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-rw-r--r--media/audio/audio_output.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/media/audio/audio_output.h b/media/audio/audio_output.h
index 4793e71..a12742e 100644
--- a/media/audio/audio_output.h
+++ b/media/audio/audio_output.h
@@ -91,9 +91,7 @@ class AudioOutputStream {
// Starts playing audio and generating AudioSourceCallback::OnMoreData().
// Since implementor of AudioOutputStream may have internal buffers, right
- // after calling this method initial buffers are fetched. User of this
- // object should prepare |AudioOutputStream::GetNumBuffers()| before calling
- // AudioOutputStream::Start().
+ // after calling this method initial buffers are fetched.
//
// The output stream does not take ownership of this callback.
virtual void Start(AudioSourceCallback* callback) = 0;
@@ -114,11 +112,6 @@ class AudioOutputStream {
// After calling this method, the object should not be used anymore.
virtual void Close() = 0;
- // Gets the number of internal buffers used in this output stream. This
- // method is useful for providing information about how user of this object
- // should prepare initial buffers before calling AudioOutputStream::Start().
- virtual size_t GetNumBuffers() = 0;
-
protected:
virtual ~AudioOutputStream() {}
};
@@ -164,11 +157,6 @@ class AudioManager {
virtual void MuteAll() = 0;
virtual void UnMuteAll() = 0;
- // For testing purposes only. Returns the internal buffer of the last
- // AUDIO_MOCK AudioOutputStream closed. Returns NULL if none closed yet.
- // The buffer size is the same as passed to AudioOutputStream::Open().
- virtual const void* GetLastMockBuffer() = 0;
-
// Get AudioManager singleton.
// TODO(cpu): Define threading requirements for interacting with AudioManager.
static AudioManager* GetAudioManager();