diff options
Diffstat (limited to 'media/video/video_decode_context.h')
-rw-r--r-- | media/video/video_decode_context.h | 63 |
1 files changed, 48 insertions, 15 deletions
diff --git a/media/video/video_decode_context.h b/media/video/video_decode_context.h index 0bea382..f768a0a 100644 --- a/media/video/video_decode_context.h +++ b/media/video/video_decode_context.h @@ -5,20 +5,30 @@ #ifndef MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ #define MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ -#include "base/callback.h" +#include <vector> + +#include "base/task.h" +#include "media/base/video_frame.h" namespace media { class VideoFrame; -// A VideoDecodeContext provides resources like output video frame storage and -// hardware decoder handle to a VideoDecodeEngine, it hides all the platform and -// subsystem details from the decode engine. +// A VideoDecodeContext is used by VideoDecodeEngine to provide the following +// functions: +// +// 1. Provides access to hardware video decoding device. +// 2. Allocate VideoFrame objects that are used to carry the decoded video +// frames. +// 3. Upload a device specific buffer to some common VideoFrame storage types. +// In many cases a VideoDecodeEngine provides its own buffer, these buffer +// are usually device specific and a conversion step is needed. Instead of +// handling these many cases in the renderer a VideoDecodeContext is used +// to convert the device specific buffer to a common storage format, e.g. +// GL textures or system memory. This way we keep the device specific code +// in the VideoDecodeEngine and VideoDecodeContext pair. class VideoDecodeContext { public: - typedef Callback2<int, VideoFrame*[]>::Type AllocationCompleteCallback; - typedef Callback0::Type DestructionCompleteCallback; - virtual ~VideoDecodeContext() {}; // Obtain a handle to the hardware video decoder device. The type of the @@ -28,22 +38,45 @@ class VideoDecodeContext { // If a hardware device is not needed this method should return NULL. virtual void* GetDevice() = 0; - // Allocate |n| video frames with dimension |width| and |height|. |callback| + // Allocate |n| video frames with dimension |width| and |height|. |task| // is called when allocation has completed. - virtual void AllocateVideoFrames(int n, size_t width, size_t height, - AllocationCompleteCallback* callback) = 0; + // + // |frames| is the output parameter for VideFrame(s) allocated. + virtual void AllocateVideoFrames( + int n, size_t width, size_t height, VideoFrame::Format format, + std::vector<scoped_refptr<VideoFrame> >* frames, + Task* task) = 0; - // Release video frames allocated by the context. After making this call + // Release all video frames allocated by the context. After making this call // VideoDecodeEngine should not use the VideoFrame allocated because they // could be destroyed. - virtual void ReleaseVideoFrames(int n, VideoFrame* frames) = 0; + virtual void ReleaseAllVideoFrames() = 0; + + // Upload a device specific buffer to a video frame. The video frame was + // allocated via AllocateVideoFrames(). + // This method is used if a VideoDecodeEngine cannot write directly to a + // VideoFrame, e.g. upload should be done on a different thread, the subsystem + // require some special treatment to generate a VideoFrame. The goal is to + // keep VideoDecodeEngine a reusable component and also adapt to different + // system by having a different VideoDecodeContext. + // + // |frame| is a VideoFrame allocated via AllocateVideoFrames(). + // + // |buffer| is of type void*, it is of an internal type in VideoDecodeEngine + // that points to the buffer that contains the video frame. + // Implementor should know how to handle it. + // + // |task| is executed if the operation was completed successfully. + // TODO(hclam): Rename this to ConvertToVideoFrame(). + virtual void UploadToVideoFrame(void* buffer, scoped_refptr<VideoFrame> frame, + Task* task) = 0; - // Destroy this context asynchronously. When the operation is done |callback| + // Destroy this context asynchronously. When the operation is done |task| // is called. // // ReleaseVideoFrames() need to be called with all the video frames allocated - // before making this call. - virtual void Destroy(DestructionCompleteCallback* callback) = 0; + // before making this call. + virtual void Destroy(Task* task) = 0; }; } // namespace media |