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-rw-r--r--media/audio/mac/audio_manager_mac.cc22
1 files changed, 0 insertions, 22 deletions
diff --git a/media/audio/mac/audio_manager_mac.cc b/media/audio/mac/audio_manager_mac.cc
index a4cadba..edf59930 100644
--- a/media/audio/mac/audio_manager_mac.cc
+++ b/media/audio/mac/audio_manager_mac.cc
@@ -10,7 +10,6 @@
#include "base/mac/mac_logging.h"
#include "base/mac/scoped_cftyperef.h"
#include "base/sys_string_conversions.h"
-#include "media/audio/audio_util.h"
#include "media/audio/mac/audio_input_mac.h"
#include "media/audio/mac/audio_low_latency_input_mac.h"
#include "media/audio/mac/audio_low_latency_output_mac.h"
@@ -26,9 +25,6 @@ namespace media {
// Maximum number of output streams that can be open simultaneously.
static const int kMaxOutputStreams = 50;
-// Maximum buffer size that CoreAudio can support, used by low latency path.
-static const int kMaxLowLatencyBufferSize = 2047;
-
static bool HasAudioHardware(AudioObjectPropertySelector selector) {
AudioDeviceID output_device_id = kAudioObjectUnknown;
const AudioObjectPropertyAddress property_address = {
@@ -337,22 +333,4 @@ AudioManager* CreateAudioManager() {
return new AudioManagerMac();
}
-AudioParameters AudioManagerMac::GetPreferredLowLatencyOutputStreamParameters(
- const AudioParameters& params) {
- // Applications should use their own preferred buffer size when no resampler
- // is needed, and Apple CoreAudio can accept any buffer size up to 2047.
- int native_sample_rate = GetAudioHardwareSampleRate();
- int buffer_size = GetAudioHardwareBufferSize();
- if (native_sample_rate == params.sample_rate() &&
- params.frames_per_buffer() <= kMaxLowLatencyBufferSize) {
- buffer_size = params.frames_per_buffer();
- }
-
- return AudioParameters(AudioParameters::AUDIO_PCM_LOW_LATENCY,
- params.channel_layout(),
- native_sample_rate,
- 16,
- buffer_size);
-}
-
} // namespace media