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-rw-r--r--media/video/ffmpeg_video_allocator.h94
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diff --git a/media/video/ffmpeg_video_allocator.h b/media/video/ffmpeg_video_allocator.h
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--- a/media/video/ffmpeg_video_allocator.h
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@@ -1,94 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_
-#define MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_
-
-#include "base/logging.h"
-#include "base/scoped_ptr.h"
-#include "media/base/video_frame.h"
-#include "media/ffmpeg/ffmpeg_common.h"
-#include "media/ffmpeg/ffmpeg_util.h"
-
-#include <deque>
-#include <map>
-
-// FFmpeg types.
-struct AVCodecContext;
-struct AVFrame;
-struct AVStream;
-
-namespace media {
-
-class FFmpegVideoAllocator {
- public:
- FFmpegVideoAllocator();
- virtual ~FFmpegVideoAllocator() {}
-
- struct RefCountedAVFrame {
- RefCountedAVFrame() : usage_count_(0) {}
-
- // TODO(jiesun): we had commented out "DCHECK_EQ(usage_count_, 0);" here.
- // Because the way FFMPEG-MT handle release buffer in delayed fashion.
- // Probably we could wait FFMPEG-MT release all buffers before we callback
- // the flush completion.
- ~RefCountedAVFrame() {}
-
- void AddRef() {
- base::AtomicRefCountIncN(&usage_count_, 1);
- }
-
- bool Release() {
- return base::AtomicRefCountDecN(&usage_count_, 1);
- }
-
- AVFrame av_frame_;
- base::AtomicRefCount usage_count_;
- };
-
- static int AllocateBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
- static void ReleaseBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
-
- void Initialize(AVCodecContext* codec_context,
- VideoFrame::Format surface_format);
- void Stop(AVCodecContext* codec_context);
-
- // DisplayDone() is called when renderer has finished using a frame.
- void DisplayDone(AVCodecContext* codec_context,
- scoped_refptr<VideoFrame> video_frame);
-
- // DecodeDone() is called after avcodec_video_decode() finish so that we can
- // acquire a reference to the video frame before we hand it to the renderer.
- scoped_refptr<VideoFrame> DecodeDone(AVCodecContext* codec_context,
- AVFrame* av_frame);
-
- private:
- int InternalAllocateBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
- void InternalReleaseBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
-
- VideoFrame::Format surface_format_;
-
- // This queue keeps reference count for all VideoFrame allocated.
- std::deque<RefCountedAVFrame*> frame_pool_;
-
- // This queue keeps per-AVCodecContext VideoFrame allocation that
- // was available for recycling.
- static const int kMaxFFmpegThreads = 3;
- std::deque<RefCountedAVFrame*> available_frames_[kMaxFFmpegThreads];
-
- // This map is used to map from AVCodecContext* to index to
- // |available_frames_|, because ffmpeg-mt maintain multiple
- // AVCodecContext (per thread).
- std::map<void*, int> codec_index_map_;
-
- // These function pointer store original ffmpeg AVCodecContext's
- // get_buffer()/release_buffer() function pointer. We use these function
- // to delegate the allocation request.
- int (*get_buffer_)(struct AVCodecContext *c, AVFrame *pic);
- void (*release_buffer_)(struct AVCodecContext *c, AVFrame *pic);
-};
-
-} // namespace media
-
-#endif // MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_