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Diffstat (limited to 'media/audio/win/audio_output_win_unittest.cc')
-rw-r--r--media/audio/win/audio_output_win_unittest.cc35
1 files changed, 33 insertions, 2 deletions
diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc
index f47bd9c..bc5b61a 100644
--- a/media/audio/win/audio_output_win_unittest.cc
+++ b/media/audio/win/audio_output_win_unittest.cc
@@ -1,4 +1,4 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -285,7 +285,7 @@ TEST(WinAudioTest, PCMWaveStreamDoubleBuffer) {
oas->Close();
}
-// Test potential deadlock situations if the source is slow or blocks for some
+// Test potential deadlock situation if the source is slow or blocks for some
// time. The actual EXPECT_GT are mostly meaningless and the real test is that
// the test completes in reasonable time.
TEST(WinAudioTest, PCMWaveSlowSource) {
@@ -311,6 +311,37 @@ TEST(WinAudioTest, PCMWaveSlowSource) {
oas->Close();
}
+// Test another potential deadlock situation if the thread that calls Start()
+// gets paused. This test is best when run over RDP with audio enabled. See
+// bug 19276 for more details.
+TEST(WinAudioTest, PCMWaveStreamPlaySlowLoop) {
+ if (IsRunningHeadless())
+ return;
+ AudioManager* audio_man = AudioManager::GetAudioManager();
+ ASSERT_TRUE(NULL != audio_man);
+ if (!audio_man->HasAudioDevices())
+ return;
+ AudioOutputStream* oas =
+ audio_man->MakeAudioStream(AudioManager::AUDIO_PCM_LINEAR, 1,
+ AudioManager::kAudioCDSampleRate, 16);
+ ASSERT_TRUE(NULL != oas);
+
+ SineWaveAudioSource source(SineWaveAudioSource::FORMAT_16BIT_LINEAR_PCM, 1,
+ 200.0, AudioManager::kAudioCDSampleRate);
+ size_t bytes_100_ms = (AudioManager::kAudioCDSampleRate / 10) * 2;
+
+ EXPECT_TRUE(oas->Open(bytes_100_ms));
+ oas->SetVolume(1.0, 1.0);
+
+ for (int ix = 0; ix != 25; ++ix) {
+ oas->Start(&source);
+ ::Sleep(10);
+ oas->Stop();
+ }
+ oas->Close();
+}
+
+
// This test produces actual audio for 1.5 seconds on the default wave
// device at 44.1K s/sec. Parameters have been chosen carefully so you should
// not hear pops or noises while the sound is playing.