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-rw-r--r--media/base/audio_splicer.cc33
1 files changed, 7 insertions, 26 deletions
diff --git a/media/base/audio_splicer.cc b/media/base/audio_splicer.cc
index b83765e..9fae417 100644
--- a/media/base/audio_splicer.cc
+++ b/media/base/audio_splicer.cc
@@ -35,20 +35,6 @@ static void AccurateTrimStart(int frames_to_trim,
const AudioTimestampHelper& timestamp_helper) {
buffer->TrimStart(frames_to_trim);
buffer->set_timestamp(timestamp_helper.GetTimestamp());
- buffer->set_duration(
- timestamp_helper.GetFrameDuration(buffer->frame_count()));
-}
-
-// AudioBuffer::TrimEnd() is not as accurate as the timestamp helper, so
-// manually adjust the duration after trimming.
-static void AccurateTrimEnd(int frames_to_trim,
- const scoped_refptr<AudioBuffer> buffer,
- const AudioTimestampHelper& timestamp_helper) {
- DCHECK_LT(std::abs(timestamp_helper.GetFramesToTarget(buffer->timestamp())),
- kMinGapSize);
- buffer->TrimEnd(frames_to_trim);
- buffer->set_duration(
- timestamp_helper.GetFrameDuration(buffer->frame_count()));
}
// Returns an AudioBus whose frame buffer is backed by the provided AudioBuffer.
@@ -177,13 +163,12 @@ bool AudioStreamSanitizer::AddInput(const scoped_refptr<AudioBuffer>& input) {
// Create a buffer with enough silence samples to fill the gap and
// add it to the output buffer.
- scoped_refptr<AudioBuffer> gap = AudioBuffer::CreateEmptyBuffer(
- input->channel_layout(),
- input->channel_count(),
- input->sample_rate(),
- frames_to_fill,
- expected_timestamp,
- output_timestamp_helper_.GetFrameDuration(frames_to_fill));
+ scoped_refptr<AudioBuffer> gap =
+ AudioBuffer::CreateEmptyBuffer(input->channel_layout(),
+ input->channel_count(),
+ input->sample_rate(),
+ frames_to_fill,
+ expected_timestamp);
AddOutputBuffer(gap);
// Add the input buffer now that the gap has been filled.
@@ -443,9 +428,7 @@ scoped_ptr<AudioBus> AudioSplicer::ExtractCrossfadeFromPreSplice(
// If only part of the buffer was consumed, trim it appropriately and stick
// it into the output queue.
if (frames_before_splice) {
- AccurateTrimEnd(preroll->frame_count() - frames_before_splice,
- preroll,
- output_ts_helper);
+ preroll->TrimEnd(preroll->frame_count() - frames_before_splice);
CHECK(output_sanitizer_->AddInput(preroll));
frames_before_splice = 0;
}
@@ -466,8 +449,6 @@ void AudioSplicer::CrossfadePostSplice(
const AudioTimestampHelper& output_ts_helper =
output_sanitizer_->timestamp_helper();
crossfade_buffer->set_timestamp(output_ts_helper.GetTimestamp());
- crossfade_buffer->set_duration(
- output_ts_helper.GetFrameDuration(pre_splice_bus->frames()));
// AudioBuffer::ReadFrames() only allows output into an AudioBus, so wrap
// our AudioBuffer in one so we can avoid extra data copies.