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-rw-r--r--media/audio/null_audio_sink.h42
1 files changed, 27 insertions, 15 deletions
diff --git a/media/audio/null_audio_sink.h b/media/audio/null_audio_sink.h
index f892ab4..c528473 100644
--- a/media/audio/null_audio_sink.h
+++ b/media/audio/null_audio_sink.h
@@ -2,25 +2,29 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef MEDIA_AUDIO_NULL_AUDIO_SINK_H_
-#define MEDIA_AUDIO_NULL_AUDIO_SINK_H_
+#ifndef MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_
+#define MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_
+
+// NullAudioSink effectively uses an extra thread to "throw away" the
+// audio data at a rate resembling normal playback speed. It's just like
+// decoding to /dev/null!
+//
+// NullAudioSink can also be used in situations where the client has no
+// audio device or we haven't written an audio implementation for a particular
+// platform yet.
#include "base/md5.h"
#include "base/memory/scoped_ptr.h"
+#include "base/threading/thread.h"
#include "media/base/audio_renderer_sink.h"
-namespace base {
-class MessageLoopProxy;
-}
-
namespace media {
class AudioBus;
-class FakeAudioConsumer;
class MEDIA_EXPORT NullAudioSink
: NON_EXPORTED_BASE(public AudioRendererSink) {
public:
- NullAudioSink(const scoped_refptr<base::MessageLoopProxy>& message_loop);
+ NullAudioSink();
// AudioRendererSink implementation.
virtual void Initialize(const AudioParameters& params,
@@ -42,23 +46,31 @@ class MEDIA_EXPORT NullAudioSink
virtual ~NullAudioSink();
private:
- // Task that periodically calls Render() to consume audio data.
- void CallRender(AudioBus* audio_bus);
+ // Audio thread task that periodically calls FillBuffer() to consume
+ // audio data.
+ void FillBufferTask();
+
+ void SetPlaying(bool is_playing);
+ // A buffer passed to FillBuffer to advance playback.
+ scoped_ptr<AudioBus> audio_bus_;
+
+ AudioParameters params_;
bool initialized_;
+ bool playing_;
RenderCallback* callback_;
+ // Separate thread used to throw away data.
+ base::Thread thread_;
+ base::Lock lock_;
+
// Controls whether or not a running MD5 hash is computed for audio frames.
bool hash_audio_for_testing_;
- int channels_;
scoped_array<base::MD5Context> md5_channel_contexts_;
- scoped_refptr<base::MessageLoopProxy> message_loop_;
- scoped_ptr<FakeAudioConsumer> fake_consumer_;
-
DISALLOW_COPY_AND_ASSIGN(NullAudioSink);
};
} // namespace media
-#endif // MEDIA_AUDIO_NULL_AUDIO_SINK_H_
+#endif // MEDIA_FILTERS_NULL_AUDIO_RENDERER_H_