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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/audio/audio_io.h"
+
+#include <windows.h>
+#include <mmsystem.h>
+
+#include "base/at_exit.h"
+#include "base/basictypes.h"
+#include "media/audio/fake_audio_output_stream.h"
+#include "media/audio/win/audio_manager_win.h"
+#include "media/audio/win/waveout_output_win.h"
+
+namespace {
+
+// The next 3 constants are some sensible limits to prevent integer overflow
+// at this layer.
+// Up to 6 channels can be passed to the driver.
+// This should work, given the right drivers, but graceful error handling is
+// needed.
+// In theory 7.1 could also be supported, but it has not been tested.
+// The 192 Khz constant is the frequency of quicktime lossless audio codec.
+// MP4 is limited to 96 Khz, and mp3 is limited to 48 Khz.
+// OGG vorbis was initially limited to 96 Khz, but recent tools are unlimited.
+// 192 Khz is also the limit on most PC audio hardware. The minimum is 100 Hz.
+// Humans range is 20 to 20000 Hz. Below 20 can be felt (woofer).
+
+const int kMaxChannels = 6;
+const int kMaxSampleRate = 192000;
+const int kMaxBitsPerSample = 64;
+
+AudioManagerWin* g_audio_manager = NULL;
+
+} // namespace.
+
+bool AudioManagerWin::HasAudioOutputDevices() {
+ return (::waveOutGetNumDevs() != 0);
+}
+
+// Factory for the implementations of AudioOutputStream. Two implementations
+// should suffice most windows user's needs.
+// - PCMWaveOutAudioOutputStream: Based on the waveOutWrite API (in progress)
+// - PCMDXSoundAudioOutputStream: Based on DirectSound or XAudio (future work).
+AudioOutputStream* AudioManagerWin::MakeAudioOutputStream(
+ Format format,
+ int channels,
+ int sample_rate,
+ char bits_per_sample) {
+ if ((channels > kMaxChannels) || (channels <= 0) ||
+ (sample_rate > kMaxSampleRate) || (sample_rate <= 0) ||
+ (bits_per_sample > kMaxBitsPerSample) || (bits_per_sample <= 0))
+ return NULL;
+
+ if (format == AUDIO_MOCK) {
+ return FakeAudioOutputStream::MakeFakeStream();
+ } else if (format == AUDIO_PCM_LINEAR) {
+ return new PCMWaveOutAudioOutputStream(this, channels, sample_rate, 3,
+ bits_per_sample, WAVE_MAPPER);
+ } else if (format == AUDIO_PCM_LOW_LATENCY) {
+ // TODO(cpu): waveout cannot hit 20ms latency. Use other method.
+ return new PCMWaveOutAudioOutputStream(this, channels, sample_rate, 2,
+ bits_per_sample, WAVE_MAPPER);
+ }
+ return NULL;
+}
+
+void AudioManagerWin::ReleaseOutputStream(PCMWaveOutAudioOutputStream* stream) {
+ if (stream)
+ delete stream;
+}
+
+void AudioManagerWin::MuteAll() {
+}
+
+void AudioManagerWin::UnMuteAll() {
+}
+
+AudioManagerWin::~AudioManagerWin() {
+}
+
+void DestroyAudioManagerWin(void* param) {
+ delete g_audio_manager;
+ g_audio_manager = NULL;
+}
+
+AudioManager* AudioManager::GetAudioManager() {
+ if (!g_audio_manager) {
+ g_audio_manager = new AudioManagerWin();
+ base::AtExitManager::RegisterCallback(&DestroyAudioManagerWin, NULL);
+ }
+ return g_audio_manager;
+}