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-rw-r--r--media/tools/shader_bench/shader_bench.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/media/tools/shader_bench/shader_bench.cc b/media/tools/shader_bench/shader_bench.cc
index 557d18d..077bfd2 100644
--- a/media/tools/shader_bench/shader_bench.cc
+++ b/media/tools/shader_bench/shader_bench.cc
@@ -22,6 +22,7 @@
#include "ui/gfx/gl/gl_bindings.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_implementation.h"
+#include "ui/gfx/gl/gl_surface.h"
#include "ui/gfx/native_widget_types.h"
#if defined(OS_LINUX)
@@ -130,10 +131,11 @@ int main(int argc, char** argv) {
// Initialize window and graphics context.
base::AtExitManager at_exit_manager;
- gfx::GLContext::InitializeOneOff();
+ gfx::GLSurface::InitializeOneOff();
scoped_ptr<media::Window> window(new media::Window(width, height));
- gfx::GLContext* context =
- gfx::GLContext::CreateViewGLContext(window->PluginWindow(), false);
+ gfx::GLSurface* surface =
+ gfx::GLSurface::CreateViewGLSurface(window->PluginWindow());
+ gfx::GLContext* context = gfx::GLContext::CreateGLContext(surface, NULL);
context->MakeCurrent();
// This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
context->SetSwapInterval(0);