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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_AUDIO_IOS_AUDIO_MANAGER_IOS_H_
+#define MEDIA_AUDIO_IOS_AUDIO_MANAGER_IOS_H_
+
+#include "base/basictypes.h"
+#include "media/audio/audio_manager_base.h"
+
+namespace media {
+
+class PCMQueueInAudioInputStream;
+class PCMQueueOutAudioOutputStream;
+
+// iOS implementation of the AudioManager singleton. Supports only audio input.
+class MEDIA_EXPORT AudioManagerIOS : public AudioManagerBase {
+ public:
+ AudioManagerIOS();
+
+ // Implementation of AudioManager.
+ virtual bool HasAudioOutputDevices() OVERRIDE;
+ virtual bool HasAudioInputDevices() OVERRIDE;
+ virtual AudioOutputStream* MakeAudioOutputStream(
+ const AudioParameters& params) OVERRIDE;
+ virtual AudioInputStream* MakeAudioInputStream(
+ const AudioParameters& params, const std::string& device_id) OVERRIDE;
+
+ // Implementation of AudioManagerBase.
+ virtual AudioOutputStream* MakeLinearOutputStream(
+ const AudioParameters& params) OVERRIDE;
+ virtual AudioOutputStream* MakeLowLatencyOutputStream(
+ const AudioParameters& params) OVERRIDE;
+ virtual AudioInputStream* MakeLinearInputStream(
+ const AudioParameters& params, const std::string& device_id) OVERRIDE;
+ virtual AudioInputStream* MakeLowLatencyInputStream(
+ const AudioParameters& params, const std::string& device_id) OVERRIDE;
+ virtual void ReleaseOutputStream(AudioOutputStream* stream) OVERRIDE;
+ virtual void ReleaseInputStream(AudioInputStream* stream) OVERRIDE;
+
+ protected:
+ virtual ~AudioManagerIOS();
+
+ private:
+ // Initializes the audio session if necessary. Safe to call multiple times.
+ // Returns a bool indicating whether the audio session has been successfully
+ // initialized (either in the current call or in a previous call).
+ bool InitAudioSession();
+
+ DISALLOW_COPY_AND_ASSIGN(AudioManagerIOS);
+};
+
+} // namespace media
+
+#endif // MEDIA_AUDIO_IOS_AUDIO_MANAGER_IOS_H_