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Diffstat (limited to 'media/audio/win/audio_output_win_unittest.cc')
-rw-r--r--media/audio/win/audio_output_win_unittest.cc53
1 files changed, 31 insertions, 22 deletions
diff --git a/media/audio/win/audio_output_win_unittest.cc b/media/audio/win/audio_output_win_unittest.cc
index 4066643..d954093 100644
--- a/media/audio/win/audio_output_win_unittest.cc
+++ b/media/audio/win/audio_output_win_unittest.cc
@@ -76,7 +76,7 @@ class TestSourceBasic : public AudioOutputStream::AudioSourceCallback {
int had_error_;
};
-const int kNumBuffers = 3;
+const int kMaxNumBuffers = 3;
// Specializes TestSourceBasic to detect that the AudioStream is using
// triple buffering correctly.
class TestSourceTripleBuffer : public TestSourceBasic {
@@ -92,14 +92,14 @@ class TestSourceTripleBuffer : public TestSourceBasic {
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() % kNumBuffers == 2) {
+ if (callback_count() % NumberOfWaveOutBuffers() == 2) {
set_error(!CompareExistingIfNotNULL(2, dest));
- } else if (callback_count() % kNumBuffers == 1) {
+ } else if (callback_count() % NumberOfWaveOutBuffers() == 1) {
set_error(!CompareExistingIfNotNULL(1, dest));
} else {
set_error(!CompareExistingIfNotNULL(0, dest));
}
- if (callback_count() > kNumBuffers) {
+ if (callback_count() > kMaxNumBuffers) {
set_error(buffer_address_[0] == buffer_address_[1]);
set_error(buffer_address_[1] == buffer_address_[2]);
}
@@ -114,7 +114,7 @@ class TestSourceTripleBuffer : public TestSourceBasic {
return (entry == address);
}
- void* buffer_address_[kNumBuffers];
+ void* buffer_address_[kMaxNumBuffers];
};
// Specializes TestSourceBasic to simulate a source that blocks for some time
@@ -129,7 +129,7 @@ class TestSourceLaggy : public TestSourceBasic {
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() > kNumBuffers) {
+ if (callback_count() > kMaxNumBuffers) {
::Sleep(lag_in_ms_);
}
return max_size;
@@ -312,7 +312,7 @@ TEST(WinAudioTest, PCMWaveStreamTripleBuffer) {
EXPECT_TRUE(oas->Open());
oas->Start(&test_triple_buffer);
::Sleep(300);
- EXPECT_GT(test_triple_buffer.callback_count(), kNumBuffers);
+ EXPECT_GT(test_triple_buffer.callback_count(), kMaxNumBuffers);
EXPECT_FALSE(test_triple_buffer.had_error());
oas->Stop();
::Sleep(500);
@@ -600,28 +600,37 @@ TEST(WinAudioTest, PCMWaveStreamPendingBytes) {
uint32 bytes_100_ms = samples_100_ms * 2;
- // We expect the amount of pending bytes will reaching 2 times of
- // |bytes_100_ms| because the audio output stream has a triple buffer scheme.
+ // Audio output stream has either a double or triple buffer scheme.
+ // We expect the amount of pending bytes will reaching up to 2 times of
+ // |bytes_100_ms| depending on number of buffers used.
// From that it would decrease as we are playing the data but not providing
// new one. And then we will try to provide zero data so the amount of
// pending bytes will go down and eventually read zero.
InSequence s;
+
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes, 0)))
.WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .Times(AnyNumber())
- .WillRepeatedly(Return(0));
+ switch (NumberOfWaveOutBuffers()) {
+ case 2:
+ break; // Calls are the same as at end of 3-buffer scheme.
+ case 3:
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
+ .Times(AnyNumber())
+ .WillRepeatedly(Return(0));
+ default:
+ ASSERT_TRUE(false) << "Unexpected number of buffers";
+ }
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes,
bytes_100_ms)))