special audio thread and the
+ // implementation should return as soon as possible.
+ virtual void OnData(AudioInputStream* stream, const uint8* src,
+ uint32 size) = 0;
+
+ // The stream is done with this callback, the last call received by this
+ // audio sink.
+ virtual void OnClose(AudioInputStream* stream) = 0;
+
+ // There was an error while recording audio. The audio sink cannot be
+ // destroyed yet. No direct action needed by the AudioInputStream, but it
+ // is a good place to stop accumulating sound data since is is likely that
+ // recording will not continue. |code| is an error code that is platform
+ // specific.
+ virtual void OnError(AudioInputStream* stream, int code) = 0;
+ };
+
+ // Open the stream and prepares it for recording. Call Start() to actually
+ // begin recording.
+ virtual bool Open() = 0;
+
+ // Starts recording audio and generating AudioInputCallback::OnData().
+ // The input stream does not take ownership of this callback.
+ virtual void Start(AudioInputCallback* callback) = 0;
+
+ // Stops recording audio. Effect might not be instantaneous as there could be
+ // pending audio callbacks in the queue which will be issued first before
+ // recording stops.
+ virtual void Stop() = 0;
+
+ // Close the stream. This also generates AudioInputCallback::OnClose(). This
+ // should be the last call made on this object.
+ virtual void Close() = 0;
+
+ protected:
+ virtual ~AudioInputStream() {}
+};
+
// Manages all audio resources. In particular it owns the AudioOutputStream
// objects. Provides some convenience functions that avoid the need to provide
// iterators over the existing streams.
@@ -130,6 +176,11 @@ class AudioManager {
// guarantee that the existing devices support all formats and sample rates.
virtual bool HasAudioOutputDevices() = 0;
+ // Returns true if the OS reports existence of audio recording devices. This
+ // does not guarantee that the existing devices support all formats and
+ // sample rates.
+ virtual bool HasAudioInputDevices() = 0;
+
// Factory for all the supported stream formats. The |channels| can be 1 to 5.
// The |sample_rate| is in hertz and can be any value supported by the
// platform. For some future formats the |sample_rate| and |bits_per_sample|
@@ -147,6 +198,23 @@ class AudioManager {
int sample_rate,
char bits_per_sample) = 0;
+ // Factory to create audio recording streams.
+ // |channels| can be 1 or 2.
+ // |sample_rate| is in hertz and can be any value supported by the platform.
+ // |bits_per_sample| can be any value supported by the platform.
+ // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
+ // with 0 suggesting that the implementation use a default value for that
+ // platform.
+ // Returns NULL if the combination of the parameters is not supported, or if
+ // we have reached some other platform specific limit.
+ //
+ // Do not free the returned AudioInputStream. It is owned by AudioManager.
+ // When you are done with it, call |Stop()| and |Close()| to release it.
+ virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
+ int sample_rate,
+ char bits_per_sample,
+ uint32 samples_per_packet) = 0;
+
// Muting continues playback but effectively the volume is set to zero.
// Un-muting returns the volume to the previous level.
virtual void MuteAll() = 0;