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diff --git a/media/audio/win/audio_output_win.cc b/media/audio/win/audio_output_win.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <windows.h>
+
+#include "base/basictypes.h"
+#include "media/audio/audio_output.h"
+
+// A do-nothing audio stream. It behaves like a regular audio stream but does
+// not have any side effect, except possibly the creation and tear-down of
+// of a thread. It is useful to test code that uses audio streams such as
+// audio sources.
+class AudioOutputStreamWinMock : public AudioOutputStream {
+ public:
+ AudioOutputStreamWinMock()
+ : callback_(NULL),
+ buffer_(NULL),
+ packet_size_(0),
+ left_volume_(0.0),
+ right_volume_(0.0) {
+ }
+
+ virtual bool Open(size_t packet_size) {
+ if (packet_size < sizeof(int16))
+ return false;
+ packet_size_ = packet_size;
+ buffer_ = new char[packet_size_];
+ return true;
+ }
+
+ virtual void Start(AudioSourceCallback* callback) {
+ callback_ = callback;
+ callback_->OnMoreData(this, buffer_, packet_size_);
+ }
+
+ // TODO(cpu): flesh out Start and Stop methods. We need a thread to
+ // perform periodic callbacks.
+ virtual void Stop() {
+ }
+
+ virtual void SetVolume(double left_level, double right_level) {
+ left_volume_ = left_level;
+ right_volume_ = right_level;
+ }
+
+ virtual void GetVolume(double* left_level, double* right_level) {
+ *left_level = left_volume_;
+ *right_level = right_volume_;
+ }
+
+ virtual void Close() {
+ callback_->OnClose(this);
+ callback_ = NULL;
+ delete this;
+ }
+
+ protected:
+ virtual ~AudioOutputStreamWinMock() {
+ delete[] buffer_;
+ packet_size_ = 0;
+ }
+
+ private:
+ AudioSourceCallback* callback_;
+ char* buffer_;
+ size_t packet_size_;
+ double left_volume_;
+ double right_volume_;
+};
+
+class AudioManagerWin : public AudioManager {
+ public:
+ virtual AudioOutputStream* MakeAudioStream(Format format, int channels,
+ int sample_rate,
+ char bits_per_sample) {
+ if (format == AUDIO_MOCK)
+ return new AudioOutputStreamWinMock();
+ return NULL;
+ }
+
+ virtual void MuteAll() {
+ }
+
+ virtual void UnMuteAll() {
+ }
+
+ protected:
+ virtual ~AudioManagerWin() {
+ }
+};
+
+// TODO(cpu): Decide how to manage the lifetime of the AudioManager singleton.
+// Right now we are leaking it.
+AudioManager* GetAudioManager() {
+ static AudioManagerWin* audio_manager = NULL;
+ if (!audio_manager)
+ audio_manager = new AudioManagerWin();
+ return audio_manager;
+}
+
+
+