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-rw-r--r--media/cast/audio_receiver/audio_receiver.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/media/cast/audio_receiver/audio_receiver.cc b/media/cast/audio_receiver/audio_receiver.cc
index d1f9e13..39c02c9 100644
--- a/media/cast/audio_receiver/audio_receiver.cc
+++ b/media/cast/audio_receiver/audio_receiver.cc
@@ -176,7 +176,7 @@ void AudioReceiver::IncomingParsedRtpPacket(const uint8* payload_data,
}
if (!decryptor_->Decrypt(base::StringPiece(reinterpret_cast<const char*>(
payload_data), payload_size), &plaintext)) {
- VLOG(0) << "Decryption error";
+ LOG(ERROR) << "Decryption error";
return;
}
}
@@ -287,7 +287,7 @@ void AudioReceiver::PlayoutTimeout() {
// Since the application can post multiple AudioFrameEncodedCallback and
// we only check the next frame to play out we might have multiple timeout
// events firing after each other; however this should be a rare event.
- VLOG(1) << "Failed to retrieved a complete frame at this point in time";
+ VLOG(2) << "Failed to retrieved a complete frame at this point in time";
return;
}
@@ -315,7 +315,7 @@ void AudioReceiver::GetEncodedAudioFrame(
if (!audio_buffer_->GetEncodedAudioFrame(encoded_frame.get(),
&rtp_timestamp, &next_frame)) {
// We have no audio frames. Wait for new packet(s).
- VLOG(1) << "Wait for more audio packets in frame";
+ VLOG(2) << "Wait for more audio packets in frame";
queued_encoded_callbacks_.push_back(callback);
return;
}
@@ -351,7 +351,7 @@ bool AudioReceiver::PostEncodedAudioFrame(
cast_environment_->PostDelayedTask(CastEnvironment::MAIN, FROM_HERE,
base::Bind(&AudioReceiver::PlayoutTimeout, weak_factory_.GetWeakPtr()),
time_until_release);
- VLOG(1) << "Wait until time to playout:"
+ VLOG(2) << "Wait until time to playout:"
<< time_until_release.InMilliseconds();
return false;
}
@@ -430,7 +430,7 @@ bool AudioReceiver::DecryptAudioFrame(
}
std::string decrypted_audio_data;
if (!decryptor_->Decrypt((*audio_frame)->data, &decrypted_audio_data)) {
- VLOG(0) << "Decryption error";
+ LOG(ERROR) << "Decryption error";
// Give up on this frame, release it from jitter buffer.
audio_buffer_->ReleaseFrame((*audio_frame)->frame_id);
return false;