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-rw-r--r--media/audio/win/audio_output_win.cc97
1 files changed, 67 insertions, 30 deletions
diff --git a/media/audio/win/audio_output_win.cc b/media/audio/win/audio_output_win.cc
index 4fe06e0..5685ee7 100644
--- a/media/audio/win/audio_output_win.cc
+++ b/media/audio/win/audio_output_win.cc
@@ -3,22 +3,31 @@
// found in the LICENSE file.
#include <windows.h>
+#include <mmsystem.h>
#include "base/basictypes.h"
#include "media/audio/audio_output.h"
+#include "media/audio/win/audio_manager_win.h"
+#include "media/audio/win/waveout_output_win.h"
// A do-nothing audio stream. It behaves like a regular audio stream but does
// not have any side effect, except possibly the creation and tear-down of
// of a thread. It is useful to test code that uses audio streams such as
// audio sources.
-class AudioOutputStreamWinMock : public AudioOutputStream {
+class AudioOutputStreamMockWin : public AudioOutputStream {
public:
- AudioOutputStreamWinMock()
- : callback_(NULL),
+ explicit AudioOutputStreamMockWin(AudioManagerWin* manager)
+ : manager_(manager),
+ callback_(NULL),
buffer_(NULL),
packet_size_(0),
- left_volume_(0.0),
- right_volume_(0.0) {
+ left_volume_(1.0),
+ right_volume_(1.0) {
+ }
+
+ virtual ~AudioOutputStreamMockWin() {
+ delete[] buffer_;
+ packet_size_ = 0;
}
virtual bool Open(size_t packet_size) {
@@ -31,6 +40,7 @@ class AudioOutputStreamWinMock : public AudioOutputStream {
virtual void Start(AudioSourceCallback* callback) {
callback_ = callback;
+ memset(buffer_, 0, packet_size_);
callback_->OnMoreData(this, buffer_, packet_size_);
}
@@ -52,16 +62,15 @@ class AudioOutputStreamWinMock : public AudioOutputStream {
virtual void Close() {
callback_->OnClose(this);
callback_ = NULL;
- delete this;
+ manager_->ReleaseStream(this);
}
- protected:
- virtual ~AudioOutputStreamWinMock() {
- delete[] buffer_;
- packet_size_ = 0;
+ char* buffer() {
+ return buffer_;
}
private:
+ AudioManagerWin* manager_;
AudioSourceCallback* callback_;
char* buffer_;
size_t packet_size_;
@@ -69,35 +78,63 @@ class AudioOutputStreamWinMock : public AudioOutputStream {
double right_volume_;
};
-class AudioManagerWin : public AudioManager {
- public:
- virtual AudioOutputStream* MakeAudioStream(Format format, int channels,
- int sample_rate,
- char bits_per_sample) {
- if (format == AUDIO_MOCK)
- return new AudioOutputStreamWinMock();
- return NULL;
- }
+namespace {
+AudioOutputStreamMockWin* g_last_mock_stream = NULL;
- virtual void MuteAll() {
- }
+void ReplaceLastMockStream(AudioOutputStreamMockWin* newer) {
+ if (g_last_mock_stream)
+ delete g_last_mock_stream;
+ g_last_mock_stream = newer;
+}
- virtual void UnMuteAll() {
+} // namespace.
+
+// Factory for the implementations of AudioOutputStream. Two implementations
+// should suffice most windows user's needs.
+// - PCMWaveOutAudioOutputStream: Based on the waveOutWrite API (in progress)
+// - PCMDXSoundAudioOutputStream: Based on DirectSound or XAudio (future work).
+
+AudioOutputStream* AudioManagerWin::MakeAudioStream(Format format, int channels,
+ int sample_rate,
+ char bits_per_sample) {
+ if (format == AUDIO_MOCK) {
+ return new AudioOutputStreamMockWin(this);
+ } else if (format == AUDIO_PCM_LINEAR) {
+ return new PCMWaveOutAudioOutputStream(this, channels, sample_rate,
+ bits_per_sample, WAVE_MAPPER);
}
+ return NULL;
+}
- protected:
- virtual ~AudioManagerWin() {
- }
-};
+void AudioManagerWin::ReleaseStream(PCMWaveOutAudioOutputStream* stream) {
+ if (stream)
+ delete stream;
+}
+
+void AudioManagerWin::ReleaseStream(AudioOutputStreamMockWin *stream) {
+ // Note that we keep the last mock stream so GetLastMockBuffer() works.
+ ReplaceLastMockStream(stream);
+}
+
+const void* AudioManagerWin::GetLastMockBuffer() {
+ return (g_last_mock_stream) ? g_last_mock_stream->buffer() : NULL;
+}
+
+void AudioManagerWin::MuteAll() {
+}
+
+void AudioManagerWin::UnMuteAll() {
+}
+
+AudioManagerWin::~AudioManagerWin() {
+ ReplaceLastMockStream(NULL);
+}
// TODO(cpu): Decide how to manage the lifetime of the AudioManager singleton.
// Right now we are leaking it.
-AudioManager* GetAudioManager() {
+AudioManager* AudioManager::GetAudioManager() {
static AudioManagerWin* audio_manager = NULL;
if (!audio_manager)
audio_manager = new AudioManagerWin();
return audio_manager;
}
-
-
-